Difference between revisions of "Professions:Medic"

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Further note: Although Triage technically becomes available at level 1, you will need to be about level 17 before you can train your skills high enough to use it.
 
Further note: Although Triage technically becomes available at level 1, you will need to be about level 17 before you can train your skills high enough to use it.
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== Leveling Up ==
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When you have sufficient experience (you can check with the eponymous <code>experience</code> command), you can visit Chief of Staff Aeki Oshifito in the Abbindolare General Hospital to advance to your next level. Aeki can be reached by using the following journey from the Abbindolare gates:
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<code>journey add gate2aeki 4s e u 2s 5w gdoor groom ghallway</code> (and to later return: <code>journey add aeki2gate ghallway gfoyer gdoor 5e 2n d w 4n</code>).
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Alternatively, you can hail a taxi to the hospital, and <code>go door</code>, <code>go room</code>, and <code>go hallway</code> to reach the Chief of Staff.
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Once there, <code>ask aeki about promotion</code> to promote into your new level. Congratulations! And don't forget to <code>train</code> your skills and stats up afterwards.
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== Finding Equipment ==
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Budget medical equipment can be found 1 south of the Abbindolare gates. Higher end equipment, as well as medic-themed clothes and containers can be found in the Abbindolare General Hospital; you may wish to explore while you are visiting Chief of Staff Aeki.
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To get an idea of what each instrument is used for, please see the tutorial below.
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== A Tutorial on Treating Wounds ==
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You will also want a pack to contain your medical instruments and supplies. Hospital shops have medic-specific containers with extra compartments to help with organization but, conversely, these containers hold less than player-made backpacks. It is up to you to decide what to use.
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For this tutorial, getting and stowing your equipment as necessary are implied steps.
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=== Types of Wounds and Diagnosis ===
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<strong>A quick word on priority.</strong> Bleeding wounds can kill very quickly - in particular, even very minor bleeding can kill a new player in moments, but it is hazardous at all levels. A wound will not be shown as bleeding when using the bioscanner - you must assess a patient visually to diagnose bleeding.
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A basic diagnose can be done simply with <code>look PATIENT</code>. This will show you external wounds and if they are bleeding.
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 +
But a bioscanner is required for a more detailed diagnosis - one that shows internal injuries, neural damage, or the presence of poison in a patient's bloodstream. The procedure for performing a scan is as follows.
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# <code>turn my bioscanner on</code> - turn on your bioscanner. Note: The bioscanner will not turn on if the battery compartment is open
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# <code>analyze PATIENT</code> - scan your patient and you will see a detailed readout of their condition
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# <code>turn my bioscanner off</code> - power down the bioscanner
 +
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A further note on internal injuries - if a patient reports a sharp pain, they are bleeding internally. These wounds, like their externally-bleeding counterparts, should be treated with priority - but they require relatively advanced training and equipment to treat. Novice medics can diagnose these, but may need to give their patient a referral to their more experienced colleagues for treatment.
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Lastly, eventually you may <code>TRIAGE</code> to quickly assess the condition of several patients gathered together. However, please note that triaging is not know for being highly accurate, and further, it does not factor in internal wounds.
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=== Treating Trauma ===
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==== Basic First Aid - Gel and Bandages ====
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Bandages are your first and most basic treatment options, and even non-medics can train to be able to do this basic form of first aid. Of course, a well-trained medic will be far more effective.
 +
 +
Bandages can treat most external injuries, but the appropriate medicine must be selected for bleeding and non-bleeding wounds.
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<strong>Do not attempt to treat a patient's eyes with this treatment</strong>
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Treatment steps for non-bleeding wounds:
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# <code>apply dermagel to PATIENT BODYPART</code> with dermagel in hand. For example, <code>apply dermagel to Trevor left arm</code>
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Be warned, applying dermagel to a bleeding injury will worsen the wound. If his happens, quickly proceed with the treatment below.
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Treatment steps for bleeding wounds:
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# <code>apply dermaplaz to my bandage</code> With a bandage and dermaplaz in hand
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# <code>tend PATIENT BODYPART</code> - For example, <code>tend Trevor left arm</code>
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==== With Regenerators ====
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Regenerators are very useful instruments for quickly and effective treating wounds - much more so than bandages - and further, they can treat internal injuries. However, entry-level regenerators can only treat minor injuries; as a medic gains expertise, they will be able to use more and more effective regenerators. Please note that when you become able to use a more advanced regenerator, it replaces all previous versions - there is no reason to hold on to, for example, a deep site regenerator once you can use and have a nanite regenerator.
 +
 +
Despite the high level of training and coordination required to properly apply a treatment with these tools, the procedure is very simple:
 +
# <code>wave my regenerator over PATIENT BODYPART</code> - For example, <code>wave my regenerator over Trevor head</code>
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=== Treating Ocular Injuries ===
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Injuries to a patient's eye requires a specialized instrument to treat: optical emitters. Optical emitters can treat both internal and external injuries in this area. Medics must have achieved 24 promotions before they can use these devices.
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 +
The procedure is similar to regenerators:
 +
# <code>wave my regenerator over PATIENT BODYPART</code> - For example, <code>wave my emitter over Trevor right eye</code>
 +
 +
However, this treatment takes longer to complete - moving during it (i.e., using other commands) may interrupt the treatment.
 +
 +
=== Treating Neural Injuries ===
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Neural injuries can happen when mages that become too ambitious with their spellcasting or from some poisons. Medics that have been promoted 37 times can treat this with an injection from a neurolizer.
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# <code>apply neurogel to my neurolizer</code> - a neurolizer holds a substantial amount of medicine. You will only need to do this once in a while
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# <code>turn my neurolizer</code> - this extends the needle of your neurolizer
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# <code>inject PATIENT</code>
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# <code>turn my neurolizer</code> - to safely retract the needle once more
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Note that neurogel takes time to act. However, only 1 injection is necessary to gradually but fully repair even a destroyed nervous system.
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=== Treating Cardiac Arrest ===
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Only medics of the 45th level or higher may use a cardiostimulator. Patients that have flatlined may be resuscitated within 45 minutes of the terminal event. However, first the patient's body must be restored to a condition where it can sustain life - this means treating critical injuries, destroyed limbs, a destroyed nervous system, and so forth - and especially any bleeding.
 +
 +
Once a patient's body is capable of living again, this procedure will resuscitate the patient:
 +
# <code>turn my cardiostimulator on</code> - turn on your cardiostimulator . Note: The cardiostimulator will not turn on if the battery compartment is open
 +
# <code>revive PATIENT</code> - Start the resuscitation process. This will take a some time to complete. Further, the shock of this procedure will render the patient immobile and unable to speak for a time
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# <code>turn my cardiostimulator off</code> - power down the cardiostimulator
 +
 +
==== Preserving a Deceased Patient ====
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 +
If an experienced medic is not available to perform the resuscitation procedure, newer medics can use a cryosyringe to preserve a patient's body until one might become available. The procedure is similar to that of the neurolizer.
 +
 +
# <code>apply cryofluid to my cryosyringe</code> - a cryosyringe holds a substantial amount of cryofluid. You will only need to do this once in a while
 +
# <code>turn my cryosyringe</code> - this extends the needle of your cryosyringe
 +
# <code>inject PATIENT</code>
 +
# <code>turn my cryosyringe</code> - to safely retract the needle once more
 +
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=== Maintaining You Equipment ===
 +
 +
A medic's equipment deteriorates with use. Regenerators, tending to see the most frequent use, also tend to fall into disrepair the fastest. You are strongly urged to keep a close eye on your equipment's condition and, for those that use batteries, their charge level - lest you find yourself unable to treat a patient during a critical moment.
 +
 +
When your equipment needs maintenance, simply ask for a technician - via Comms or Telepathy - who will be able to repair your equipment and provide new batteries as necessary.
 +
 +
=== Fumbling You Equipment ===
 +
 +
Being a medic places many demands on the body and mind. You must be well coordinated and perceptive, but you must also fastidiously improve your intellect and mentality. If you find yourself having difficulty in applying treatments and handling your medical instruments, ensure you are training both these and your skills as much as possible.

Revision as of 14:01, 7 December 2020

Currently, most information about medics can be found using the 'news 8' and 'help professions 7' commands in game.

Information about the effects of stats on skills and characters, including as it pertains to medics, can be found in 'news 16'.

Further note: Although Triage technically becomes available at level 1, you will need to be about level 17 before you can train your skills high enough to use it.

Leveling Up

When you have sufficient experience (you can check with the eponymous experience command), you can visit Chief of Staff Aeki Oshifito in the Abbindolare General Hospital to advance to your next level. Aeki can be reached by using the following journey from the Abbindolare gates:

journey add gate2aeki 4s e u 2s 5w gdoor groom ghallway (and to later return: journey add aeki2gate ghallway gfoyer gdoor 5e 2n d w 4n).

Alternatively, you can hail a taxi to the hospital, and go door, go room, and go hallway to reach the Chief of Staff.

Once there, ask aeki about promotion to promote into your new level. Congratulations! And don't forget to train your skills and stats up afterwards.

Finding Equipment

Budget medical equipment can be found 1 south of the Abbindolare gates. Higher end equipment, as well as medic-themed clothes and containers can be found in the Abbindolare General Hospital; you may wish to explore while you are visiting Chief of Staff Aeki.

To get an idea of what each instrument is used for, please see the tutorial below.

A Tutorial on Treating Wounds

You will also want a pack to contain your medical instruments and supplies. Hospital shops have medic-specific containers with extra compartments to help with organization but, conversely, these containers hold less than player-made backpacks. It is up to you to decide what to use.

For this tutorial, getting and stowing your equipment as necessary are implied steps.

Types of Wounds and Diagnosis

A quick word on priority. Bleeding wounds can kill very quickly - in particular, even very minor bleeding can kill a new player in moments, but it is hazardous at all levels. A wound will not be shown as bleeding when using the bioscanner - you must assess a patient visually to diagnose bleeding.

A basic diagnose can be done simply with look PATIENT. This will show you external wounds and if they are bleeding.

But a bioscanner is required for a more detailed diagnosis - one that shows internal injuries, neural damage, or the presence of poison in a patient's bloodstream. The procedure for performing a scan is as follows.

  1. turn my bioscanner on - turn on your bioscanner. Note: The bioscanner will not turn on if the battery compartment is open
  2. analyze PATIENT - scan your patient and you will see a detailed readout of their condition
  3. turn my bioscanner off - power down the bioscanner

A further note on internal injuries - if a patient reports a sharp pain, they are bleeding internally. These wounds, like their externally-bleeding counterparts, should be treated with priority - but they require relatively advanced training and equipment to treat. Novice medics can diagnose these, but may need to give their patient a referral to their more experienced colleagues for treatment.

Lastly, eventually you may TRIAGE to quickly assess the condition of several patients gathered together. However, please note that triaging is not know for being highly accurate, and further, it does not factor in internal wounds.

Treating Trauma

Basic First Aid - Gel and Bandages

Bandages are your first and most basic treatment options, and even non-medics can train to be able to do this basic form of first aid. Of course, a well-trained medic will be far more effective.

Bandages can treat most external injuries, but the appropriate medicine must be selected for bleeding and non-bleeding wounds.

Do not attempt to treat a patient's eyes with this treatment

Treatment steps for non-bleeding wounds:

  1. apply dermagel to PATIENT BODYPART with dermagel in hand. For example, apply dermagel to Trevor left arm

Be warned, applying dermagel to a bleeding injury will worsen the wound. If his happens, quickly proceed with the treatment below.

Treatment steps for bleeding wounds:

  1. apply dermaplaz to my bandage With a bandage and dermaplaz in hand
  2. tend PATIENT BODYPART - For example, tend Trevor left arm

With Regenerators

Regenerators are very useful instruments for quickly and effective treating wounds - much more so than bandages - and further, they can treat internal injuries. However, entry-level regenerators can only treat minor injuries; as a medic gains expertise, they will be able to use more and more effective regenerators. Please note that when you become able to use a more advanced regenerator, it replaces all previous versions - there is no reason to hold on to, for example, a deep site regenerator once you can use and have a nanite regenerator.

Despite the high level of training and coordination required to properly apply a treatment with these tools, the procedure is very simple:

  1. wave my regenerator over PATIENT BODYPART - For example, wave my regenerator over Trevor head

Treating Ocular Injuries

Injuries to a patient's eye requires a specialized instrument to treat: optical emitters. Optical emitters can treat both internal and external injuries in this area. Medics must have achieved 24 promotions before they can use these devices.

The procedure is similar to regenerators:

  1. wave my regenerator over PATIENT BODYPART - For example, wave my emitter over Trevor right eye

However, this treatment takes longer to complete - moving during it (i.e., using other commands) may interrupt the treatment.

Treating Neural Injuries

Neural injuries can happen when mages that become too ambitious with their spellcasting or from some poisons. Medics that have been promoted 37 times can treat this with an injection from a neurolizer.

  1. apply neurogel to my neurolizer - a neurolizer holds a substantial amount of medicine. You will only need to do this once in a while
  2. turn my neurolizer - this extends the needle of your neurolizer
  3. inject PATIENT
  4. turn my neurolizer - to safely retract the needle once more

Note that neurogel takes time to act. However, only 1 injection is necessary to gradually but fully repair even a destroyed nervous system.

Treating Cardiac Arrest

Only medics of the 45th level or higher may use a cardiostimulator. Patients that have flatlined may be resuscitated within 45 minutes of the terminal event. However, first the patient's body must be restored to a condition where it can sustain life - this means treating critical injuries, destroyed limbs, a destroyed nervous system, and so forth - and especially any bleeding.

Once a patient's body is capable of living again, this procedure will resuscitate the patient:

  1. turn my cardiostimulator on - turn on your cardiostimulator . Note: The cardiostimulator will not turn on if the battery compartment is open
  2. revive PATIENT - Start the resuscitation process. This will take a some time to complete. Further, the shock of this procedure will render the patient immobile and unable to speak for a time
  3. turn my cardiostimulator off - power down the cardiostimulator

Preserving a Deceased Patient

If an experienced medic is not available to perform the resuscitation procedure, newer medics can use a cryosyringe to preserve a patient's body until one might become available. The procedure is similar to that of the neurolizer.

  1. apply cryofluid to my cryosyringe - a cryosyringe holds a substantial amount of cryofluid. You will only need to do this once in a while
  2. turn my cryosyringe - this extends the needle of your cryosyringe
  3. inject PATIENT
  4. turn my cryosyringe - to safely retract the needle once more

Maintaining You Equipment

A medic's equipment deteriorates with use. Regenerators, tending to see the most frequent use, also tend to fall into disrepair the fastest. You are strongly urged to keep a close eye on your equipment's condition and, for those that use batteries, their charge level - lest you find yourself unable to treat a patient during a critical moment.

When your equipment needs maintenance, simply ask for a technician - via Comms or Telepathy - who will be able to repair your equipment and provide new batteries as necessary.

Fumbling You Equipment

Being a medic places many demands on the body and mind. You must be well coordinated and perceptive, but you must also fastidiously improve your intellect and mentality. If you find yourself having difficulty in applying treatments and handling your medical instruments, ensure you are training both these and your skills as much as possible.