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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sat Jul 26, 2008 7:10 pm Post subject: critter fleeing |
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Can this please be shut off? It's really obnoxious to try and get animal pelt X and have it take more time than necessary when they keep running away.
_________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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senseandviolets
Joined: 22 Jun 2003 Posts: 358 Location: Land of the lizards.
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Posted: Sun Jul 27, 2008 6:58 pm Post subject: |
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I wonder if the wearer of critter pelt x would disagree. _________________ Behind every optic is a mathematic. |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sun Jul 27, 2008 9:41 pm Post subject: |
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true
but i also see the argument of "well the materials become too easy to get" with the retort of "not like mined or foraged materials flee when people become a higher level" _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Mickey Cloverfield Monster
Joined: 24 Nov 2002 Posts: 1844 Location: I've Got No 'billy
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Posted: Mon Jul 28, 2008 5:46 pm Post subject: |
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soundless wrote: |
"not like mined or foraged materials flee when people become a higher level" |
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This area is simply too trampled down to forage. |
_________________ Mickey Brunner
To make a long story short, don't tell it.
I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs. |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Mon Jul 28, 2008 7:24 pm Post subject: |
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HR-Mickey wrote: |
soundless wrote: |
"not like mined or foraged materials flee when people become a higher level" |
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This area is simply too trampled down to forage. |
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yeeeeeah, but it's not like it's impossible to just move one room over. heck, i normally do that while hunting as it is. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Jul 31, 2008 8:26 am Post subject: |
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Creatures flee because it's an IC way to prevent people from farming the living hell out of resources. It can be more profitable to wipe out lower level creatures than challenging ones if there is nothing to mitigate that. Rather than artificially modify drop rates, we adding a more IC mechanic, fleeing. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Fri Aug 01, 2008 11:24 pm Post subject: |
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HR-Trevor wrote: |
Creatures flee because it's an IC way to prevent people from farming the living hell out of resources. It can be more profitable to wipe out lower level creatures than challenging ones if there is nothing to mitigate that. Rather than artificially modify drop rates, we adding a more IC mechanic, fleeing. |
I dislike having to spam-attack things with shoot head/shoot head/shoot head instead of using anything that gives them the chance to flee.
All flee does, for me, is force me to do things like not aim and always use my fastest attacks possible, which in turn actually causes me to have to act in the way that you seem to want to discourage.
I'd just rather not have to rush critter kills to get the materials to tailor something.
Beyond that, drop rates are modified, right? I know if my level 15 goes around killng chith, he's defnitely more likely to have them drop money/loot than if yaru did it. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Aug 01, 2008 11:53 pm Post subject: |
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I don't recall installing such a modification, but it's in the realm of possibility. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sat Aug 02, 2008 9:34 am Post subject: |
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HR-Trevor wrote: |
I don't recall installing such a modification, but it's in the realm of possibility. |
news 149
Code: |
- 03/20/05: Step three is complete. The actual level (not skills or stats) of
the searcher vs. the searched creature will affect the rate of cash, box and
loose item drops. Higher level players receive a gradual bonus to finding
treasure so that the system is slightly more forgiving of "underhunting" but
massively hunting under one's level will yield very small amounts of treasure.
Since this modifier is based on level, characters up to level 100 will
continue to receive the gradual bonus to find loot despite having maxed their
combat skills in many cases at well below level 100.
-------------------------------------------------------------------------------
Author: Trevor Rage - 03/20/05 9:51 p.m. |
_________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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Brenton /fidget
Joined: 05 Jul 2003 Posts: 523
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Posted: Sat Aug 02, 2008 1:54 pm Post subject: |
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o snap.
Does this count as a challenge for dominance over Haelrahv? Is Yaru going to be our new lead developer?
can we have ponies? _________________
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[Telepathy] Mystico Birdo projects: HEY YARU< YOUR AN OLD MAN PRETENDING TO BE A LIL BOY. |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sat Aug 02, 2008 2:43 pm Post subject: |
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Brenton wrote: |
o snap.
Does this count as a challenge for dominance over Haelrahv? Is Yaru going to be our new lead developer?
can we have ponies? |
oh god i hope not. for everything
especially ponies. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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