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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Tue Mar 01, 2005 2:02 pm Post subject: |
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I was under the impression that gadgets were just going to be little doodads -- like flashlights and whatnot -- and not pimped out versions of existing electronic devices. This isn't to say that I disagree with the possibility of having ultra-1337-comms; I just don't remember that being brought into a picture.
--William _________________
Haelrahv Wiki!
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Kit Cybertech Extraordinaire~
Joined: 31 Aug 2004 Posts: 3071 Location: Currently cyberwiring your mind
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Posted: Tue Mar 01, 2005 3:28 pm Post subject: |
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Brokyn wrote: |
I was under the impression that gadgets were just going to be little doodads -- like flashlights and whatnot -- and not pimped out versions of existing electronic devices. This isn't to say that I disagree with the possibility of having ultra-1337-comms; I just don't remember that being brought into a picture.
--William |
Well, some of the suggestions Drake told us about himself included EMP grenades and weapons. I don't think we're talking fluff for everything. And there's also some espionage gear in the works. ::cackles:: _________________ "I reject your reality and substitute my own!" -- Adam Savage
AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/ |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Wed Mar 02, 2005 1:02 am Post subject: |
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Heh EMP grenades. Those are so gonna be abused. _________________ It is better to be pissed off than pissed on. |
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HR-Drake Machine King
Joined: 06 Sep 2002 Posts: 465 Location: Gadget Hell
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Posted: Wed Mar 02, 2005 1:23 am Post subject: |
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I'd suggested EMP grenades as an example, and while they would be pretty cool, implementing them to affect pretty much anything that has a circuitboard would not only be painstaking work, but, as Tugor said, they would also be very abused (think: dumb/angry/annoying/take your pick SOB stocks up 100 EMP grenades, repeatedly throws them at people with cyberware, medics who are healing, technician droids, etc. Pain in the ass). However, a bunch of other types of grenades are a possibility, so long as balance issues are dealt with. _________________ Something wicked this way comes... |
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Kit Cybertech Extraordinaire~
Joined: 31 Aug 2004 Posts: 3071 Location: Currently cyberwiring your mind
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Posted: Wed Mar 02, 2005 7:41 am Post subject: |
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HR-Drake wrote: |
I'd suggested EMP grenades as an example, and while they would be pretty cool, implementing them to affect pretty much anything that has a circuitboard would not only be painstaking work, but, as Tugor said, they would also be very abused (think: dumb/angry/annoying/take your pick SOB stocks up 100 EMP grenades, repeatedly throws them at people with cyberware, medics who are healing, technician droids, etc. Pain in the ass). However, a bunch of other types of grenades are a possibility, so long as balance issues are dealt with. |
As Yaru said in another thread (and I agree): Everything will be abused and it's unfair to build things around the assholes.
I was giving the EMP example to prove that we're not just making fluff here....but things people will really want.
Pulse grenades! _________________ "I reject your reality and substitute my own!" -- Adam Savage
AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/ |
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Enverdi Strange and Exciting
Joined: 19 Jul 2004 Posts: 514
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Posted: Wed Mar 02, 2005 1:58 pm Post subject: |
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Err, what would a pulse grenade do, exactly? Umm...throb? _________________ Why use logic when you can just...make stuff up? |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Wed Mar 09, 2005 12:02 pm Post subject: |
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Just thought I'd bring this back up, to keep all of the suggestions in one place. Kit brought this up a few months ago.
Watches. Little wrist-worn devices to tell us the time. For this point in the game's development, I don't think anyone would mind if it simply told us if it was dawn, morning, noon, evening, sunset, or night. Like..
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>read my watch
Taking a quick glance at your watch, you realize that it's currently the wee hours of the morning.
>read my watch
Taking a quick glance at your watch, you realize that it's currently mid-day.
>read my watch
Taking a quick glance at your watch, you realize that it's currently the dead of night. |
..There's no real need to compose a real time system for the game right now, especially with Live just around the corner (generalization). I'd hope for a real time system in Live, but that's up for you guys.
Whenever houses are released (no, I'm not trying to bug anyone to release them right now or anything), I'd like to see clocks be able to be manufactured. Just something to mount on the walls or set on a table.
--William _________________
Haelrahv Wiki!
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HR-Beau The Good Fairy
Joined: 02 Nov 2002 Posts: 1057 Location: Aena Sur, Isle of Esia
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Posted: Wed Mar 09, 2005 12:05 pm Post subject: |
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You have no idea how much fun people have had trying to make clocks/watches a reality. I can't give you an estimate on when they'll be available, or if anyone is even working on them right now. _________________ If there is one thing in the world that I know, love conquers all, it trancends time and space, defies all odds, and can bring you back from the darkness, it is the guiding light that helps bring you in from the rough stormy seas of life, and it remains even after you have gone.
~ Adam ~
www.angeluserratus.net |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Wed Mar 09, 2005 12:07 pm Post subject: |
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I figured they'd at least been toyed around with for awhile. The idea's been brought up a lot here on the boards, and I'm sure lots of people have spammed the SUGGESTion box asking for them. But I thought maybe now that the gadget system is out, Drake could take a spin at it.
--William _________________
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Tylen Alpha Antifemale
Joined: 29 Jul 2003 Posts: 1192 Location: Not Colorado
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Posted: Wed Mar 09, 2005 12:52 pm Post subject: |
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Brokyn wrote: |
J Watches. Little wrist-worn devices to tell us the time. For this point in the game's development, I don't think anyone would mind if it simply told us if it was dawn, morning, noon, evening, sunset, or night. Like..
Code: |
>read my watch
Taking a quick glance at your watch, you realize that it's currently the wee hours of the morning.
>read my watch
Taking a quick glance at your watch, you realize that it's currently mid-day.
>read my watch
Taking a quick glance at your watch, you realize that it's currently the dead of night. |
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That's the most useless thing I've read so far today. You can already observe the sky to get that much. _________________ ** The phrase "break a leg" just wasn't ambitious enough for Mellie Knight. [8:31 pm]
** Mellie Knight was soundly defeated by Aesal Anari-Idia in the Zgedhi Gkenrzeg Rav! [8:31 pm] |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Wed Mar 09, 2005 1:12 pm Post subject: |
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I was offering that up in case whoever wanted to do watches/clocks didn't feel like sitting down and constructing an entire time system for a version of the game that's going to be wiped in the relatively near future.
Besides, you wanted watches awhile ago, too.
http://www.haelrahv.com/messageboard/viewtopic.php?t=1655&highlight=watch+watches
And you managed to use my retort:
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I observe the sky all the time. Well if I happen to be outdoors. And if it happens to be daytime. |
I figured suggesting something that might get it implemented a little easier/faster wouldn't hurt.
--William _________________
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Tylen Alpha Antifemale
Joined: 29 Jul 2003 Posts: 1192 Location: Not Colorado
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Posted: Wed Mar 09, 2005 2:52 pm Post subject: |
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I want watches that have much more precision than we can currently get in game (minutes is probably the best I'd hope for). Coding up something that just tells you if it's morning/evening/night is (in my opinion) a waste of time. _________________ ** The phrase "break a leg" just wasn't ambitious enough for Mellie Knight. [8:31 pm]
** Mellie Knight was soundly defeated by Aesal Anari-Idia in the Zgedhi Gkenrzeg Rav! [8:31 pm] |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Wed Mar 09, 2005 3:05 pm Post subject: |
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Tylen wrote: |
I want watches that have much more precision than we can currently get in game (minutes is probably the best I'd hope for). Coding up something that just tells you if it's morning/evening/night is (in my opinion) a waste of time. |
Heh well I'm sure many could come up with a list of things that were released they deemed 'a waste of time' to code.
Really, it all depends on the level of difficulty in coding something of this nature. Trevor has stated before that if things are really easy to code he usually just takes the time to whip it together quick like and that's it.
Things that could have been considered a waste of time have been coded in the space of hours and implimented just as quickly. _________________ It is better to be pissed off than pissed on. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Mar 10, 2005 8:14 am Post subject: |
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To clarify a little, the factors that go into deciding whether something is added on the fly like this are:
- How easy it is to do.
- How much I feel like working on it.
- How far-ranging the effects of adding it are.
- How much I feel like working on it.
- How guilty I will feel if I spend time on it.
- How much I feel like working on it. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Nelle Ooh Nuuurse..
Joined: 19 May 2004 Posts: 355 Location: Llanfair Morgue
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Posted: Thu Mar 10, 2005 10:56 am Post subject: |
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HR-Trevor wrote: |
To clarify a little, the factors that go into deciding whether something is added on the fly like this are:
- How easy it is to do.
- How much I feel like working on it.
- How far-ranging the effects of adding it are.
- How much I feel like working on it.
- How guilty I will feel if I spend time on it.
- How much I feel like working on it. |
That almost sounds like how I prioritize my stack of stuff to do at work. _________________ Stay true to yourself no matter the cost and you'll always know who you are. |
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