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blindness and paralysis and chith
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The Official Haelrahv Message Forum Forum Index » Magic and Psionics » blindness and paralysis and chith
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soundless
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 Post Posted: Sat Jan 01, 2005 4:46 am    Post subject: blindness and paralysis and chith
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while i don't see myself as an unbeatable wall, it's kinda odd that a chith can still sometimes blind me or paralyize me with the stats and resistances i have. if it was a higher level creature doing it, i wouldn't be surprised, but these guys are in the very low teens.

Mentality: 80 (8Cool
Mental: 61%
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Tugor
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 Post Posted: Sun Jan 02, 2005 12:30 am    Post subject:
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Heh they can still get Tshar and he has. . .

Mentality : 110
Mental : 43% (83% with Psi Shield)

They still get him even when he has Psi Shield up though not all the time, they fail more often than not. But psionics have ever been overly powerful, especially paralyze.
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Brokyn
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 Post Posted: Sun Jan 02, 2005 12:55 am    Post subject:
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Hooray for magic/psi rewrite with nskills.

--William
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SolitaryTurnip



Joined: 17 Jul 2003
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 Post Posted: Sun Jan 02, 2005 1:40 am    Post subject:
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My guess is that the chith things have a ton of mentality, or something... because with my 40ish% resistance, guards will never hit me with their stuff. Of course, guards use magic and chith use psi, so that might make the difference... my guess is stats, though.
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Sorkaa



Joined: 02 Aug 2003
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 Post Posted: Sun Jan 02, 2005 9:31 am    Post subject:
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From the way I remember Trevor explaining it, you only have 83% resistance. It's not 100%, so wouldn't the system be working correctly if the effect gets through some of the time? Say, about, 17% of the time?
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soundless
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 Post Posted: Sun Jan 02, 2005 4:13 pm    Post subject:
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Sorkaa wrote:
From the way I remember Trevor explaining it, you only have 83% resistance. It's not 100%, so wouldn't the system be working correctly if the effect gets through some of the time? Say, about, 17% of the time?


that makes no sense, though. when i do any attack, i have to pass checks to even hit, and then the damage reduction checks are done on the target's side. that means, for blindness, there is no check to see if it hits or misses, just if i get hurt or not.
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Sorkaa



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 Post Posted: Sun Jan 02, 2005 4:29 pm    Post subject:
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Why does that negate my theory? The checks you pass to hit are based on the critter's defensive stats/skills. Your only defense against that type of psionic attack is your resistance.
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HR-Trevor
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 Post Posted: Sun Jan 02, 2005 5:01 pm    Post subject:
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I've made some adjustments to make it a bit less random. That's really what you're seeing, a wide range of results due to randomess.
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soundless
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 Post Posted: Sun Jan 02, 2005 5:19 pm    Post subject:
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Sorkaa wrote:
Why does that negate my theory? The checks you pass to hit are based on the critter's defensive stats/skills. Your only defense against that type of psionic attack is your resistance.


yeah, and that makes no sense. there should be a 'do you hit' check before the damage reduction/negation check.
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Sorkaa



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 Post Posted: Sun Jan 02, 2005 6:35 pm    Post subject:
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In a post describing what to train to defend against what, Trevor once said: "Magic/Psi: In some cases such as blood siphon, a pure magic resist check applies, which is based on intellect, or for mental powers a mental resist check may be applied, based on mentality."

Evasion is used only for some magic/mental attacks. So why can't blindness or paralysis be one of the former cases? I can see there being a "does it hit" check for something like piercing stare, but how can you not be "hit" by a mind power?

Also, see this thread, specifically Trevor's second post.
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soundless
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 Post Posted: Sun Jan 02, 2005 8:14 pm    Post subject:
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i'm well aware how spell ressists work.

my complaint is that they shouldn't work that way in my opinion.

you're free to disagree with my opinion, but i don't feel that a low level critter should have the same chance to blind me as a level 10,000 critter. right now, they both have the same chance, because there are no hit/miss calculations included.
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Sorkaa



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 Post Posted: Sun Jan 02, 2005 9:12 pm    Post subject:
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Oh. I thought you were saying it didn't work that way because it would "make no sense." Anyway, I'll address what you actually meant: I think it does make sense. I mean, if you don't train evasion, are you going to complain that you didn't dodge the arrow from a level 3 archer?
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soundless
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 Post Posted: Sun Jan 02, 2005 9:45 pm    Post subject:
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Sorkaa wrote:
I mean, if you don't train evasion, are you going to complain that you didn't dodge the arrow from a level 3 archer?


that's just it. there's no chance to dodge those two spells.

this is more similar to not being able to dodge an arrow, and only your puncture resistance determines if it misses or hits. then, regardless of the critter level, it always does 10 points of damage when it does hit.
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With a high-pitched cry, The Modan Kucho collapses in death.
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Sorkaa



Joined: 02 Aug 2003
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 Post Posted: Sun Jan 02, 2005 9:55 pm    Post subject:
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Heh, exactly. Don't train evasion, you can't dodge. Don't have 100% resistance, you're not always going to resist.

soundless wrote:
then, regardless of the critter level, it always does 10 points of damage when it does hit.


So mentality and psionic ability mean nothing? Paralysis and blindness wouldn't be more effective, last longer, anything, from a higher level critter?
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soundless
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 Post Posted: Sun Jan 02, 2005 10:07 pm    Post subject:
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argh.

that's just it.

according to the formulas, the only thing that determines resist is your psionic ressist.

but, when it comes to normal attacks, there are many factors that determine if something hits a character. then, after that, there are many factors that determine how much damage is done.

for example....
a chith swings at me with a non projectile weapon.
to hit, the following is involved to dodge:
evasion skill, agility, coordination, perception (+ random factor).

then after that, in the event something does hit, my armor and resistances are put into effect.

this is in comparison to dodging a psionic attack.
to dodge/resist it, only mental resist is taken into account. then, if it does go through, there are no skills or stats that reduce the damage done (as far as i know).

there's no way to reduce mental attack damage. there is no way to avoid it without having a high psionic resist. meanwhile, it's possible to go a number of paths when resisting other things. i think that while there shouldn't exactly be multiple ways to avoid mental attacks, that a little more is taken into consideration. give the chance to dodge it and then give more paths to actually resist it.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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