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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Wed Jan 26, 2005 6:19 pm Post subject: Modan Kuchos |
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Could you give me any indication as to how strong Kuchos are? They pummel through Tshar's armor and armor aura spell like it's paper, 2-3 hits and Tshar has a bleeder or two. _________________ It is better to be pissed off than pissed on. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Wed Jan 26, 2005 6:29 pm Post subject: |
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They are level 75, with 90 strength and 195 in their skills. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Fri Jan 28, 2005 5:08 pm Post subject: |
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I think the entire Modan Kucho hunting area needs to be looked over and changed.
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Reasons:
They only spawn in 2 rooms that I've noticed.
a) The dead-end of the crevice.
b) The dead-end of the path.
Each of these spawning points relates to the other somehow. When you're in one room, the other room will be filling up with Kuchos at the same time.
The Kuchos will only move one room away from the spawning points and no further, leaving quite a few rooms empty and 'safe'.
They usually spawn 2-3 at one time in either room.
More and more characters are gaining the skill\level to hunt them.
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I think they should spawn in all rooms in the 2 Kucho 'areas'. Tshar has pretty much had a monopoly on Kuchos for awhile now but characters are getting stronger and more people will come to hunt them, or die trying heh. The way it is now Kuchos are for one or two hunters and that's it. Most won't want to hunt them cause they can kill pretty much anyone with a few luck shots. _________________ It is better to be pissed off than pissed on. |
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Tylen Alpha Antifemale
Joined: 29 Jul 2003 Posts: 1192 Location: Not Colorado
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Posted: Fri Jan 28, 2005 5:40 pm Post subject: |
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I've never hunted down the path, so I only know about the crevasse. The best room there is definitely the last one, but they will occasionally gen in the other rooms and can wander further up toward the entrance.
I doubt there is any reason to worry about it getting crowded up there. I can think of at least 15 people who've had the skill to hunt Kuchos for several months now, and it's just never been a popular location. _________________ ** The phrase "break a leg" just wasn't ambitious enough for Mellie Knight. [8:31 pm]
** Mellie Knight was soundly defeated by Aesal Anari-Idia in the Zgedhi Gkenrzeg Rav! [8:31 pm] |
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the blue fairy Grandmistress
Joined: 09 Dec 2003 Posts: 1049 Location: my own hell
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Posted: Fri Jan 28, 2005 8:53 pm Post subject: |
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I have been hunting them for ages and they do wander farther but I havent seen them actually spawn in any but the end two rooms. _________________ Mellie Amresh says, "Send someone with a bigger dick."
A set of breast implants fall from the sky with a soft plop.
Caretaker Jornnoj Vunn looks up at the sky.
A passing guard suddenly shits himself. |
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Sorkaa
Joined: 02 Aug 2003 Posts: 448
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Posted: Fri Jan 28, 2005 10:21 pm Post subject: |
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I can stand one room away from the Kuchos for a super long time and they'll never move, unless I'm dead. And even then, if I'm moved one room away from there, they never walk in. I always think that wandering thing has something to do with the fact that you're hiding. |
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