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Experience / Level
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Currently levels are 30,000 experience each, so each level is of equal "value" to each character. What do you think of this arrangement?
I like it as is. I'd rather have steady level "costs" so I don't have to worry about levels getting increasingly harder to get.
34%
 34%  [ 29 ]
I'd rather make my low levels more easily, even if it makes those higher levels really, really long to achieve.
48%
 48%  [ 41 ]
I don't have a strong opinion either way.
16%
 16%  [ 14 ]
Total Votes : 84

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HR-Jocelyn



Joined: 02 Nov 2002
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 Post Posted: Thu Jul 31, 2003 2:00 am    Post subject:
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What would probably happen if this drain rate was implimented in this engine, would be that exp would be granted retroactively based on how much you *would have* earned had this system been in play.
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A Risen Fury



Joined: 08 Aug 2003
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 Post Posted: Sun Aug 10, 2003 8:57 am    Post subject:
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What is so wrong if the newer people have an easier chance to catch up to you guys? From what I've been picking up, everyone will get reset at launch anyways. I think that the chart Trevor and Downtweak came up with is good, as it is, I don't have a spare 50 hours in my week, and I'm loving this game to death but one level per 2+ weeks is not fun, even when I'm only level 1. And I think it was rather selfish for those who had said they didn't think it was fair for those who had to 'tough it out' before. That's what happens when you beta a game, things change.

-Sentreri
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Sun Aug 10, 2003 1:23 pm    Post subject:
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Just to clarify, Sentreri, experience isn't being wiped when we move over, unless you have less than 60K experience (this figure may change some before the move over). So for most people, everything will carry over.

However, the ones who were concerned about fairness seem to be happy now after I explained that I can convert all players to what they would have had if this change were in place from day one.

So IOW, I don't think your post actually addressed anyone or anything that's any long significant. <g>
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A Risen Fury



Joined: 08 Aug 2003
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 Post Posted: Sun Aug 10, 2003 2:13 pm    Post subject:
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But I feel better. Very Happy
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Kelasa



Joined: 29 Jun 2003
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 Post Posted: Mon Aug 11, 2003 7:17 pm    Post subject:
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*nudges poll to the new catagory*
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Trathyn



Joined: 25 Jun 2003
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 Post Posted: Mon Aug 11, 2003 8:25 pm    Post subject:
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I went with option #2.
Im for leaving the required exp at 30,000 per level with an increased
drain rate at lower levels.
I dont see that it needs to be retro-active either.
I'll be proud to say " I earned my first few levels the hard way "

Do we not blaze thrails so that the going is easier for those who follow?
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tygerwulf
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Joined: 06 Jul 2003
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 Post Posted: Tue Aug 12, 2003 5:07 pm    Post subject:
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Code:

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*marks these poll as obsolete for the time being*
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tygerwulf
Teh Pink Assassin.


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 Post Posted: Tue Aug 12, 2003 5:13 pm    Post subject:
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Bah, that sucks, I built this big ol' X in the middle took all the time to space it right and it moves over BLAH
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HR-Trevor
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 Post Posted: Tue Aug 12, 2003 8:35 pm    Post subject:
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Voila, isn't that code option handy? Wink
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tygerwulf
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 Post Posted: Wed Aug 13, 2003 11:38 am    Post subject:
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Yay! thank yas for the fixer upper Bossman
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jaymo



Joined: 26 Jan 2004
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 Post Posted: Sun Feb 22, 2004 12:46 pm    Post subject:
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IMO the EXP should be easier to gain as a youngin'. It seems logical that when you're new at something you learn all sorts of things at a rapid pace. Its when you've been doing it for a while and learned most of the "base" elements that the subtle changes make a difference. I think a gradually increasing EXP amount would help reflect that.

Also, coming from a newie perspective, having it take over 25 hours IG to reach 2nd level is a bit disheartening for most.
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tygerwulf
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 Post Posted: Tue Feb 24, 2004 1:05 pm    Post subject:
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Jaymo, this is a pretty old topic, and the exp system has been changed since then. What it's talking about is it used to take 50 hours for every level. Because every level only pulsed 10 exp per minute. Now, the lower levels pulse more, thus it only takes 25 hours for newbies to level. Be happy.
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valen



Joined: 20 Jul 2004
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 Post Posted: Tue Jul 20, 2004 8:52 pm    Post subject:
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one of the reasons i like the other way is its kinda like D&D or other roleplaying games like that, you gain quick at a low level ( like level 1 is 1000exp, level 2 3500, like that) but the higer levels take more and its often more fun to get there, i guess............ Confused
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soundless
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 Post Posted: Tue Jul 20, 2004 9:01 pm    Post subject:
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Woah, outdated post.
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Torr-Mayne



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 Post Posted: Mon Aug 09, 2004 9:01 am    Post subject:
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Wanted to go in a different direction with this.. with the the current exp system change over i noted traits wont be redoable.. but i think it should be because im going in a different direction with my char and his old traits will be obselete..
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