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Tugor
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Joined: 18 Oct 2003
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 Post Posted: Wed Dec 08, 2004 8:49 am    Post subject:
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Kit wrote:
you can heal yourself in combat...that's a pretty big plus no one else has without potions and dermagel


Just a small point. . .

Right now, with no engagement system, that's more of a hinderance and can be dangerous to do, no advantage to that at all.
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the blue fairy
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Joined: 09 Dec 2003
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 Post Posted: Wed Dec 08, 2004 10:28 am    Post subject:
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Ok after spending a lil more time with my rifle and some kuchos Im totally loving the tweaks in that area. I target MUCH better now and am landing alot of really nice hits.
Although I will say Kuchos can take an insane amount of devastating hits to the head before dying.

Still
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Kit
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Joined: 31 Aug 2004
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 Post Posted: Wed Dec 08, 2004 11:32 am    Post subject:
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Nelle wrote:
I was talking purely as a field medic. Not a hunter.


Your post was misleading. It really does sound like you're saying you won't be going into the field anymore without these spells....which, currently, anyone can possess, not just medics. I had thought about betting siphon to help with building Kit's ability to handle poison, but it doesn't fit his character.
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Nelle
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Joined: 19 May 2004
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 Post Posted: Wed Dec 08, 2004 11:50 am    Post subject:
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Kit wrote:
Nelle wrote:
I was talking purely as a field medic. Not a hunter.


Your post was misleading. It really does sound like you're saying you won't be going into the field anymore without these spells....which, currently, anyone can possess, not just medics. I had thought about betting siphon to help with building Kit's ability to handle poison, but it doesn't fit his character.


Rolling Eyes And now that it's cleared up, let's move on shall we?
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soundless
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Joined: 22 May 2004
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 Post Posted: Wed Dec 08, 2004 11:56 am    Post subject:
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Kit wrote:
You can heal yourself in combat...that's a pretty big plus no one else has without potions and dermagel


i don't know about you, but from the dozen or so combat deaths I've gotten since playing, most of my deaths are from vit loss, not fatal chest exploding wounds.

heck, just recently i've started to get bleeders at all. most of the time i die i don't even have bruises.
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With a high-pitched cry, The Modan Kucho collapses in death.
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Tugor
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Joined: 18 Oct 2003
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 Post Posted: Wed Dec 08, 2004 12:08 pm    Post subject:
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Nelle wrote:
Erg.. I guess I can see the reasoning for it. It's just that looking at it from a combat medic's point of view.. keeping a party of hunters going it's nice to be able to use blood siphon on creatures after casting a bunch of sacrifice.

Perhaps the days of the medics going into the fields with the hunters will go away as well.



To Kit:

Clearly if you had taken the time to read Nelle's post you could see that she said nothing about hunting individually, only about hunting with a group as a medic and using Blood Siphon to keep herself alive after casting a few sacrifices. In no way was her post misleading.
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Brokyn
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 Post Posted: Wed Dec 08, 2004 12:10 pm    Post subject:
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So... as for actual combat concerns instead of magic/psi...

--William

PS: I'd add my comments but I haven't done combat with William for quite awhile. I've gotten all in love with my secondary character.
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Wed Dec 08, 2004 12:15 pm    Post subject:
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Quote:
But my biggest thing that has made me stop hunting with my friends, is that fatigue issue. Can we fix that, like add a longer roundtime or something, instead of taking away fatigue. Because in combat, that fatigue drain really kills my ability do fight beyond just being able to hide.


How quickly you fatigue is based on three prime factors:

1. Your vitality.
2. The roundtime of the attack you're doing.
3. The rate at which you're attacking.

The last two are the most easily modifyable by you at this stage, since #1 requires training points. Your best bet is to play with a) weapons/attacks with different roundtimes (probably HIGHER roundtimes); or b) spread out your attacks more instead of attacking as quickly as possible. If you go full force berserk and attack as fast as your roundtimes will allow, you might become very tired, very quick.

Quote:
Im lost, what mage and psionic spells and abilitys have been changed from all use to proffesion only?


None yet, but soon: http://www.haelrahv.com/new-magic/

Quote:
And speaking of Kuchos, now that I finally found some. I have no complaints about combat..it seems like once you get hit, you're going to keep getting hit unless you do something about it quick, but maybe that's just my poor agility talking. I haven't had any trouble with instant-kills or anything. No problems whatsoever with fatigue.


One of the problems finding Kuchos could be they are all holed up somewhere in the area and you've not accessed that part of the hunting area. They won't cross GO/CLIMB portals, nor some other specific rooms occasionally placed in areas and so if there is a section of the hunting ground you're not familiar with or haven't visited recently, there could be a swarm of them there. However, eventually they will be deleted and new encounters will spawn in random rooms in the hunting area.

As to your impression after getting hit, that's probably accurate on two fronts. Firstly, when you are seriously injured, your combat ability decreases. However, mild injuries have no effect. Secondly, and more likely the case, when you are hit there is a good chance your balance has decreased. If you were knocked down, it's certain your balance has decreased unless you're already at the lowest point you can go. Since agility affects balance in a great way, your comment about agility is probably well founded.

Quote:
But I do have one combat request: could we get assess back? I understand why it had to go away, but maybe just a really simple version that tells you how many things are attacking you?


Hmm, let me look into that. I might be able to throw in a temporary ASSESS verb that simply shows you all the creatures in the room that are aggressive toward you. It won't necessarily mean they will attack you instead of someone else, but it will indicate they might attack you.

Quote:
Although I will say Kuchos can take an insane amount of devastating hits to the head before dying.


This is probably due to high resists. The term issued for combat hits (i.e. devastating) is not modified by armor/resists, I don't believe.
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soundless
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 Post Posted: Wed Dec 08, 2004 12:16 pm    Post subject:
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Brokyn wrote:
So... as for actual combat concerns instead of magic/psi...


i think magic/psi has been brought up because people hunt using it now in a manner that they can't later on.

i know i'll have to severely change my combat practices once blood siphon is mage only
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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Kit
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Joined: 31 Aug 2004
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 Post Posted: Wed Dec 08, 2004 12:31 pm    Post subject:
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soundless wrote:
Kit wrote:
You can heal yourself in combat...that's a pretty big plus no one else has without potions and dermagel


i don't know about you, but from the dozen or so combat deaths I've gotten since playing, most of my deaths are from vit loss, not fatal chest exploding wounds.

heck, just recently i've started to get bleeders at all. most of the time i die i don't even have bruises.


Since the new combat came out, I've not YET died of vitality loss. Actually, I seem to be draining less vitality now then before. What gets me is a stunner ALWAYS. I get stunned, knocked down, and trounced. If I can get up and move on, even with a heavy bleeder, I can get out of there fast and my vitality even rebuilds itself.
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HR-Trevor
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 Post Posted: Wed Dec 08, 2004 12:47 pm    Post subject:
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[12.08.04] The ASSESS verb has been modifed temporarily until the engagement system is live. It will now display any creatures in the room that are hostile toward you.
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Tugor
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 Post Posted: Wed Dec 08, 2004 12:49 pm    Post subject:
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The thing with Kuchos is that they use pummel, which is 4 hits. And they also spawn usually at least 2 at a time. When you got 3 Kuchos in the room all using pummel for a total of 12 hits, the odds are in their favor, especially with the randomness factor in combat now.
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Sorkaa



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 Post Posted: Wed Dec 08, 2004 12:58 pm    Post subject:
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HR-Trevor wrote:
The ASSESS verb has been modifed...


Awesome, thanks Trevor!
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soundless
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 Post Posted: Wed Dec 08, 2004 1:26 pm    Post subject:
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random critter related comment:

i noticed that using siphon vigor on critters rarely changes how effective they are at attacking me.

do critters have stamina that actually accounts for anything?
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Trevor
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 Post Posted: Wed Dec 08, 2004 2:00 pm    Post subject:
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Yes they do, and it does count, but they have a lot of it, and you have to drain a lot to have a major effect.
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