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Upcoming Changes To Armor
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The Official Haelrahv Message Forum Forum Index » Crafting & Trades » Upcoming Changes To Armor
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TheTrackerChick
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Joined: 15 Jul 2003
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 Post Posted: Fri Oct 14, 2005 11:33 am    Post subject:
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3) The current Light armor system will undergo a few changes, and some new elements will be added. Trackers will be able to create the most desirable light armor.



Has this gone into effect yet? Any hint as to why trackers light armor will be the most desirable light armor?

I'm a little confused at armor crafting. I'm curious as to why I'm only crafting amazing quality armor. I'm maxed at both light armor and my crafting.

EDIT: Does where you flesh out the skins/pelts make a difference? For instance, if I go to a room that boosts my crafting skill, will that effect the ultimate outcome?
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Josie
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Joined: 14 Jan 2003
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 Post Posted: Fri Oct 14, 2005 11:38 am    Post subject:
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Yah i'm a bit confused as well, i have maxed my crafts, tailoring (both at 200) and light armor (194) and coordination at 105, and i only make remarkable which is like 5 from the best.

I know i read somewhere that its now based on the 500 skill system? Correct me if im wrong, but if it is, then seems to me its making armor qualities lower and in effect making it to where only those who are over 100th able to make over remarkable armor.

What skills/stats are the primary focus for quality terms? Maybe I'm looking at this all wrong.
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 Post Posted: Fri Oct 14, 2005 11:50 am    Post subject:
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yaru is making spectacular (the step above amazing) with 150 (170) coord, 150 (160) mental, 150 (15...something) perception, 202 (207) light armor, 204 (295) tailoring, and 204 (295) craftsmanship. so it does sorta feel that what you two are making are on par with your skills.

and, i just want to point out (since josie did ask me previously and i'm not sure if i was perfectly clear), i'm not sure if remarkable is 5 from the best., because we don't know how far it is TO the best. we just know the best is unbelievable.

the order for the higher grade rankings of armor right now is excellent, remarkable, phenominal, amazing, spectacular, (insert who knows how many possible others here), unbelievable.

as for crafting systems being sorta hard to do insanely well on, i think it's more that valla/mickey has it very open ended at this time. it takes over 300 tailoring to get 152 backpacks, arackus webs need 300+ crafts/tailor to weave, so it doesn't surprise me that this stuff most likely also requires tons of post level 100 work to get the super duper stuff.

also, as long as you're making stuff that is poor quality all around or better, you pretty much are doing as good as remarkable quality poudrach scale armor, which is the best of the best store bought stuff from king's ransom upgraded at vale.
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TheTrackerChick
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Joined: 15 Jul 2003
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 Post Posted: Fri Oct 14, 2005 12:13 pm    Post subject:
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It must be my coordination stats then I'd imagine.


Coordination : 120 (144)
mentality : 117 (145)
Perception : 118 (142)

Craftsmanship : 280 (283)

Light Armor : 253

I thought tailoring only effected tanning, not the quality of the armor.
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 Post Posted: Fri Oct 14, 2005 12:24 pm    Post subject:
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TheTrackerChick wrote:
I thought tailoring only effected tanning, not the quality of the armor.


you're right, my bad. Smile

HR-Mickey from forever ago wrote:
Without detailing weights involved or where each applies, tanning revolves around your ability to skin, hand-eye coordination, and a minimal bit of tailoring skill.

Light Armor, in simplest form, determines what you're able to make by minimum requirement. Craftsmanship and general know-how are the staples of actual armor creation, and effect time and quality of work.


what general know-how is, though, i don't know, unless that's mickey's way of saying "are you a tracker/artisan/gerbil?"
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HR-Mickey
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 Post Posted: Fri Oct 14, 2005 12:40 pm    Post subject:
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Coordination has nothing to do with armorcrafting. Nor any of the other mentioned stats. So, uh, there's your hint.
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 Post Posted: Fri Oct 14, 2005 12:53 pm    Post subject:
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HR-Mickey wrote:
Coordination has nothing to do with armorcrafting. Nor any of the other mentioned stats. So, uh, there's your hint.


oh, i figured coord/mental/perc were the token skills used in any creation system, while coord/intel/perc were the ones for repairs.

ah well! now i'm confused, too!
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TheTrackerChick
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 Post Posted: Fri Oct 14, 2005 12:57 pm    Post subject:
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Boo!!



Code:
A pair of gamojab pelt gloves is classified as light armor.
You are certain it is of spectacular quality and workmanship.
This armor provides poor protection against blunt damage.
This armor provides fair protection against cold damage.
This armor provides fair protection against electrical damage.
This armor provides poor protection against erosion damage.
This armor provides poor protection against heat and fire damage.
This armor provides poor protection against piercing damage.
This armor provides fair protection against slashing damage.
This armor provides no protection against magics.
This armor provides no protection against psionics.
It appears this armor provides protection for the hands.

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 Post Posted: Fri Oct 14, 2005 12:58 pm    Post subject:
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TheTrackerChick wrote:
Boo!!


congrats! Smile
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Josie
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Joined: 14 Jan 2003
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 Post Posted: Fri Oct 14, 2005 1:56 pm    Post subject:
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Code:
10/14/05
- The maximum quality of crafted light armor is also now dependent on the level of the critter that provided the skins.


Does this mean that you can't make say....spectacular gamojab armor? or does it mean that I can make spectacular gamojab but remarkable getok?...
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Your swing knocked Trevor Rage down!
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 Post Posted: Fri Oct 14, 2005 2:31 pm    Post subject:
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1) i'd feel stupid if i was annoyed over the change, just because i was always pushing for getok skins to count more than eosheai (although i hope i can flesh and scud getok...).

2) the only bad part of this that i see is that it limits the options of what players want, because in order to get the best (quality) armor they have to wear getok, meanwhile it isn't like i have to use jabo eyelet to make a huge backpack. demin works fine.

3) but, then again, at least this is some way of being able to control armor quality without the worries of a player seeing the code stuff behind it. so that's cool. Smile

so two good points i see, one bad. oh well!
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HR-Mickey
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 Post Posted: Fri Oct 14, 2005 2:47 pm    Post subject:
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A 20th (or so) level critter or higher allows for average quality. It was unanimously decided on by the active GMs that a suit of rabbit-skin amor would (and should) be subpar in all ways to a suit of rabid hound from the heart of the volcano-skin armor.
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Mickey Brunner

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I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs.
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Josie
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Joined: 14 Jan 2003
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Location: Where the hell am i?

 Post Posted: Fri Oct 14, 2005 4:06 pm    Post subject:
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Level 1 critter:
Code:
You carefully look over a pair of gamojab pelt gloves.
A pair of gamojab pelt gloves is classified as light armor.
You are certain it is of [b]abysmal quality[/b] and workmanship.



Level 52 critter:
Code:
A pair of gragrok hide gloves is classified as light armor.
You are certain it is of [b]remarkable quality[/b] and workmanship.



Level 70 critter: (highest skinnable)
Code:
You carefully look over a pair of getok skin gloves.
A pair of getok skin gloves is classified as light armor.
You are certain it is of [b]remarkable quality[/b] and workmanship.

_________________
Neifl Cacambo - "Anyone have change for a tampon?"
~~~~~~~~~~~~~~~~~~
>whack trevor
You forcefully swing your fluffy pillow at Trevor Rage and hit him on the rear sending feathers flying everywhere!
Your swing knocked Trevor Rage down!
~~~~~~~~~~~~~~~~~~~~~~~~~
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 Post Posted: Fri Oct 14, 2005 4:38 pm    Post subject:
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HR-Mickey wrote:
A 20th (or so) level critter or higher allows for average quality. It was unanimously decided on by the active GMs that a suit of rabbit-skin amor would (and should) be subpar in all ways to a suit of rabid hound from the heart of the volcano-skin armor.


erm, but this isn't retroactive, right?
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With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Valla



Joined: 06 Apr 2004
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 Post Posted: Fri Oct 14, 2005 5:33 pm    Post subject:
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Quote:
erm, but this isn't retroactive, right?


Newp

Quote:
Level 52 critter:
Code:
A pair of gragrok hide gloves is classified as light armor.
You are certain it is of remarkable quality and workmanship.



Level 70 critter: (highest skinnable)
Code:
You carefully look over a pair of getok skin gloves.
A pair of getok skin gloves is classified as light armor.
You are certain it is of remarkable quality and workmanship.


It is most likely that remarkable quality is the highest you are capable of making at the moment.

Quote:
What skills/stats are the primary focus for quality terms? Maybe I'm looking at this all wrong


What I will say, is that both craftsmanship and light armor are involved, though there are other factors as well. Regarding those, I am not going to elaborate on, there have to be some things you guys have to figure out for yourselves. Wink

And as Mickey stated in a prior post, it is not coordination.

Quote:
Has this gone into effect yet? Any hint as to why trackers light armor will be the most desirable light armor?


No, and no hints, you just have to wait and see!

Armor crafting is far from finished, and as I stated before, we are releasing the changes in phases. So in another words, patience all of you grasshoppers!
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