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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Tue Mar 08, 2005 10:57 pm    Post subject:
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HR-Drake wrote:
And it's why you shouldn't release them at 7 in the morning. Minor but constant nagging by certain people to get it finished didn't help.

Anyway, it should all be fixed. A typo caused the assemble list to not function properly, that's fixed too. These take a much longer time to absorb than the manuals, so don't be surprised if it takes an hour-ish. This is NOT meant to be easy by any means.

Transmitters and receivers are in the treasure system and for sale in the workshop. Normal light bulbs are, too, and colored bulbs will be for sale shortly.


Aww, we stopped bugging you. ;.; But thanks for the gadgets!! I can't wait to play with them! When we finish reading the schematics, will we have a list of what we're suppose to do?
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Wed Mar 09, 2005 9:07 am    Post subject:
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I can't put two crafted communicators in the same container.

Code:
Inside a gadget pouch you see a sturdy communicator.
>put comm in gad pou
You can't put that in there!  Only a comm battery or integrity chip can be put inside.


Or, if I close the communicator:

Code:
>put comm in gad pou
You should open the battery case first.

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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Wed Mar 09, 2005 9:25 am    Post subject:
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Droidlights can't be attached now for some reason. I took it off the droid to put in a bulb and now:

Code:
>attach droidlight to other droid
Attach that to what?

>attach droidlight to mad droid
Attach that to what?

>attach droidlight
Attach that to what?

>attach droidlight to droid
Attach that to what?

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HR-Drake
Machine King


Joined: 06 Sep 2002
Posts: 465
Location: Gadget Hell

 Post Posted: Wed Mar 09, 2005 11:38 pm    Post subject:
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Droidlights should be working again.

The comm "put" issue isn't an issue with crafted comms, its an issue with comms in general. Try stowing it instead.
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Kit
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Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Mar 11, 2005 10:28 am    Post subject: Thumb worn comms
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You can't wear a communicator is SWAPped to thumb-worn. My customer was not amused.
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Kit
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Joined: 31 Aug 2004
Posts: 3071
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 Post Posted: Fri Mar 11, 2005 12:02 pm    Post subject:
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If I leave the workroom for more then 15 minutes, the keycard gets cleaned up! Cid's not too happy about all my wasted cards.
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HR-Beau
The Good Fairy


Joined: 02 Nov 2002
Posts: 1057
Location: Aena Sur, Isle of Esia

 Post Posted: Fri Mar 11, 2005 12:04 pm    Post subject:
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Is the keycard in your inventory when it gets cleaned up? Or is it in the workroom. If its in the workroom, I'd recommend not leaving important things lying around.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Mar 11, 2005 1:19 pm    Post subject:
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HR-Beau wrote:
Is the keycard in your inventory when it gets cleaned up? Or is it in the workroom. If its in the workroom, I'd recommend not leaving important things lying around.


In the workroom. Alchemy labs and tanning labs don't do this. And it's only the keycards. I've left boxes on the floor before and they were fine.
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Nelle
Ooh Nuuurse..


Joined: 19 May 2004
Posts: 355
Location: Llanfair Morgue

 Post Posted: Fri Mar 11, 2005 2:02 pm    Post subject:
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Kit wrote:
HR-Beau wrote:
Is the keycard in your inventory when it gets cleaned up? Or is it in the workroom. If its in the workroom, I'd recommend not leaving important things lying around.


In the workroom. Alchemy labs and tanning labs don't do this. And it's only the keycards. I've left boxes on the floor before and they were fine.


So you're saying that in alchemy labs the stuff left in there disappears except for keycards, and in the workrooms the keycards disappear but nothing else that you leave in there?
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Mar 11, 2005 5:05 pm    Post subject:
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The keycards in the alchemy room don't disappear when you leave the room for a few minutes. The ones in the workshops do/
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Fri Mar 11, 2005 5:40 pm    Post subject:
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so why not hold onto the keycard, like you're supposed to.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Mar 11, 2005 6:49 pm    Post subject:
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soundless wrote:
so why not hold onto the keycard, like you're supposed to.



Because it's not majorly important. I only use it to see how much time is left. I just found it odd that it disappears.
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HR-Drake
Machine King


Joined: 06 Sep 2002
Posts: 465
Location: Gadget Hell

 Post Posted: Sat Mar 12, 2005 1:13 am    Post subject:
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I don't know why the workrooms are funny about keycards, I'll see if Trevor can figure it out.

The thumb-worn comms should work fine now. And the copper wire's back in the shop.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sat Mar 12, 2005 5:09 pm    Post subject:
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The droidlights don't actually make things bright. It's still dark in the area.



Code:
[Itora Mountain, Ishale Cavern]
The room is pitch black. You can't see anything in here.
You can't see any exits without a light.
You can't tell if anyone or anything else is here.
>turn droidlight
You turn off a near-perfect polished droidlight.
>turn droidlight
You turn on a near-perfect polished droidlight.
>l
 
[Itora Mountain, Ishale Cavern]
The room is pitch black. You can't see anything in here.
You can't see any exits without a light.
You can't tell if anyone or anything else is here.

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HR-Drake
Machine King


Joined: 06 Sep 2002
Posts: 465
Location: Gadget Hell

 Post Posted: Sun Mar 13, 2005 2:00 am    Post subject:
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Droidlights should work properly now.
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