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Introducing Wards!
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HR-Trevor
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 Post Posted: Thu Apr 28, 2005 1:01 am    Post subject: Introducing Wards!
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The powers of the occult may now be further unlocked by those trained in such things by way of powerful wards that may be drawn upon the ground. These wards are the domain of skilled Psionics, but amateurs may also try their luck with some types of wards. Wards require terrain of suitable type to be present, so many civilized areas aren't appopriate for their creation. The type of terrain one draws a ward upon also has an effect on how long that ward may be expected to last.

Wards are stationary and only provide benefits to those close to them. Most wards affect only the creator and members of his or her group, but some wards will affect everyone in the area. Wards have an affinity to their creators and will fade much more quickly if their creator leaves their vicinity.

Creation of a ward requires an urjakana, a drawing tool whittled from bone and named after its most famous wielder, the legendary Satat Urja. Urjakana are somewhat fragile, depending on the type of bone they are made from and their level of craftsmanship, so they will wear and break eventually.

For more information, type WARD.
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Brokyn
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 Post Posted: Thu Apr 28, 2005 7:52 am    Post subject:
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So, who wants to give us a list of all the wards and their uses? Hmmm?

--William

PS: Seems like an awesome system to me.
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Joined: 20 Nov 2002
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 Post Posted: Thu Apr 28, 2005 1:44 pm    Post subject:
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Code:
>ward info safety
[Ward of Safety]
This ward will negate some level of injury to all within its area of effect.

>ward info courage
[Ward of Courage]
The effects of fear will be lessened for all who stay within the reach of this ward.

>ward info spirits
[Ward of Spirits]
This ward will enhance the psionic ability of all within its radius.

>ward info behemoths
[Ward of Behemoths]
Power is bestowed upon all within the range of this ward, increasing health, stamina, focus, strength, and vitality.

>ward info death
[Ward of Death]
This ward will increase the level of injury all beings within its radius sustain.

>ward info mysticism
[Ward of Mysticism]
This powerful ward will increase the psionic ability and mentality of all within its radius.
>

>ward info negation
[Ward of Negation]
All within the reach this ward need not fear poison or injury!  The length of time before poisons run their course is shortened and the effects of bleeding are lessened.
>

>ward info legend
[Ward of Legend]
This amazing ward is capable of enhancing the ability and skill of every being within its range.


Still awaiting an urjakana.


-Chris
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epol
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 Post Posted: Thu Apr 28, 2005 2:02 pm    Post subject:
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How are wards different from the Sigils that are being developed?
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SoulTorn
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 Post Posted: Thu Apr 28, 2005 2:52 pm    Post subject:
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Code:
>look
 
[Jareya Island, Beach]
A few palm-like Kama Gura trees and patches of seagrass grow along the beach path that runs west and northeast. The beach is mostly grey and black sand, from the black isaisae that forms most of the island and it's distinctive cliffs. A flock of chankodan can be heard calling to each other as they flap overhead. A small wooden dock lies south.
 
You also see a circle bearing a wavy circular design within drawn in the sand, a small crossed circle drawn in the sand, a circle bearing many rings within drawn in the sand, a circle bearing four points within drawn in the sand, a circle filled with alternating shapes drawn in the sand and a circle bearing an oval and points within drawn in the sand.
Also here is Master Tracker Inaira S'real.
You notice exits leading northeast, south, and west.


Thanks to Inaira for providing a finely-crafted asapi bone urjakana.

I can create these six wards. The last three(Mysticism, Negation and Legend) are currently beyond me. Assuming Psionics obtain one every 10 levels(I'm 63)...I have a bit to go.

Code:
a small crossed circle drawn in the sand


Ward of Peace.

Code:
a circle bearing many rings within drawn in the sand.


Ward of Safety.

Code:
a circle bearing four points within drawn in the sand


Ward of Courage.

Code:
a circle filled with alternating shapes drawn in the sand


Ward of Spirits.

Code:
a circle bearing an oval and points within drawn in the sand


Ward of Behemoths.

Code:
a circle bearing a wavy circular design within drawn in the sand


Ward of Death.

I forgot Ward of Peace in my previous post, so:

Code:
>ward info peace
[Ward of Peace]
This simple ward will reduce the offensive skills of all within its radius, while at the same time enhancing defensive skills.


Code:
>ward of spirits
Using a finely-crafted asapi bone urjakana to form lines in the sand, you begin to create a Ward of Spirits.  As you continue, you feel pleased with the design and feel confident the ward will work.
Roundtime: 18 sec.


That is the successful ward creation message.

Update-as-I-go: It seems I can successfully create a Ward of Mysticism and Ward of Negation now. Perhaps due to the Ward of Spirits being present? Ward of Legends still seems to be beyond my reach.

Code:
a ringed circle with a triangle within drawn in the sand


Ward of Mysticism.

Code:
a circle filled with interlocked blocks drawn in the sand


Ward of Negation.

I still fail at Ward of Legend, however. Here's me flubbing it:

Code:
>ward of legend
Using a finely-crafted asapi bone urjakana to form lines in the sand, you begin to create a Ward of Legend.  However, you have difficulty creating the design properly and realize that your ward will not work properly at all like this.
Roundtime: 24 sec.


So, rather than level-based, it appears to be Psionic Ability based and counts bonuses.

Still poking the system, mind you.

-Chris

PS:
Code:
The lines forming a circle bearing a wavy circular design within drawn in the sand are so worn that it seems to fade away into the terrain.

They last a fair while.
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Kit
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 Post Posted: Thu Apr 28, 2005 3:52 pm    Post subject:
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I bet some wards are psionic only. Kit can get the first ward.
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HR-Trevor
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 Post Posted: Thu Apr 28, 2005 3:57 pm    Post subject:
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Quote:
How are wards different from the Sigils that are being developed?


Well, in addition to the actual effects they have, sigils are painted on and can be applied to yourself, another player, or an area for various effects. Though they both share the "marking" sort of concept, and both provide benefits, that's where the similarity actually ends.

Quote:
I bet some wards are psionic only. Kit can get the first ward.


There are currently 3 wards available to all professions, and 6 available to Psionics only.
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SoulTorn
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 Post Posted: Thu Apr 28, 2005 4:51 pm    Post subject:
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Things you can draw in: Sand, dirt, leaves and ash.

Dirt and sand should be pretty obvious, as they show as such under SURVEY.

For leaves, look for deciduous forest. So far, I've only seen one spot that has deciduous forest but not sand/dirt.

As for ash, look for 'various volcanic elements.'(Only on Mount Echak, as far as I know)

I'm not certain if there is a certain 'amount' of material required but the lowest I've seen is 'fair concentrations'.

There may or may not be other things you can draw in.

Jungle flora does not provide anything to draw in.

-Chris
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Brokyn
LLAMA SECHS


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 Post Posted: Thu Apr 28, 2005 5:10 pm    Post subject:
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On the urjakanas, can you get a sense of how much of the quality you've used up? Like, when looking at (or appraising?) you see that it's worn-out, or freshly sharpened, or whatever.

Also, is the Drawing skill being taken into consideration at all?

--William
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 Post Posted: Thu Apr 28, 2005 5:48 pm    Post subject:
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Quote:
On the urjakanas, can you get a sense of how much of the quality you've used up? Like, when looking at (or appraising?) you see that it's worn-out, or freshly sharpened, or whatever.


Well, you can now.

Code:
>get urja
You get a finely-crafted asapi bone urjakana from a sshliss skin backpack of exceptional craftsmanship adorned with a sleek Y.D.D logo.
app urja
>You carefully look over a finely-crafted asapi bone urjakana.
Your asapi bone urjakana is in pristine condition.
You have no idea how much a finely-crafted asapi bone urjakana is worth, but you think it could be around $220.
Roundtime: 10 sec.


So, they hold up fairly well in a Psionic's hands.

Quote:
Also, is the Drawing skill being taken into consideration at all?


Thankfully, it does not appear to.(Unless it affects duration/boosts)

Drawing : 0

-Chris
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Brokyn
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 Post Posted: Thu Apr 28, 2005 6:12 pm    Post subject:
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Well, I think it should. You guys can triple it for a reason. Wink

--William
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Tylen
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 Post Posted: Thu Apr 28, 2005 7:04 pm    Post subject:
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It wouldn't make much sense for it to depend on drawing since that skill is scheduled to be removed.
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Brokyn
LLAMA SECHS


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 Post Posted: Thu Apr 28, 2005 8:26 pm    Post subject:
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Oh, my bad. I forgot that Drawing was on the chopping block. But, since there's a system that could potentially use it, maybe it can be saved.

--William
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 Post Posted: Fri May 06, 2005 3:04 am    Post subject:
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Code:
You get a finely-crafted rhurgul bone urjakana from a sshliss skin backpack of exceptional craftsmanship adorned with a sleek Y.D.D logo.
>ward nega
The terrain here is unsuitable for creation of a ward.
>grumb
You grumble under your breath.
>survey
 
Looking carefully at your surroundings, you note the primary composition of the terrain as a fair concentration of fresh water, a small amount of grass, and a hint of dirt.
This area is extremely higher than sea level.
It is currently day.
 
It looks like you could forage a catlas flower, an imfel seed, an archer's arrow, and a three-leaf clover here.
Roundtime: 6 sec.


So, a hint of dirt is not enough to draw a Ward in.

Also, the description of Ward of Death makes me nervous.(Does it increase my level of injury, as well? Or just those things not in my group?)

-Chris
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HR-Trevor
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 Post Posted: Fri May 06, 2005 5:19 am    Post subject:
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Quote:
Also, the description of Ward of Death makes me nervous.(Does it increase my level of injury, as well? Or just those things not in my group?)


It increases injury to -everyone- in the room.
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