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repair nskill
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The Official Haelrahv Message Forum Forum Index » Test Instance - New Skill System » repair nskill
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sun Oct 09, 2005 11:52 am    Post subject: repair nskill
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Well...I just did a somewhat extensive repair work on my busted cybergear...and my nskill repair is:

Skill Sheet For Kit Murphy:
-----------------------------------------------------------------------
Skill Name Progress
-----------------------------------------------------------------------
Repair : 0 ( 0%) [0.0]

Somewhat Extensive = two damaged limbs + minor repairkit fixes to almost all limbs.

Edit: Fixed my staticy comm chip (advanced chip+upgrade kit) too and still nothing. Am I just able to repair things so well I don't even learn anymore? That would kinda such for us higher ups since people just starting will have much better nskills than us.

Edit again! Eka's organizer let me get 6%!

Heh...kinda funny I can get over 1 skill rank in arcane artifact use in a few minutes and I can only get 10% in electronics and 6% in repair over a much longer and more involved time.
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HR-Faith
OCD Grammar Perfectionist


Joined: 01 Apr 2004
Posts: 964
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 Post Posted: Sun Oct 09, 2005 12:20 pm    Post subject:
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I haven't looked specifically at those particular things yet, but what I -can- tell you is that every repairable item requires additional and separate code (which is why, as you've noticed, some things require different commands than others), and not all systems are updated yet to teach nskills. We are working on it. Wink

I'm sure when Drake sees this and is able to, he will check into those systems. Smile
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Counselor Faith Tempest
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tygerwulf
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 Post Posted: Tue Oct 11, 2005 2:26 pm    Post subject:
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When you guys work on the repairing stuff for nskill, could repairing lockpicks teach as well? Techs aren't the only repairers!
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HR-Trevor
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 Post Posted: Tue Oct 11, 2005 3:46 pm    Post subject:
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Done.
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tygerwulf
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 Post Posted: Tue Oct 11, 2005 3:54 pm    Post subject:
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Yay! Now I need to go damage all my picks, since I repaired them yesterday.
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Kit
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Joined: 31 Aug 2004
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 Post Posted: Tue Oct 11, 2005 6:43 pm    Post subject:
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Listing the top 8 players for the repair skill:
----------------------------------------------------------------------
4.6848 Tygerwulf Fyrestick
2.5184 Zoe Andyn
2.062 Gabriel Jovin
1.5364 Reyn Zelpher
0.239 Stilldawn Kagali
0.1266 Kit Murphy
0.0589 Yaru Dex
0.0261 Jade Venra



That somehow just is not right.
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Brenton
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Joined: 05 Jul 2003
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 Post Posted: Tue Oct 11, 2005 6:48 pm    Post subject:
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If I have it right, then because he doesn't have any repair skill already his nskill moves faster. He just got done spending like 30 minutes repairing lockpicks.
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Kit
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 Post Posted: Tue Oct 11, 2005 6:52 pm    Post subject:
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Brenton wrote:
If I have it right, then because he doesn't have any repair skill already his nskill moves faster. He just got done spending like 30 minutes repairing lockpicks.



Is that how it's gonna work? I suppose I'll be doing a lot of training before I actually use my skillpoints when we switch over.
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HR-Trevor
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 Post Posted: Tue Oct 11, 2005 7:55 pm    Post subject:
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Lockpick related gains aren't associated with current skill old-skill-list skill at all.
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Kit
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 Post Posted: Tue Oct 11, 2005 8:00 pm    Post subject:
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HR-Trevor wrote:
Lockpick related gains aren't associated with current skill old-skill-list skill at all.



Okay. I'll just have to wait and see when repairing some things Faith said currently don't teach start to teach.
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HR-Faith
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 Post Posted: Fri Oct 14, 2005 7:53 am    Post subject:
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All repairable Medic equipment now properly teaches nskills for repair.
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Kit
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 Post Posted: Fri Oct 14, 2005 9:08 am    Post subject:
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HR-Faith wrote:
All repairable Medic equipment now properly teaches nskills for repair.


Thanks again!
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tygerwulf
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 Post Posted: Mon Oct 17, 2005 2:25 pm    Post subject:
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Actually Doc, I spent like 30 minutes on just YOUR kit, I had done I think 2 and a half kits before that. It takes about 5-8 repairs to do badly damaged picks (which most peoples are, you pick abusers), And there's about 15 picks in a fully stocked kit, plus I think like 5-7 wrenches or something like that. So, I think that was after 3.5 kits that I had that nskill, so that's what? 250-300 repair attempts or something like that?
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Kit
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 Post Posted: Mon Oct 17, 2005 3:07 pm    Post subject:
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tygerwulf wrote:
Actually Doc, I spent like 30 minutes on just YOUR kit, I had done I think 2 and a half kits before that. It takes about 5-8 repairs to do badly damaged picks (which most peoples are, you pick abusers), And there's about 15 picks in a fully stocked kit, plus I think like 5-7 wrenches or something like that. So, I think that was after 3.5 kits that I had that nskill, so that's what? 250-300 repair attempts or something like that?



Maybe that's the case with med gear and repair... Maybe several small attempts (like cybergear) could happen... I've only repaired med gear once since the change and found that it hardly moved me at all.
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tygerwulf
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 Post Posted: Mon Oct 17, 2005 3:12 pm    Post subject:
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I believe, on average each attempt moved me about 1.2%
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