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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Wed Mar 02, 2005 5:03 pm    Post subject:
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Inter-professional relationships? SURELY YOU JEST.

--William
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Wed Mar 02, 2005 5:04 pm    Post subject:
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Psh. I'll just get my level 100 mule Agent to do them.
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the blue fairy
Grandmistress


Joined: 09 Dec 2003
Posts: 1049
Location: my own hell

 Post Posted: Wed Mar 02, 2005 5:09 pm    Post subject:
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I just realised you said you had capped security....... so I can try and open them but that doesnt mean I will be able to. As far as I know I am at the present time the best in security and if I cant open them theres a problem.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Wed Mar 02, 2005 5:18 pm    Post subject:
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Well, they could be setup more for the new skill system, when things go up to 500 instead of 200. So it's not really so much of a "problem" as just "bad timing". Heh.

--William
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Tugor
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Joined: 18 Oct 2003
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Location: Yeah. . .right.

 Post Posted: Wed Mar 02, 2005 5:19 pm    Post subject:
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Stilldawn can get them. Tshar has minor trouble with Queen boxes with 205 security. Elite Guard boxes are a bit more tough though.
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Sorkaa



Joined: 02 Aug 2003
Posts: 448

 Post Posted: Wed Mar 02, 2005 5:28 pm    Post subject:
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Well, I may have been exaggerating a bit. I only blew one out of about 25, but I did have a fire going. I'm just used to only blowing about 1 in 100 Kucho boxes. I suppose I could understand blowing the occasional box even if one did have 500 in security, though.
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Tugor
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Joined: 18 Oct 2003
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 Post Posted: Wed Mar 02, 2005 5:39 pm    Post subject:
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I think the Drag Queens are level 90 or abouts. They don't hit nearly as hard as Kuchos but they have formidable defensive skills.
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HR-Beau
The Good Fairy


Joined: 02 Nov 2002
Posts: 1057
Location: Aena Sur, Isle of Esia

 Post Posted: Wed Mar 02, 2005 5:44 pm    Post subject:
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I've posted this elsewhere, but I'll re-post it here:

And as a side note, the drag queen area is currently unavailable while I re-think the appropriateness of it as applied towards the game itself. My apologies.
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www.angeluserratus.net


Last edited by HR-Beau on Wed Mar 02, 2005 6:41 pm; edited 1 time in total
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TheTrackerChick
Babe of Doom


Joined: 15 Jul 2003
Posts: 569

 Post Posted: Wed Mar 02, 2005 6:22 pm    Post subject:
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I had minor minor trouble with queen boxes, with 212 in security, haven't tried the guards yet. I'll have to go see. I might be bringing them to Stilldawn. Smile
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Sat Mar 19, 2005 4:58 am    Post subject:
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located through a well hidden door past the fence east of Chodaku's docks, are warehouse owned by the Anseil Corporation is known for importing and exporting obviously illegal goods. If the crowbar weilding smugglers won't get you, then the handgun carrying security guards will.

but, they aren't the only threats. those who are streetwise would probably notice the hoodlums lurking about with poisoned shivs, waiting for the perfect moment to strike from behind.

oddly enough, some of these goons even carry badges to indentify themselves. now, what could those possibly allow access to?
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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TheTrackerChick
Babe of Doom


Joined: 15 Jul 2003
Posts: 569

 Post Posted: Sat Mar 19, 2005 6:30 am    Post subject:
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Quote:
located through a well hidden door past the fence east of Chodaku's docks, are warehouse owned by the Anseil Corporation is known for importing and exporting obviously illegal goods


Speaking of well hidden, why am I so sucky at finding it? What skills are involved in locating the door? I think it's inside so of course agents are better at seeing it. Is it only relying on perception? Or profession bonus?
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SoulTorn
Lorem ipsum dolor sit amet


Joined: 20 Nov 2002
Posts: 685
Location: Montreal, Quebec, Canada

 Post Posted: Sat Mar 19, 2005 7:46 pm    Post subject:
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Code:
[Chodaku Isle, Olo Avenue]
The island begins with a small avenue that ends abrupty with a circle to the east. The dead end seems to function as a place to house boats that are being repaired or temporarily stored on land in the off season. Straight ahead, you see a wide boulevard packed with high-rise hotels and beach houses on either side. Tall trees and hedges prevent you from seeing the eastern side of the island, which appears uninhabited. A small stone bridge crosses a stream to the west, and signs indicate a large shopping plaza.
 
You also see the docks and a stone bridge.
You notice exits leading north and east.
>e
You go east.
 
[Chodaku Isle, Olo Circle]
A small garage stands in front of a tall wooden fence. The weathered sign across the top reads, "Grandpa Pago's Boat Repair." A couple middle-aged Jaddan men and a young Jaddan woman stand around a small fishing boat. They seem to be appraising it for repair as the man points out the damaged areas, and the woman jots down notes on a small tablet. This place appears to have been in business for quite a while. You see a screen door leading into an office.
 
You also see a tall fence and a cobblestone staircase.
You notice an exit leading west.
>look fence
Taking a closer look at the fence, you notice a loose board.
>look board
You see nothing special.
>go board
You turn sideways and manage to squeeze through the opening in the fence.
 
[Chodaku Isle, Dark Ruelle]
This narrow alleyway is cluttered with rusted metal parts, old faded signs, and frayed pieces of rope leaving barely any room to walk. With each gust of wind, the loose board in the fence flies open and creates a loud crack as it falls back into place.
 
You also see a tall fence.
You notice an exit leading south.
>go door
You enter a nondescript doorway.
 
[Disorganized Warehouse]

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TheTrackerChick
Babe of Doom


Joined: 15 Jul 2003
Posts: 569

 Post Posted: Sun Mar 20, 2005 9:39 am    Post subject:
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Thanks, but I know where it is.

Code:
You turn sideways and manage to squeeze through the opening in the fence.
 
[Chodaku Isle, Dark Ruelle]
This narrow alleyway is cluttered with rusted metal parts, old faded signs, and frayed pieces of rope leaving barely any room to walk. With each gust of wind, the loose board in the fence flies open and creates a loud crack as it falls back into place.
 
You also see a tall fence.
You notice an exit leading south.
search
You carefully search the area and find...
   Absolutely nothing.
Roundtime: 2 sec.
search
You carefully search the area and find...
   Absolutely nothing.
Roundtime: 2 sec.
gaze here
You gaze around the area taking note of a tall fence.
Roundtime: 3 sec.
tap door
You tap a nondescript doorway.


I just wondered why we don't see the doorway at all, we just have to know it's there.
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the blue fairy
Grandmistress


Joined: 09 Dec 2003
Posts: 1049
Location: my own hell

 Post Posted: Sun Mar 20, 2005 10:49 am    Post subject:
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because its a secret doorway
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Mellie Amresh says, "Send someone with a bigger dick."

A set of breast implants fall from the sky with a soft plop.

Caretaker Jornnoj Vunn looks up at the sky.

A passing guard suddenly shits himself.
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TheTrackerChick
Babe of Doom


Joined: 15 Jul 2003
Posts: 569

 Post Posted: Sun Mar 20, 2005 11:49 am    Post subject:
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It's just that I don't go into every room and tap to see if a door is there. Word of mouth works for me though!
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