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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Mon Feb 07, 2005 11:39 am    Post subject: More EXP gains
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I've been playing different professions on my second account just because I want to get a better understanding of them.

I've found that tailoring and broker are sure fire ways to fill the little mind bar. Could repairing and building gadgets to do the same thing for us?
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Mon Feb 07, 2005 2:18 pm    Post subject:
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I can't say anything about tailoring, but I can understand brokering over 1000 units of commodities filling your experience pool instantly. From an in-character perspective, you're bargaining with Terevo over every last unit for the best possible price. Plus, most days, you don't broker all that much within a short period of time.

Thinking about tailoring, you're doing all kinds of attentive "construction". I would assume building mechanical toys could provide parallel amounts of experience.

--William

PS: Brokering isn't always a "sure fired" method of gaining bucket loads of experience. It's based on how many units you broker, I believe. Most of the time my Bureaucrat only manages half a pool in a broker.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Mon Feb 07, 2005 2:26 pm    Post subject:
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Brokyn wrote:
Thinking about tailoring, you're doing all kinds of attentive "construction". I would assume building mechanical toys could provide parallel amounts of experience.


What about repairing integrity chips? That's much more delicate that stitching together two pieces of fabric in my opinion. I get almost nothing by way of EXP for a repair job.


And my broker's brokered five times today so far. Pretty good amount.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
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 Post Posted: Mon Feb 07, 2005 2:32 pm    Post subject:
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Wouldn't you see repairing an integrity chip as a fairly menial and basic operation? While it might be more delicate than combining a couple of sheets of fabric, it's the lowest on your chain of repair jobs if I'm not mistaken. Plus, you're focusing on one specific thing (fixing a wire, replacing a doodad) instead of focusing on one huge picture (a sleeve here, a button there, this whole design will look like <this> when I'm done).

Note: I'm not trying to jab at you. I'm just stating my point of view. Do not take it personally.

--William
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Mon Feb 07, 2005 2:45 pm    Post subject:
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Brokyn wrote:
Wouldn't you see repairing an integrity chip as a fairly menial and basic operation? While it might be more delicate than combining a couple of sheets of fabric, it's the lowest on your chain of repair jobs if I'm not mistaken. Plus, you're focusing on one specific thing (fixing a wire, replacing a doodad) instead of focusing on one huge picture (a sleeve here, a button there, this whole design will look like <this> when I'm done).

Note: I'm not trying to jab at you. I'm just stating my point of view. Do not take it personally.

--William



* Time it takes to repair an advanced chip for a 41st level tech: 5-6 minutes.
* Time it takes for a tracker with 25 in tailoring to make a sack: 1.5 minutes.

The tracker gets half a mind full from it. Kit gets almost nothing.

Also, repairing a chip is more then fixing a wire if it takes such a long time.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Mon Feb 07, 2005 4:41 pm    Post subject:
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Kit wrote:
The tracker gets half a mind full from it. Kit gets almost nothing.


kit also has a larger mindpool.

the tracker is also making something at the cusp of his/her abilities, i'm assuming.

honestly, i lock pretty well when repairing cyberparts.
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Kit
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 Post Posted: Mon Feb 07, 2005 4:50 pm    Post subject:
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soundless wrote:
Kit wrote:
The tracker gets half a mind full from it. Kit gets almost nothing.


kit also has a larger mindpool.

the tracker is also making something at the cusp of his/her abilities, i'm assuming.

honestly, i lock pretty well when repairing cyberparts.



My tracker's level 24. She could learn tailoring to 72 but I only wanted a few sacks out of her.
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HR-Drake
Machine King


Joined: 06 Sep 2002
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 Post Posted: Mon Feb 07, 2005 9:30 pm    Post subject:
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Experience is given based on the difficulty of the task, so if it's easy (like repairing a chip), you won't get much experience. If it's a hard task, on the brink of your abilities, you'll gain much more experience. That's how it is (or should be) for any skill-gaining task in Haelrahv. Smile
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Kit
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 Post Posted: Mon Feb 07, 2005 9:50 pm    Post subject:
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HR-Drake wrote:
Experience is given based on the difficulty of the task, so if it's easy (like repairing a chip), you won't get much experience. If it's a hard task, on the brink of your abilities, you'll gain much more experience. That's how it is (or should be) for any skill-gaining task in Haelrahv. Smile



But advanced chips ARE hard! Can we get harder things to do then?
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Brokyn
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 Post Posted: Mon Feb 07, 2005 9:54 pm    Post subject:
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Harder => Gadgets.

?

--William
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soundless
EIGHT YEARS OLD!!!


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 Post Posted: Mon Feb 07, 2005 9:55 pm    Post subject:
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Kit wrote:
But advanced chips ARE hard! Can we get harder things to do then?


hard != takes a lot of time.

hard means you can't do it, or it's difficult to do.

you might get a critical miss with repairing time to time, but that doesn't mean it's hard.
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HR-Drake
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 Post Posted: Mon Feb 07, 2005 10:09 pm    Post subject:
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Advanced chips are no harder than the others, they just take longer to fully repair. Wink

I cut the RT by a bunch and changed the exp gains a little.. I'll monitor how it goes.
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Kit
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 Post Posted: Tue Feb 08, 2005 12:03 am    Post subject:
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HR-Drake wrote:
Advanced chips are no harder than the others, they just take longer to fully repair. Wink

I cut the RT by a bunch and changed the exp gains a little.. I'll monitor how it goes.


Thank you! <3
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HR-Drake
Machine King


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 Post Posted: Tue Feb 08, 2005 12:11 am    Post subject:
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Repairing comm chips now adds to nskills.
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Kit
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 Post Posted: Tue Feb 08, 2005 12:20 am    Post subject:
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HR-Drake wrote:
Repairing comm chips now adds to nskills.



Mwahaha! Even more of a thank you!
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