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Kit Cybertech Extraordinaire~
Joined: 31 Aug 2004 Posts: 3071 Location: Currently cyberwiring your mind
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Posted: Fri Sep 16, 2005 12:49 pm Post subject: Stunning |
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Well...stunning certainly has changed. ^.^;
Scourges never use to stun Kit, but now they stunned him for over half a minute and boom! Dead! It might just have been a lucky hit...but it seems extreme. Then again...I might just be blaming it on the new stun changes. ^.^ I'll try again in a bit. _________________ "I reject your reality and substitute my own!" -- Adam Savage
AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/ |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Sep 16, 2005 1:01 pm Post subject: |
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Uh. Why did you post two threads on the exact same issue? _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Kit Cybertech Extraordinaire~
Joined: 31 Aug 2004 Posts: 3071 Location: Currently cyberwiring your mind
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Posted: Fri Sep 16, 2005 2:11 pm Post subject: |
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HR-Trevor wrote: |
Uh. Why did you post two threads on the exact same issue? |
What? Did I?
Edit: Seriously, this thing is doubling my posts. I didn't start a new thread, it doubled... Gah! My boards are broken! The other one is foo, since it doesn't contain my edit. I'm sorry. >< I'm not TRYING to. _________________ "I reject your reality and substitute my own!" -- Adam Savage
AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
Last edited by Kit on Fri Sep 16, 2005 2:13 pm; edited 1 time in total |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Sep 16, 2005 2:12 pm Post subject: |
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Yes, look at the combat & hunting folder. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Kit Cybertech Extraordinaire~
Joined: 31 Aug 2004 Posts: 3071 Location: Currently cyberwiring your mind
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Posted: Fri Sep 16, 2005 2:14 pm Post subject: |
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HR-Trevor wrote: |
Yes, look at the combat & hunting folder. |
You officially post too fast. Can you just delete the stupid doubled thread? Sorry again. _________________ "I reject your reality and substitute my own!" -- Adam Savage
AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/ |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Sep 16, 2005 2:31 pm Post subject: |
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Done. By the way, stuns did not get longer or anything, and in fact, are now shorter in the case of repeat stuns. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Fri Sep 16, 2005 2:50 pm Post subject: |
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In alot of cases I've seen one stun means death. Especially if the mob or PC hits a vital area repeatedly.
One stun and a couple of vital points hit and most things are dead. Would it be possible to have the alotted hit points(for lack of a better term) for vital areas, i.e. head, nec, chest, abdomen, increased to make it harder for things to be killed in that manner? _________________ It is better to be pissed off than pissed on. |
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Kit Cybertech Extraordinaire~
Joined: 31 Aug 2004 Posts: 3071 Location: Currently cyberwiring your mind
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Posted: Fri Sep 16, 2005 3:10 pm Post subject: |
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HR-Trevor wrote: |
Done. By the way, stuns did not get longer or anything, and in fact, are now shorter in the case of repeat stuns. |
I definately think I was posting whle still death-pouting. The last set of scourges didn't touch me again. _________________ "I reject your reality and substitute my own!" -- Adam Savage
AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/ |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Sep 16, 2005 8:58 pm Post subject: |
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Quote: |
One stun and a couple of vital points hit and most things are dead. Would it be possible to have the alotted hit points(for lack of a better term) for vital areas, i.e. head, nec, chest, abdomen, increased to make it harder for things to be killed in that manner? |
Possible, yes, but this isn't likely pre-live, if we go that route at all. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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