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Currently levels are 30,000 experience each, so each level is of equal "value" to each character. What do you think of this arrangement? |
I like it as is. I'd rather have steady level "costs" so I don't have to worry about levels getting increasingly harder to get. |
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34% |
[ 29 ] |
I'd rather make my low levels more easily, even if it makes those higher levels really, really long to achieve. |
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48% |
[ 41 ] |
I don't have a strong opinion either way. |
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16% |
[ 14 ] |
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Total Votes : 84 |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Jul 28, 2003 11:31 pm Post subject: Experience / Level |
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I'd like to get input on this. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Dragoonseal
Joined: 11 Sep 2002 Posts: 326 Location: Shaded alcove
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Posted: Mon Jul 28, 2003 11:54 pm Post subject: |
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So gotta with the second option, taking days just to get to level 2 is killer. It would be so much more enjoyable if we could achieve levels quicker at the start, and have the long grueling levels later once we've established our characters better.
Currently the excruciatingly long time to just get a few levels at the start is what made me quit playing, as well as another friend of mine. _________________ Dragoonseal |
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glit
Joined: 19 Sep 2002 Posts: 25
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Posted: Tue Jul 29, 2003 12:00 am Post subject: |
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i didn't vote, because i really don't agree with any of the three answers. i have to say that i'm more in favor of the way modus was set-up. lower exp requirement per level to start, and an increase for the first 10 or so levels until the max exp per level (being 30k as it is now, or possibly a bit higher if the increases in exp needed last for more than 10 levels) for the rest of the levels. i can see how it's frustrating to have to be so bad at everything for so long before you can improve yourself to start, but i'd hate to see gigantic exp requirements in the higher levels.
hoping that made sense,
-glit _________________ i saw a wishing well down by the stream
i never understood what wishes mean
just ask for nothing, you'll get what you get
i asked for something, i've not got it yet |
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Kelasa
Joined: 29 Jun 2003 Posts: 363
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Posted: Tue Jul 29, 2003 12:00 am Post subject: |
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I like the way that gemstone had their experiance, starts at 10,000 exp for levels 1-5 or 10, then 20,000 for the next set, then 30,000, then 40,000, then capped at 50,000 per level afterwards... I was thinking it was 1-10, 11-20, but it seems that the 50k was at level 20.. I don remember though.
Kelasa _________________ One must have knowledge beyond learning, and wisdom beyond understanding to say what can or cannot be. |
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Downtweak
Joined: 14 Mar 2003 Posts: 389 Location: West of October
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Posted: Tue Jul 29, 2003 1:15 am Post subject: |
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I voted to make the first few levels move by faster (even though I'm through most of them), but I don't know if lowering exp reqs is the best/only way to do it.
Perhaps instead of lowering exp reqs, we could increase pulse rates at lower levels. For instance, level 1 would be 20 points per minute (PPM), level 2 would be 19 PPM, and so on down to 11 PPM at level 10 before levelling off at 10 PPM at level 11.
The advantage to this system is that the stat and skill point gain per level remains the same, but it still allows new players to progress faster through their first levels.
-Downtweak _________________ -Downtweak
Code: |
They hate me because I am the accumulation of the knowledge of Death. That knowledge is a curse to them instead of a useful burden.
-Nef; From the Dust Returned |
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Velcroman
Joined: 16 Jul 2003 Posts: 82
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Posted: Tue Jul 29, 2003 1:27 am Post subject: |
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I voted for flat levels, only because I've been playing these damn things from blue book basic and wouldn't mind something different
You can shuffle things around any way you want, but it all comes down to the same thing.. making it challenging and interesting to reach the next level.
~Dag _________________ * This message transmitted on 100% recycled electrons. |
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HR-Mickey Cloverfield Monster
Joined: 24 Nov 2002 Posts: 1844 Location: I've Got No 'billy
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Posted: Tue Jul 29, 2003 1:32 am Post subject: |
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I'm not sure how I'd weigh in, but I do think I like the 'tweakster's idea. _________________ Mickey Brunner
To make a long story short, don't tell it.
I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs. |
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Kelasa
Joined: 29 Jun 2003 Posts: 363
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Posted: Tue Jul 29, 2003 1:39 am Post subject: |
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I like that idea as well. _________________ One must have knowledge beyond learning, and wisdom beyond understanding to say what can or cannot be. |
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HR-Draxx
Joined: 04 Dec 2002 Posts: 172 Location: Somewhere-or-other, Haelrahv
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Posted: Tue Jul 29, 2003 1:46 am Post subject: |
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I think I'm going to agree with Downtweak's suggestion too. That seems like a reasonable compromise. |
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Medic Mystiey
Joined: 07 Jul 2003 Posts: 4
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Posted: Tue Jul 29, 2003 1:58 am Post subject: |
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Sounds good to me too! Good thinking Tweaker |
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Nivza Singing Darju Wino!
Joined: 26 Feb 2003 Posts: 69 Location: Lockin in the halls of my mind
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Posted: Tue Jul 29, 2003 2:37 am Post subject: |
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I like Tweaks too, and since we don't exactly have anyone who's hit 11 right now, everyone would get some bonus or another _________________ Nivza da fuzzy performer! |
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Brenton /fidget
Joined: 05 Jul 2003 Posts: 523
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Posted: Tue Jul 29, 2003 2:38 am Post subject: |
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I liketweaks idea except that if it changes before live. Then all those people that toughed it out during the beginning levels would feel like they just got shafted, since the lower levels are having a easier time than they did. |
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tygerwulf Teh Pink Assassin.
Joined: 06 Jul 2003 Posts: 1189 Location: Hiding right behind you, Don't look!
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Posted: Tue Jul 29, 2003 2:50 am Post subject: |
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Ok, I chose the middle one for this reason, I would like to start playing multiple characters, but right now, I just play Tyger because I see more characters as time I could be using to build Tyger, but if it were easier at small levels, it would make it better for those who would like to build up multiple characters.
BLAH BLAH BLAH BLAH BLAH. That's all. _________________ >ask librarian about books
An elderly librarian says, "I don't know much about that, I'm afraid." |
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Josie Everyone wants to be me!
Joined: 14 Jan 2003 Posts: 499 Location: Where the hell am i?
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Posted: Tue Jul 29, 2003 2:54 am Post subject: |
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Its a great idea but imma have to agree with Brent...if this had been implemented from the get go it be awesome, or if it doesnt get implemented till live when we can start anew, but since theres quite a few of us already in the 5-9th levels it doesnt seem quite fair to to those who have "toughed it out" getting to the higher levels to implement it at this point in time. And if you did do it by pulse would that change the learning curve? Jus my 2 cents worf
~Bella _________________ Neifl Cacambo - "Anyone have change for a tampon?"
~~~~~~~~~~~~~~~~~~
>whack trevor
You forcefully swing your fluffy pillow at Trevor Rage and hit him on the rear sending feathers flying everywhere!
Your swing knocked Trevor Rage down!
~~~~~~~~~~~~~~~~~~~~~~~~~ |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Tue Jul 29, 2003 3:52 am Post subject: |
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Folks, I can easily determine what time draining was spent and from there calculate what your exp would have been if we had done drain rates this way from day one. This issue of fairness related to the timing of a change if one is made is a non-issue.
And furthermore, waiting till the live launch would only allow you the chance to "waste" more time anyway, right? _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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