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Stoves and cooking
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Dzynna
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Joined: 11 Jan 2004
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 Post Posted: Fri May 26, 2006 3:35 am    Post subject:
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HR-Trevor wrote:
It is my intent (and probably the intent of several staff members) that we have an actual, proper cooking system in Live.


Coolness. Very Happy
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Hubert



Joined: 18 Apr 2006
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 Post Posted: Fri May 26, 2006 4:19 pm    Post subject:
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Will there also be an Eating system?

I mean -- and apologies if I'm flogging a deceased horse -- will there be a need to eat and drink to stay alive?
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soundless
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 Post Posted: Fri May 26, 2006 4:31 pm    Post subject:
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Hubert wrote:
Will there also be an Eating system?

I mean -- and apologies if I'm flogging a deceased horse -- will there be a need to eat and drink to stay alive?


i strongly doubt it.
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Brokyn
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 Post Posted: Fri May 26, 2006 5:01 pm    Post subject:
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http://www.haelrahv.com/messageboard/viewtopic.php?t=195&highlight=required+eat

Dun dun dun.

Don't know how valid that discussion still is, though.

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Haidee
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 Post Posted: Fri May 26, 2006 5:53 pm    Post subject:
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Hubert wrote:
Will there also be an Eating system?

I mean -- and apologies if I'm flogging a deceased horse -- will there be a need to eat and drink to stay alive?


Here's a more recent discussion of the food issue, but there wasn't really a official response that I saw.

http://www.haelrahv.com/messageboard/viewtopic.php?p=34335&highlight=food
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Xavain



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 Post Posted: Fri May 26, 2006 6:19 pm    Post subject:
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Hubert wrote:
Will there also be an Eating system?

I mean -- and apologies if I'm flogging a deceased horse -- will there be a need to eat and drink to stay alive?



God I hope not, I understand the need for a certain amount of realism but I always hated that in games. Ahh well, we shall see.
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HR-Mickey
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 Post Posted: Fri May 26, 2006 9:47 pm    Post subject:
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I didn't follow either of those links, but I know we had plans (it was something I'd personally wanted to get dirty in not too long ago... but forgot) to have eating at least benefit more than not.
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Tao



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 Post Posted: Fri May 26, 2006 11:07 pm    Post subject:
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Now I'm curious Mickey. How many people can you eat before you are full? Laughing
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Hubert



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 Post Posted: Sat May 27, 2006 1:43 am    Post subject:
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Xavain wrote:

God I hope not, I understand the need for a certain amount of realism but I always hated that in games. Ahh well, we shall see.


Fair point. I would like the realism but I can see some of the drawbacks of it as outlined in the other threads.

Was just wondering...
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HR-Hannah



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 Post Posted: Sat May 27, 2006 12:48 pm    Post subject:
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My personal opinion is that it would be more trouble than it would be worth. Requiring food consumption that is. Not only is it a pain in the butt, for most players, it practically screams "script". For those who idle, they would practically have to script drinking and eating and in my opinion afk scripting of any type is a no no.
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HR-Faith
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Joined: 01 Apr 2004
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 Post Posted: Sat May 27, 2006 7:21 pm    Post subject:
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Personally, I'm of the same opinion as Hannah.
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HR-Trevor
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 Post Posted: Mon May 29, 2006 1:43 pm    Post subject:
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The official line on this issue is that food will not be required to keep your character alive. Eating occasionally will benefit your character, and failing to eat for very long time periods will hinder your character. However, we're talking great spans of time, as we look to make this a game element but not a nuisance. We're looking to add depth to the game, not go for a fully realistic sim.
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Denavae
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 Post Posted: Fri Nov 09, 2007 8:28 am    Post subject:
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Beating a dead horse .... again.

This was the only post I could find relatively quickly on the subject, so I decided to steal it. Since this era of Haelrahv is the new Live, can we expect to have a cooking system come into play? I'm not saying right this minute, gimme, gimme, gimme, but sometime in the near future? At least more options with what can be cooked on grills/stoves. I personally love cooking both IRL and IG, but it's nearly a dead skill as few people actively eat and it's mostly just one of those "for the hell of it" skills.

In the event cooking does get released, I'd really like to see it have an application outside of PC to PC because, unless there's a need for it, most people won't eat. What I was thinking was maybe like little quests, or work, similar to the trooper defense/guard duty thing. You go in, ask the Chef on duty if he/she needs help, they yell yes, and you get a few orders to take part in, resulting in something on a sliding scale. For instance, you jump in to help Chef Xicca and get a total of four orders. First one is an argabu steak and mashed <insert> and you make an exquisite steak and mashed something meal. Second order is a breast of aerok with rice and you make it okay. Third you do exquisitely, and fourth you just tank on and barely make some edible food. At the very end of the "quest" Chef Xicca comes up to you and, through a mathematical equation on a sliding point scale which takes various things into account, says, "You know, Vae, you did a decent job out there tonight. Here's a little bit of the money we made for your troubles."

A few things that I would personally like seeing in a system like this is being "graded" on quickness, quality, and accuracy. I see it where you go in and have a certain amount of time before you start getting docked points on quickness. So, you could just whip up your food as fast as possible and just hand out whatever, or you could take a little more time to get the BEST food out. For quality, again, different factors involved. Is each part of the meal prepared exquisitely? Decently? Poorly? I'd add presentation, but that might become too in-depth. The higher the quality, the more points awarded. And finally accuracy. Did you make the meal correctly? Accidentally cook the steak rare or well-done instead of medium rare? Forget to put on the loshei berry glaze on the aerok breast, or accidentally put on chogalog berry glaze instead? This should be the easiest category to get maximum points in, and as such, also counts the least in the total point score.

I'm not sure if the trooper stuff gives out "prizes" for accomplishments, but I wouldn't object to seeing either A) new cooking titles come out of a system like this, B) Chef gear (apron, hat, knives, spatula, pans, etc), or C) some type of renown that nets you something else. Maybe opens up more areas you can go to help in of varying difficulty.

Pretty much all I can think of short-term, but I could easily come up with more with some proper brainstorming if a GM is interested.
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