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Stunning
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Sep 16, 2005 12:49 pm    Post subject: Stunning
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Well...stunning certainly has changed. ^.^;

Scourges never use to stun Kit, but now they stunned him for over half a minute and boom! Dead! It might just have been a lucky hit...but it seems extreme. Then again...I might just be blaming it on the new stun changes. ^.^ I'll try again in a bit.
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Fri Sep 16, 2005 1:01 pm    Post subject:
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Uh. Why did you post two threads on the exact same issue?
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Kit
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Joined: 31 Aug 2004
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Location: Currently cyberwiring your mind

 Post Posted: Fri Sep 16, 2005 2:11 pm    Post subject:
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HR-Trevor wrote:
Uh. Why did you post two threads on the exact same issue?


What? Did I?

Edit: Seriously, this thing is doubling my posts. I didn't start a new thread, it doubled... Gah! My boards are broken! The other one is foo, since it doesn't contain my edit. I'm sorry. >< I'm not TRYING to.
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Last edited by Kit on Fri Sep 16, 2005 2:13 pm; edited 1 time in total
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HR-Trevor
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 Post Posted: Fri Sep 16, 2005 2:12 pm    Post subject:
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Yes, look at the combat & hunting folder.
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Kit
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Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Sep 16, 2005 2:14 pm    Post subject:
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HR-Trevor wrote:
Yes, look at the combat & hunting folder.


You officially post too fast. Can you just delete the stupid doubled thread? Sorry again.
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HR-Trevor
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 Post Posted: Fri Sep 16, 2005 2:31 pm    Post subject:
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Done. By the way, stuns did not get longer or anything, and in fact, are now shorter in the case of repeat stuns.
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Tugor
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Joined: 18 Oct 2003
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 Post Posted: Fri Sep 16, 2005 2:50 pm    Post subject:
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In alot of cases I've seen one stun means death. Especially if the mob or PC hits a vital area repeatedly.

One stun and a couple of vital points hit and most things are dead. Would it be possible to have the alotted hit points(for lack of a better term) for vital areas, i.e. head, nec, chest, abdomen, increased to make it harder for things to be killed in that manner?
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Kit
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Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Sep 16, 2005 3:10 pm    Post subject:
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HR-Trevor wrote:
Done. By the way, stuns did not get longer or anything, and in fact, are now shorter in the case of repeat stuns.



I definately think I was posting whle still death-pouting. The last set of scourges didn't touch me again.
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HR-Trevor
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 Post Posted: Fri Sep 16, 2005 8:58 pm    Post subject:
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Quote:
One stun and a couple of vital points hit and most things are dead. Would it be possible to have the alotted hit points(for lack of a better term) for vital areas, i.e. head, nec, chest, abdomen, increased to make it harder for things to be killed in that manner?


Possible, yes, but this isn't likely pre-live, if we go that route at all.
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