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Armor Crafting Question
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soundless
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 Post Posted: Wed Jun 30, 2004 11:08 pm    Post subject: Armor Crafting Question
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When I had 4 (6) in light armor, I couldn't make anything.

Now I have 6 in light armor, and I can now make gloves.

Should the bonus skill point stuff not count?
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SolitaryTurnip



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 Post Posted: Wed Jun 30, 2004 11:16 pm    Post subject:
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Bonuses usually don't count towards things like that. For example, with unarmed, you don't get certain attacks until your un-bonused skill hits a certain level. If you have 3 (200) in unarmed, you can't use spearhand or roundhouse or pummel or anything like that.

So I'm guessing that it's the same with armor crafting.
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HR-Mickey
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 Post Posted: Thu Jul 01, 2004 12:53 am    Post subject:
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Correct. Minimum skill requirement is factored without any kind of bonuses.
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soundless
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 Post Posted: Thu Jul 01, 2004 1:16 am    Post subject:
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Okay, wasn't sure about that.

Thanks!
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Tylen
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 Post Posted: Thu Jul 01, 2004 3:31 am    Post subject:
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SolitaryTurnip wrote:
Bonuses usually don't count towards things like that. For example, with unarmed, you don't get certain attacks until your un-bonused skill hits a certain level. If you have 3 (200) in unarmed, you can't use spearhand or roundhouse or pummel or anything like that.


Yeah, but the thing about that is that tailoring (which I would guess is much more similar to Armor Crafting than Unarmed) does take into account skill bonus when figuring out what you can make. At least that's what Trevor said when it came out, I haven't checked it lately.

I'm curious if there are any guidelines with how this is determined or if it's just up to the whim of the GM who coded the system.
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 Post Posted: Thu Jul 01, 2004 6:48 am    Post subject:
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There are thirteen total pieces of light leather armor to be made, and the highest is still relatively low in requirement, by skill standards. As such, I took it upon myself to bypass the precedent tailoring set with skill bonuses (and, how many? 50-something I think?). Besides tailoring, I can't think of a single system with skill requirements that DOES use bonuses. Alchemy, spell research, and learning spellsongs doesn't.

Not to mention, I like seeing people have to spend skill points to do and be the best at things they want to do - which, when the rubber hits the road, can't be everything.
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To make a long story short, don't tell it.

I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs.
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SolitaryTurnip



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 Post Posted: Thu Jul 01, 2004 9:11 am    Post subject:
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Aesal wrote:
Yeah, but the thing about that is that tailoring (which I would guess is much more similar to Armor Crafting than Unarmed) does take into account skill bonus when figuring out what you can make.


Ah hah. Well, now I feel stupid again. Good to know, though.
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Tao



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 Post Posted: Thu Jul 01, 2004 9:19 am    Post subject:
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Quote:
Not to mention, I like seeing people have to spend skill points to do and be the best at things they want to do - which, when the rubber hits the road, can't be everything.


D'oh! I've fallen for it again! Damn that slick sea monster!
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HR-Trevor
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 Post Posted: Thu Jul 01, 2004 12:10 pm    Post subject:
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Quote:
Yeah, but the thing about that is that tailoring (which I would guess is much more similar to Armor Crafting than Unarmed) does take into account skill bonus when figuring out what you can make. At least that's what Trevor said when it came out, I haven't checked it lately.


It does.

Quote:
I'm curious if there are any guidelines with how this is determined or if it's just up to the whim of the GM who coded the system.


The general standard is to not include bonuses. To be quite honest, I don't recall why I included bonuses or if I did it by mistake and left it in. Either way, tailoring is an exception to the rule, for reasons I cannot explain.
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Tao



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 Post Posted: Thu Jul 01, 2004 3:30 pm    Post subject:
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Where can one sell crafted armor and will it be worth more than the supplies and skins sold seperately?
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 Post Posted: Thu Jul 01, 2004 3:45 pm    Post subject:
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HR-Trevor wrote:
The general standard is to not include bonuses. To be quite honest, I don't recall why I included bonuses or if I did it by mistake and left it in. Either way, tailoring is an exception to the rule, for reasons I cannot explain.


This is how you explained it before.

HR-Trevor wrote:
It is really supposed to include bonuses. Alchemy, among other things, generally provides more of a bonus or benefit than tailoring. You also don't train yourself on how to tailor things, unlike alchemy wherein you do. Think of the tailoring list as more of a list of what is reasonable for you to try to make than what you "know how to" make per se. I could have literally allowed you to try all items, but you'd fail many of them 100%

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soundless
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 Post Posted: Thu Jul 01, 2004 4:00 pm    Post subject:
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Tao wrote:
Where can one sell crafted armor and will it be worth more than the supplies and skins sold seperately?


Since it's made from pelts/hides, I'm guessing the place you train skinning.

I'd also expect the armor shop to accept them.

Just guesses, though.

From my own experiences crafting gloves though, so far, this seems more like a 'high level' crafting thing, though. Not like I'm against that, just that I might not want to really try this again until I got at least 100 crafting.
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TheTrackerChick
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 Post Posted: Thu Jul 01, 2004 5:51 pm    Post subject:
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Where you learn skinning, I couldn't sell my armor at.

And does making armor really take crafting? Or tailoring?


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soundless
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 Post Posted: Thu Jul 01, 2004 11:56 pm    Post subject:
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TheTrackerChick wrote:
Where you learn skinning, I couldn't sell my armor at.

And does making armor really take crafting? Or tailoring?


The Tracker Chickee


I was told crafting.
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Tao



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 Post Posted: Fri Jul 02, 2004 11:06 am    Post subject:
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Crafting? Are you serious?
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