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Home Updates
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sun Oct 30, 2005 10:23 pm    Post subject: Home Updates
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This thread will be updated continually as changes are made to homes.

Outstanding Items To Be Resolved:
- There is no way to move furnishings from storage if you sell a home.
- There is no way to view or pay maintenance fees yet.
- Homes don't have windows.
- Interior rooms cannot be locked.
- Home alchemy tools can't be moved into another room via MOVE.
- Home alchemy tools can't be moved into another room via design terminal.
- Pressing tools, dies cannot be used if places on furniture in a home.
- Add cancelation option to adding portals / exits.
- Add cancelation option to the 'pick a furnishing to move' option.
- Fix non home furnishings showing home furnishing type info in appraise.
- Fix crucibles, etc showing up as lawn furniture in appraise.

---------------------------------------------

[11.19.05]
- With Trevor moving, some level of expected service interruption for server moves and so on coming down the pike, all players who have purchased a home thus far will have their first maintenance payment delayed until 30 days from today instead of their previous schedule. Enjoy.

[11.14.05]
- Droids can no longer enter locked homes (Drake).
- Droids can now be ejected from homes just like players.

[11.11.05]
- The "cancel" option when choosing a room for furniture purchases is now properly aligned.
- Homeowners peering at their home exits will no longer see hidden/invisible player names in parenthesis in the room outside. They continue to see players hidden/invis inside their home in this fashion, as intended.

[11.10.05]
- Homes with incorrectly high altitudes were fixed.
- Homes with higher than normally possible terrain settings (more rock than should be possible, etc.) were fixed.
- A bug that prevented some homeowners from maxing out their lawn terrains has been fixed.

[11.07.05]
- Fireplaces and immobile alchemy tools will now be moved to storage properly when a home is sold.
- Homes will now be buyable after being sold as intended.

[11.06.05]
- Large homes may now have two room additions as intended.
- Doorbells may now be rung when standing outside a home via PUSH DOORBELL, or PUSH BUNGALOW DOORBELL, etc. (thanks, Faith)
- The cost to use personal imaging centers for criminals has been reduced in most cases and messaging has been improved.

[11.03.05]
- Home crucibles, stoves, dies, pressing tools are now available for sale.

[11.01.05]
- A few homes had indoor rooms that should have been lawns - fixed.
- APPRAISE now shows how much space a furnishing consumes in a home.
- Open homes may no longer be locked. Close the home first.
- Guests may now lock and unlock the outer facade of homes.
- Some menu problems in the interior and landscaping design terminals have been corrected. This will correct some cases where the system seems to think you hit enter when you had not.
- Hitting enter with no reply to confirmation on menu options will now default to "no" instead of "yes" on the following: adding/removing labs, adding/removing imagers, adding rooms, renaming your home's exit portal, move/remove furniture, edit room name/description.
- The noun of a home's main exit may now be changed to something other than door.
- When renaming a main exit, the exit's adjective must be in the name if one was chosen, and the exit's noun must also be in the name.
- Large homes may now have room additions as intended.
- Home portals may now be hidden/unhidden using HIDE and UNHIDE.
- Players may now leave a home from anywhere inside the home via LEAVE HOME.
- When changing a room's description, its current description will now be displayed, if it has one.
- Lawn areas may now have nighttime room descriptions. To remove a night description, simply set it to nothing by pressing enter when asked for a new night description. By default all lawns have no night description set.

[10.31.05]
- A problem that disallowed guests from moving furniture inside a home have been fixed.
- Strength requirements for moving furniture were reduced 25%.
- An error that sometimes occured when placing objects in furnishings has been corrected.
- Fireplaces now have storage capacity (on).
- A problem that caused APPRAISE to not show fireplace capacity has been fixed.
- An error that caused homes to have roughly half of their intended capacity for furnishings has been fixed.
- Dining chairs and similar small chairs (incl. beanbags) now consume less floorspace.
- HOME STATUS now displays information for all rooms/lawns in a home.

[10.30.05] Home Launch!
- You can MOVE furnishings from room to room in a home if you are the owner or a guest. This is very strength dependent, Jaddan make great movers. Other races can move stuff, but realistically speaking, you need a Jaddan for the big, big stuff.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy


Last edited by HR-Trevor on Sat Nov 19, 2005 3:29 pm; edited 27 times in total
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sat Nov 19, 2005 3:31 pm    Post subject:
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Updated.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
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