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fatboy



Joined: 12 Jul 2004
Posts: 229

 Post Posted: Fri Mar 11, 2005 9:23 am    Post subject:
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Me three! I'll have a slip!
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A very young fisherman groans and collapses.
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Nkehu
bluntmaster supreme!


Joined: 05 Jul 2003
Posts: 76

 Post Posted: Fri Mar 11, 2005 10:52 am    Post subject:
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Quote:
A SLIP ability.


i think performers should have somethin like that too, i'd agree ta share
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
Posts: 1844
Location: I've Got No 'billy

 Post Posted: Fri Mar 11, 2005 11:22 am    Post subject:
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I once entertained the idea of a sleight-of-hand ability for Performers, and ironically, thought it'd be cool (and appropriate) for Agents too.

Conditionally, I'm personally adverse to enabling someone to directly alter another person's handheld inventory, but anything container/ground-based with skill checks would be cool.
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Mickey Brunner

To make a long story short, don't tell it.

I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs.
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Platinumyan
Master Plush ;(


Joined: 14 Oct 2004
Posts: 110

 Post Posted: Fri Mar 11, 2005 12:00 pm    Post subject:
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HR-Mickey wrote:
I once entertained the idea of a sleight-of-hand ability for Performers, and ironically, thought it'd be cool (and appropriate) for Agents too.

Conditionally, I'm personally adverse to enabling someone to directly alter another person's handheld inventory, but anything container/ground-based with skill checks would be cool.


Just a note, and I hate to bring them up, but Simutronics had an extreamly dangerous issue with "slip" in dragonrealms with characters "slipping" 100's of items on another to the point of coruption.

FYI Passed!

Yan
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You lay a hand upon a post with no constructive comments and full of fact-less argumentative diatribe and focus intently upon it.

This object amazingly decreases one's Logic skill.
This object amazingly enhances one's Flaming skill.
This object considerably enhances one's Annoyance skill.

You sigh.
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HR-Beau
The Good Fairy


Joined: 02 Nov 2002
Posts: 1057
Location: Aena Sur, Isle of Esia

 Post Posted: Fri Mar 11, 2005 12:02 pm    Post subject:
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As our system is totally different from what Simutronics uses, character with huge inventories don't normally cause problems unless they have literally thousands of objects on them. *clears his throat and looks around* You know who you are.
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If there is one thing in the world that I know, love conquers all, it trancends time and space, defies all odds, and can bring you back from the darkness, it is the guiding light that helps bring you in from the rough stormy seas of life, and it remains even after you have gone.
~ Adam ~

www.angeluserratus.net
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
Posts: 1844
Location: I've Got No 'billy

 Post Posted: Fri Mar 11, 2005 12:06 pm    Post subject:
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One of the benefits of the lib HR uses is its object handling and saving process; the game can't just corrupt because someone is holding 100 things (server load timeouts, etc. notwithstanding, but they're an inconvenience at worst, and can be easily prevented). Also, assuming the occasion ever did arise that items could be slipped into another person, only minimal code effort is involved checking whether someone has an empty hand.
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Mickey Brunner

To make a long story short, don't tell it.

I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs.
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Platinumyan
Master Plush ;(


Joined: 14 Oct 2004
Posts: 110

 Post Posted: Fri Mar 11, 2005 12:15 pm    Post subject:
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HR-Beau wrote:
As our system is totally different from what Simutronics uses, character with huge inventories don't normally cause problems unless they have literally thousands of objects on them. *clears his throat and looks around* You know who you are.


HR-Mickey wrote:
One of the benefits of the lib HR uses is its object handling and saving process; the game can't just corrupt because someone is holding 100 things (server load timeouts, etc. notwithstanding, but they're an inconvenience at worst, and can be easily prevented). Also, assuming the occasion ever did arise that items could be slipped into another person, only minimal code effort is involved checking whether someone has an empty hand.


This is what I figured, but just wanted to make sure it was mentioned. I had no doupt things were different regarding server backups and actually their corruption issue if im not mistaken related to a variable overload and since the character was in a live state when it happened, well things got ugly. Peace of mind is a good thing!

Yan
_________________
You lay a hand upon a post with no constructive comments and full of fact-less argumentative diatribe and focus intently upon it.

This object amazingly decreases one's Logic skill.
This object amazingly enhances one's Flaming skill.
This object considerably enhances one's Annoyance skill.

You sigh.
You say, “Great, another one.”
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HR-Beau
The Good Fairy


Joined: 02 Nov 2002
Posts: 1057
Location: Aena Sur, Isle of Esia

 Post Posted: Fri Mar 11, 2005 12:18 pm    Post subject:
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This also means that when we release player housing they won't explode due to having too many items inside. That happened to a friend of mine in Modus...it was not pretty.
_________________
If there is one thing in the world that I know, love conquers all, it trancends time and space, defies all odds, and can bring you back from the darkness, it is the guiding light that helps bring you in from the rough stormy seas of life, and it remains even after you have gone.
~ Adam ~

www.angeluserratus.net
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
Posts: 1844
Location: I've Got No 'billy

 Post Posted: Fri Mar 11, 2005 12:21 pm    Post subject:
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All of aforementioned caveats being why I prefer object-oriented databases to instance-based ones.
_________________
Mickey Brunner

To make a long story short, don't tell it.

I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs.
 Back to top »
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Platinumyan
Master Plush ;(


Joined: 14 Oct 2004
Posts: 110

 Post Posted: Fri Mar 11, 2005 12:22 pm    Post subject:
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HR-Beau wrote:
This also means that when we release player housing they won't explode due to having too many items inside. That happened to a friend of mine in Modus...it was not pretty.


Oh that reminds me of my time in Plat, had a house, that I couldn't enter that had roughly 300 Platinum worth of goods inside. House existed, I could see it, but if it tried to enter it would tell me it didn't exist. Took 3 weeks of feedback, 5 gms, 2 SGMs and one Platinum Guru before I was resolved.....God I'm glad im not there anymore!

Yan
_________________
You lay a hand upon a post with no constructive comments and full of fact-less argumentative diatribe and focus intently upon it.

This object amazingly decreases one's Logic skill.
This object amazingly enhances one's Flaming skill.
This object considerably enhances one's Annoyance skill.

You sigh.
You say, “Great, another one.”
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tygerwulf
Teh Pink Assassin.


Joined: 06 Jul 2003
Posts: 1189
Location: Hiding right behind you, Don't look!

 Post Posted: Fri Mar 11, 2005 4:05 pm    Post subject:
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Well Beau, be relieved. I have to stop collecting pillows at about 60. I filled every one of my containers, my cache, and my locker, so I have no where else to put any more.

EDIT: I would be able to put more in my cache, but it's still filled with every item from the claw machine on the submarine.
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the blue fairy
Grandmistress


Joined: 09 Dec 2003
Posts: 1049
Location: my own hell

 Post Posted: Fri Mar 11, 2005 5:30 pm    Post subject:
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I also enjoy screwing with AFK scripters and I would love to slip things in thier hands!
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Mellie Amresh says, "Send someone with a bigger dick."

A set of breast implants fall from the sky with a soft plop.

Caretaker Jornnoj Vunn looks up at the sky.

A passing guard suddenly shits himself.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Fri Mar 11, 2005 5:38 pm    Post subject:
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the blue fairy wrote:
I also enjoy screwing with AFK scripters and I would love to slip things in thier hands!


good thing i script with magic Smile
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Fri Mar 11, 2005 6:42 pm    Post subject:
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the blue fairy wrote:
I also enjoy screwing with AFK scripters and I would love to slip things in thier hands!


Heh I loved doing that to war mages in DR that used cambrinth.
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the blue fairy
Grandmistress


Joined: 09 Dec 2003
Posts: 1049
Location: my own hell

 Post Posted: Fri Mar 11, 2005 6:58 pm    Post subject:
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I know a certain thief that liked to add rocks to peoples packs while they were hunting, paticularly barbs
_________________
Mellie Amresh says, "Send someone with a bigger dick."

A set of breast implants fall from the sky with a soft plop.

Caretaker Jornnoj Vunn looks up at the sky.

A passing guard suddenly shits himself.
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