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Magic/Psionic System Concept
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cacophony



Joined: 05 Dec 2002
Posts: 9

 Post Posted: Sat Mar 22, 2003 2:53 pm    Post subject: Magic/Psionic System Concept
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I'm fine with the current system, but I'm just going to throw out another possible way of doing it (or it may not be so possible with system resources, something I'm very ignorant on). Spells are cool, but instead of gaining spells, I wouldn't mind seeing, for example, obtaining the knowledge and ability to create and handle fire, and eventually, as the mage gains more skill, is able to manipulate the spell pattern of those simple fireballs he was doing into that nifty fire wheel. It would be a gradual process and would make mages seem more to be manipulators of the elements.

What I'm asking for may or may not be the exact same thing as the current system. That depends on how far the concept is taken. Though, ultimately, I think I'm really asking for a psionic ability to simply just mentally move objects into the psionic's hands. More skill, the more weight you can move (if encumberance is a factor in this game, then this should be viable, right?).

Yes, it's a utility ability and an ability I was disappointed that the Moon Mages never saw. I figured it would be something part and parcel to the telekinetic throw spell. But making it a separate spell is fine. Though I'd prefer it to be a sort of natural ability for psionics, and perhaps something that would coincide with the system I was talking about in the first paragraph: As the psionic gained more experience with Telekinetic Strike, he would eventually evolve from haplessly flinging random objects into more precise control of movement.


Thanks for reading.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sat Mar 22, 2003 9:11 pm    Post subject:
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Thanks for the ideas, we'll give them consideration. Smile
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