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A really broad topic
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HR-Trevor
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Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon May 17, 2004 12:56 am    Post subject:
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We intend to offer a lot of quests and missions of sorts in live. They're fun!
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Mon May 17, 2004 5:28 pm    Post subject:
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HR-Trevor wrote:
We intend to offer a lot of quests and missions of sorts in live. They're fun!


Woo!

On a different note, I'd like to have something like this...

Quote:
[Western Dirt Road, Crossroads]
Cobblestones pave the road here for a short distance as it splits into three trails. Two of the paths divert around a large body of water while the third road leads westwards in a straight line towards a city on a hill. Off to one side of the crossroads is a two story building with a number of windows in the face and a chimney at one end from which a pale streamer of smoke trails off into the sky. A wooden sign hangs above the door to the building, naming the place as well as giving directions.

You also see a wooden sign and a penguin box.
Also here is Flight Instructor Aesal Anari and Strummer Haidee Idia.
You notice exits leading northeast, southeast, and west.
It is currently mid-morning


Maybe it could be an option, so only people who care about what (approx) time it is would have it.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon May 17, 2004 5:41 pm    Post subject:
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I'll have to check into it, but this probably won't be a big deal to do.
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HeirHeir



Joined: 18 May 2004
Posts: 2

 Post Posted: Wed May 19, 2004 5:44 am    Post subject:
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I have read through most of the posts here, but I don't recall seeing this.

A champion/assassin system. The way it would work would be going to a certain shady character somewhere and hiring a contract to have someone assassinated. A person could then go to that shady person and ask them for a contract. The potential victim, with enough street, would know there would be a contract out on them, perhaps, and could go to an upstanding person and hire a champion.

The assassin, upon actually taking the contract, would in no way be held accountable for killing the victim since the assassin is just a tool, like a gun, bow, magic, psionics. There would be no retaliation against the assassin, but the champion would be able to intercept and/or kill the assassin. If the champion kills the assassin before the completed task is done, then that attempt is over and done with. The assassin would have to then go to the shady character and attempt to gain the contract again.

The victim would also be able to go to the shady character and see if there are any contracts on them and if so, who the person was that took out the contract.

I think there is enough there to get the gist of what my intention is with the proposed system.


Heir
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HR-Trevor
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Joined: 04 Oct 2002
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Location: Louisville, KY

 Post Posted: Wed May 19, 2004 8:06 am    Post subject:
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The Mercensary profession will serve in this capacity in a legal form, but death is not always the end result. Agents will also have some assassination missions available but we're still unclear on the parameters and whether they will include player targets or not, but the work of Agents, unlike Mercs, will not be legal and will carry risks for that Agent.
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Sat May 29, 2004 12:58 pm    Post subject:
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Sorry, I just thought of this, but along the lines of the thing I asked for earlier (the time thing), would it be possible to add the weather to that as well?
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Brenton
/fidget


Joined: 05 Jul 2003
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 Post Posted: Sat May 29, 2004 2:50 pm    Post subject:
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Don't medics get any assassination missions? Pfft.





Laughing
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
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Location: Louisville, KY

 Post Posted: Sat May 29, 2004 5:54 pm    Post subject:
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Re: weather - maybe. Can't say for sure yet.
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Ponderer



Joined: 19 May 2004
Posts: 21

 Post Posted: Sat Jul 17, 2004 11:14 am    Post subject:
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My wishlist:

Compatibility with the 'Stormfront' front end used in the "Gemstone" and "Dragonrealms" Simutronics games:
Legal issues perhaps, but I have used the front end and find its abilities to be rather useful, so I thought I'd mention it on the off chance that it is not impossible.

Cyberware creation:
I think that technicians should be able to make cyberware of greater quality, greater options and less required charisma than store-bought cyberware. (Though I think it would still need to be installed at a cyber clinic or by a properly skilled medic)

Combat assisting pets/mounts/npc's:
From a mini-tank which has its AI set to agressive, to an aiba with monomolecular edged claws, to a horse with four spiked cybernetic legs, to an NPC medic hired to keep the player alive out in the field, NPC assisted combat may prove to help add another dimension to battle.

Vehicular combat:
In larger areas, say for example badlands, it would be nice to see vehicular combat. This specialized combat would utilize everything from gun-equipped jeeps to hovertanks. (Can we have hovertanks, I'm not entirely sure about the unified vision of the level of technological advancement in the world, forgive my ignorance) This could further validate the driving skill (which is not to imply it would need it, I simply don't know what's in store for vehicles) and provide new options and potentially, a different sense of world depth for some.

Genetic enhancement/body augmentation:
Different from cyberware, this would be a medic-based player run system. Rather than replacing an arm with a metal one for increased strength, the medic could surgically reinforce current muscle fibers to allow for greater strength, milk the adrenal gland slowly into a resevior in the body which is then released at the push of a button to allow for a short-term effect of greatly enhanced speed and combat ability. Modifying production of rods and cones in the eye to provide nightvision, injecting medical nanites into the body increase the healing rate and decrease the effects of poisons to some degree, genetic modification to assume the form of animal/insect species (tail for added balance, 8 limbs for added climbing ability and ability to evade, etc). These would come at a reduced essence cost from cyberware, with the tradeoff that the augmentations would need maintenance (from regular checkups to injections to monthly cell restructuring, etc).

A hackable internet:
"Beware he who would deny you information, for in his heart he dreams himself your master". A quote from Sid Meier, actually from a game he is associated with. It would be nice to see agents (perhaps even technicians) running about on the internet, putting up firewalls, executing code, trying to destroy viruses or bypass defenses. These seemingly innocuous chaps tip-tapping away behind the keyboard could learn and master their art by killing virii and crashing users who are in their way, finding the data and selling it to their client for a pretty sum deposited to their bank account. Ideally, this internet would have a purpose for everyone, and perhaps to some degree one could become a victim of hacking. Ideas for internet usefulness:
Checking to see if any health insured* people are dead.
Online casinos
Text adventure games (what?)
Work collaboration (certain skills would be increased if say, three or more people with a high alchemy skill networked together and worked on finding a way to improve their current methods)
Automated item sale/transfer (to allow players to post items for sale and purchase items that others have posted)
Weather forecasts
E-mail to send correspondance to offline players for them to receive when they log on.
Computer assisted work (like work collaboration, some skills might be assisted by an AI with robotic limbs to assist the worker, the bonus provided by this would likely be dictated by the complexity of the computer bought from the store or player-made)
Skill chip downloads (Allows a player to acess a 'dry-brain' consiousness through a cerebral implant which gives them a certain amount of skill (never to exceed 50% of their level maximum for that skill, does not stack with any current skill, a maximum skillchip skill level, and can never be any higher than the current amount of unspent skill points) depending on the computers complexity, the skill of the person who made the skill chip download, and their current unused essence and intelligence. Using this chip could cause nervous system damage over an extended period of time, and only so many chips could be downloaded and waiting into the implant. This would be good for someone to become a quick 'emergency medic' or perform a quick, sloppy repair but hopefully not the kind of long term benefit that might be damaging to the skill system)
Robot/Vehicle diagnosis and tweaking. (does your drone have one particular ambient behavior, such as dusting your girlfriend, that you want it to stop doing, perhaps this is the answer!)
Mini-camera viewing (logging in to people you have the passcode for on their mini-camera to see what they are up to)

* Health insurance:
I don't know about other people, but i'm not too incredibly fond of dying with no one around to help me. Paying a monthly fee for health insurance which would provide services such as reduced emergency room costs and body retreival.

A word on the skillchip system:
I was reading the boards and someone, forgive me not remembering who, was talking about how they were killed by a level 2 combat classed player. This had me worried as one who got so powerful, even if in a non-combat class, should have some recourse of defense. But as it is, there is no way for millionaires to be surrounded by armed guards, if someone incredibly powerful gets caught by a low-levelled snert, then despite what realistic measures they might have been able to take to defend themselves, they had no similar in-game resources and are trapped. I thought this might be one such resource, as well as being a very nice advantage for someone such as an agent or performer that might want, or need, to be a jack-of-all-trades or someone that wants to try a skill before commiting themselves to it.

Job system:
Job tycoon? It would be nice if, as a mini-game, we could take jobs in the world as our claim to fame rather than most monsters bopped or most credits horded. Medics could be EMT's, mercenaries could take simple assignments like guarding this or that, artisans could make a specific work for an NPC on request, etc. These would be played out in a scenario format, with certain actions and outcomes being pleasing or displeasing to the customer (you left my severed arm on the ground out there! "You dropped it so i thought you didn't want it") and success at ones' job could lead to promitions, with new job mini-games and increase in pay.

A complete player crafting system, including a magical and psionic item enhancement system:
I think few would argue the versatility of the current crafting system, and I think it may benefit greatly from enhancements. The ability to imbue certain items, potentially player made items with magical or psionic effects or to enhance items through technological marvels might be interesting, as well as extending craftsmanship to weaponry, armor, etc.

Advanced social structure (I have no idea what else to call this but 'an interesting hodgepodge of ideas that might facilitate a new level of interaction between players while still providing easy access to the old style of interaction'):
This is the suggestion I'm going to end off on, and though it is complicated, is potentially the most difficult/impossible of them all, it is my (admittedly inexperienced) opinion that this game could be improved in many ways with this added dynamic to it. Part of this would include enlarging the world to provide a good deal of empty space (which aside from its primary purpose, could also help provide a demand for vehicles and horses). The ability to build a city on empty land (with permission of the local government) could then be implimented, equipped with shops or any other facilities available in the game, be they npc entirely, pc run entirely, or hybrid pc/npc management. People could chose to be citizens (protected by the laws of the land) or ronin/unsworn (free roaming). An unsworn player can look to join the military of or hire out services to a player run city, or look to form their own city, they may also kill other ronin with impunity from the law of the land, but they cannot kills citizens of any city without being wanted in all cities.

Were they to kill a member of a player city's military, they might not be hunted for that crime in city that is on poor terms with the victim, but npc cities and most would still want them for that crime in interest of maintaining order for all. If one player-run goverment were to declare war on another, then their military and any unsworn players hired by them for the length of their contract may kill eachother with impunity from the law. However once a ceasefire, or the victory of one side has been declared, the rules of law apply once more.

If one is not so interested in PVP and war, an artisan perhaps, then they need simply find a city to work in, knowing that as a citizen the law protects them entirely (and always applies to them as well) and that any deaths or attacks they suffer will demand justice.

Should a player run city be defeated, captured and/or destroyed, the government thereof would retire to its' headquarters in the NPC city which gave them the go-ahead to build their city to plan their counter-offensive (which might keep such a large scale defeat from feeling interminably final)

Why? That's the big question here. I didn't write this solely because it painted an attractive mental image, and I know implimenting this would be a huge undertaking. I saw that this game had unrestricted PVP based and was intruiged by this. I also realize that PVP play is a very competetive kind of play with long-term preparation (training to get strong enough) and only a very immediate sense of satisfaction (which could possibly lead to disillusionment or random violence for lack of anything better to do with their training), and that those not desiring to play in this fashion would likely feel quite perturbed to suffer from it. This idea I think will keep those who wish to play peacefully doing just that, and give those who really wish to sink their teeth into a PVP game not only an excellent means of doing so, but long-term goals, and possibly a sense of satisfaction that can extend beyond the moment.

However such a massive undertaking would have to be well desired by the gaming community to be worth the effort, if it is even realistically possible to code. Nonetheless, I wanted to share that idea.
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Sat Jul 17, 2004 11:40 am    Post subject:
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Ponderer wrote:

Compatibility with the 'Stormfront' front end used in the "Gemstone" and "Dragonrealms" Simutronics games:
Legal issues perhaps, but I have used the front end and find its abilities to be rather useful, so I thought I'd mention it on the off chance that it is not impossible.


I'm afraid this won't happen. We do plan on building our own FE, or rather, getting one built for us, but it's an expensive project to do properly.

Thanks for the expansive ideas and input you provided. Smile
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Ponderer



Joined: 19 May 2004
Posts: 21

 Post Posted: Sat Jul 17, 2004 12:49 pm    Post subject:
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Ack, remind me turn off my scripting while reading the boards. Smile

You will certainly have my subscriptions to help pay the bills on a front end, I find your game to be most entertaining! And I'm always glad to toss in ideas, I always have one or two little ideas hoppin around in my brain somewhere, glad to share them.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Sat Jul 17, 2004 10:42 pm    Post subject:
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Ugh, hate stormfront!

And yesterday I was told about the FE. So I'm excited, Trev. Smile
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drigae
The Comedic Hermit


Joined: 09 Jul 2004
Posts: 15
Location: [Enchanted Forest, Wide Trail]

 Post Posted: Sun Jul 18, 2004 8:42 pm    Post subject:
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----A verb that will allow you to do the following: [examples]

RandomI is standing
>verb rand
You jump on RandomI's back.
(This would give RandomI the capability to give you a piggyback ride depending on their strength and stuff. You could always miss or slip off, in which case certain skills and stats could play as factors)

RandomI is sitting
>verb rand
You sit on RandomI's lap.

RandomI is laying down.
>verb rand
You lay upon RandomI.

----Every 15 or so levels you gain a reallocation
It would suck to be level 60, you've finally decided you want to be a performer instead of a trooper, and had used up all your reallocations when you were young and stupid.


---Like everybody else has suggested and even though Trevor has replied I still think more pets, pet abilities, and the thing Haidee said

That is all for now...I will probably think of something else later
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Sun Jul 18, 2004 10:00 pm    Post subject:
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Not to smack down your idea, but I think Trevor has said that there won't be any reallocations in Live.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sun Jul 18, 2004 10:17 pm    Post subject:
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Trevor might have to revoke previous comment and allow ONE reallocation to all, depending on a situation as of yet not announced.

Vague enough? Yeah I suck. Wink

Well ok this would be more like a partial reallocation.
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