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Psionic/magical cyber eyes
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Xenoapollyon



Joined: 08 Jul 2004
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 Post Posted: Mon Mar 28, 2005 1:16 am    Post subject: Psionic/magical cyber eyes
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Before I start, I am going to explain that I am not complaining, just asking a question related to something I've seen that seems to change as it moves across the board.

When cyber eyes are implanted, these changes occur.

Attune eyesight (psionic power) doesnt work.
Nightvision (psionic power) doesnt work
Perception potion (alchemy) doesnt work
Nightvision potion (alchemy) doesnt work.
Eyeshine ability (herbalism) doesnt work

Here is where the change is.

Psionic/magical blindness still works.

A psionc power that affects eyes would be stopped by cyber eyes. It seems like it would be the same regardless of the positive or negative affects of the power.

Anyway, just wondering if anyone had a point of view on that.

Sean
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Brokyn
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 Post Posted: Mon Mar 28, 2005 1:19 am    Post subject:
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Quote:
Eyeshine ability (herbalism) doesnt work


What?

--William
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Xenoapollyon



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 Post Posted: Mon Mar 28, 2005 1:20 am    Post subject:
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It's a Tracker thing. Doesnt count as alchemy. The best description I could find to describe it is herbalism

Sean
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HR-Faith
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 Post Posted: Mon Mar 28, 2005 1:25 am    Post subject:
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Dermagel still affects cyber eyes, but it is a bug, most likely caused by dermagel being coded before cybergear was released.

However, this will be fixed when the updates to dermagel are released.

I'm going to hazard a guess that this is a bug also, but I could be wrong.
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Xenoapollyon



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 Post Posted: Mon Mar 28, 2005 1:30 am    Post subject:
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I had figured it was just unaddressed. I wanted to ask though since I havent been here as long as others and dont know everythign thats already been brought up before.

Theres a few little things here and there, but I think those are mainly part of this being test, and they havent really been gone into yet. Random thing being... A vyeftium coffer. You cant use unlock on it. a vyeftium pendant stops temepathy, but a suit of vyeftium armor has no psionic protection.

I just wasnt sure if the cyber eye thing was unaddressed, or if it has been and I just wasnt around for it.

Sean
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HR-Trevor
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 Post Posted: Mon Mar 28, 2005 6:52 am    Post subject:
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I've never considered the blindness effect to be a bug, based on this concept: You need more than a pair of cyber eyes to see. These eyes connect to the brain, and either that connection (if it is organic) or the brain itself, could be affected by psi/magic.
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Xenoapollyon



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 Post Posted: Mon Mar 28, 2005 6:57 am    Post subject:
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That makes sense, but given the same thing, wouldnt attune eyesight still work with cyber eyes, while alchemy wouldnt?

Sean
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soundless
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 Post Posted: Mon Mar 28, 2005 1:48 pm    Post subject:
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HR-Trevor wrote:
I've never considered the blindness effect to be a bug, based on this concept: You need more than a pair of cyber eyes to see. These eyes connect to the brain, and either that connection (if it is organic) or the brain itself, could be affected by psi/magic.


i know i'm using the deadly 'u' word, but i do think that is pretty unfair. why would the bonus granting things target the eyeballs, but the attack spells know enough to target right behind the eyeballs.

i'm all for magic that alters body parts not altering robo-parts, but it should work both ways.
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Kit
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 Post Posted: Mon Mar 28, 2005 2:24 pm    Post subject:
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soundless wrote:
HR-Trevor wrote:
I've never considered the blindness effect to be a bug, based on this concept: You need more than a pair of cyber eyes to see. These eyes connect to the brain, and either that connection (if it is organic) or the brain itself, could be affected by psi/magic.


i know i'm using the deadly 'u' word, but i do think that is pretty unfair. why would the bonus granting things target the eyeballs, but the attack spells know enough to target right behind the eyeballs.

i'm all for magic that alters body parts not altering robo-parts, but it should work both ways.



I honestly have to agree with Yaru here. It's inconsistant. If magic/psionics effect the brain, then they all should. Including the benefitial magics.
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fatboy



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 Post Posted: Mon Mar 28, 2005 2:56 pm    Post subject:
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I have to concur here. It seems very unfair that beneficial affects don't work, but harmful affects do.
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Xenoapollyon



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 Post Posted: Mon Mar 28, 2005 10:28 pm    Post subject:
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Ya ever ask a question, that just makes ya just wonder when your gonna see

** Sean Fiachra was just bitchslapped into his next life by Trevor Rage.

Sean
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Gabriel



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 Post Posted: Mon Mar 28, 2005 10:28 pm    Post subject:
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fatboy wrote:
I have to concur here. It seems very unfair that beneficial affects don't work, but harmful affects do.


You already get permanent beneficial effects from cyber eyes that you can switch out whenever you want by visiting a technician able to extract upgrades and put new ones in.

-Gabriel
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Xenoapollyon



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 Post Posted: Mon Mar 28, 2005 10:47 pm    Post subject:
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Gabriel.

Very true that there are always somethign good being given to you by cyber eyes.

I think the focus of that statement made by myself, Yaru, Kit, and Fatboy is limited to psionic powers and how they affect normal and cyber eyes. More specifically that a trained psionic, be it a professional or someone just very good, would be able to be blinded be the blind power, since theres always going to be some type of biological connection between the cyber implant and the body, but using those same means, a trained psionic (professional or not) wouldnt be able to enhance that same aspect. Theres way to show both arguments though, so I'm not intending to make a scene or anything, just pointing somethign out for discussion.

In no way tarnishes the validity of what you said Gabriel, I just felt as though the point being made prior is outside the realm of actual cybernetic bonuses.

Sean
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Kit
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 Post Posted: Mon Mar 28, 2005 10:50 pm    Post subject:
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The post was not to make potions give people with cybergear extra perception, but making things like detrimental spells not work as well because of the same reasons.
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soundless
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 Post Posted: Mon Mar 28, 2005 10:52 pm    Post subject:
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Gabriel wrote:
fatboy wrote:
I have to concur here. It seems very unfair that beneficial affects don't work, but harmful affects do.


You already get permanent beneficial effects from cyber eyes that you can switch out whenever you want by visiting a technician able to extract upgrades and put new ones in.

-Gabriel


yes but the IG reasoning is that magic won't work on cyberparts. so if that's true, all i'd want is some consistancy.

let's say that there's a computer virus trap that shorts out cyberparts. now let's say that it works even on actual limbs that aren't cybernetic. so people get the punishment from the computer virus but not the bonus of cyberparts. that wouldn't be fair, either.
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