FAQ Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
Jump To: Haelrahv Main Site | My Haelrahv Account | Haelrahv Play Page
Psionic Ability List
Goto page 1, 2, 3  Next
Post new topic   Reply to topic
The Official Haelrahv Message Forum Forum Index » Magic and Psionics » Psionic Ability List
View previous topic :: View next topic  
Author Message
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Oct 22, 2002 8:10 am    Post subject: Psionic Ability List
Reply with quote

The Psionic Ability list is up. Enjoy. Smile
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy


Last edited by HR-Trevor on Sun Feb 08, 2004 2:06 pm; edited 2 times in total
 Back to top »
View user's profile Send private message Visit poster's website
Dante
Boi Toi


Joined: 12 Sep 2002
Posts: 728
Location: Orlando, Florida

 Post Posted: Tue Oct 22, 2002 11:18 am    Post subject:
Reply with quote

Woo hoo! Even better than the magic! It looks like we will be filling the void that having no Clerical profession leaves to an extent. That's awesome. And so is that Necromantic ability. ::drool:: Shocked
_________________
Help! Help! I'm being oppressed!
 Back to top »
View user's profile Send private message Send e-mail AIM Address
HR-Hunter



Joined: 06 Sep 2002
Posts: 564
Location: [Deep Wilderness Shrine, Haelrahv]

 Post Posted: Tue Oct 22, 2002 11:56 am    Post subject:
Reply with quote

Quote:
Woo hoo! Even better than the magic! It looks like we will be filling the void that having no Clerical profession leaves to an extent. That's awesome. And so is that Necromantic ability. ::drool::



Guardians also fill the cleric slot to some extent, most notably the spiritual leader part(performs weddings, funerals, etc) and specization in combating "evil" type creatures.
_________________
~Hunter~
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website
Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Tue Oct 22, 2002 1:45 pm    Post subject:
Reply with quote

It's not fair! Crying or Very sad I want so many of them right off the bat.. Unlock, Disarm Traps, Telekinetic Leap, Alluring Aura (assuming that Techies, as well as anyone else, would kinda want Charisma for jobs and their payoffs and such), Nightvision (because I assume that, at night, you have more chances of messing up on things.. and it'd be neat if you could temporarily blind yourself if you cast it during the day Twisted Evil ).. god.

So many choices! You people are EVIL. Mad
_________________



Haelrahv Wiki!
++Brown Nosing Points
 Back to top »
View user's profile Send private message Send e-mail MSN Messenger
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Oct 22, 2002 6:45 pm    Post subject:
Reply with quote

Heh. Everyone will want charisma, as well as all other stats, yep.

BTW, as a techie, psionics and magic will be considerably less potent for you, if you use implants and certain technologies, so you may have to carefully balance your tech and arcane arts.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Oct 22, 2002 6:48 pm    Post subject:
Reply with quote

Also... I should mention that the descriptions of these spells and powers are by no means exhaustive. There are many uses not mentioned at all. A good example is the levitation spell, which allows one to not leave tracks. Additionally, if you are very injured, you may be forced to crawl instead of walk and incur a movement RT. This RT is significantly reduced if you are levitating. Not-so-obvious uses for these abilities will abound wherever we can think of them. Wink
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Tue Oct 22, 2002 6:54 pm    Post subject:
Reply with quote

Quote:
BTW, as a techie, psionics and magic will be considerably less potent for you, if you use implants and certain technologies, so you may have to carefully balance your tech and arcane arts.

I can understand that and all, but what I dun understand as much is the whole thing where you use magic, and suddenly your implants just stop working very well. It just doesn't make sense to me, and thats besides the fact that essense should take care of that anyway.
_________________
Dragoonseal
 Back to top »
View user's profile Send private message Send e-mail AIM Address
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Oct 22, 2002 7:04 pm    Post subject:
Reply with quote

Well, let's be frank. This is a gameplay thing, more so than a realism one. There's a seesaw effect where magic/psi reduces tech effectiveness and vice versa. However, given that magic and psionics are based on this strange, arcane force that no one fully understands and that doesn't follow standard laws of nature, there are really endless explanations and possibilities for justifying the gameplay decision. A couple of possibilities..

  • Magic/Psi use creates a natural dampening field that disturbs electrical devices, much alike EMP or some such.
  • Magic/Psi affect and alter the body itself, causing direct body-enhancing technologies such as implants to be unable to apply their benefits uniformly. Indirect body enhancements like external armor would not be affected by this situation.


But the effects may not be clear as explained previously. It's not like you can lower the effectiveness of both at once and not be able to do anything for a while. It's more like this example:

Current: Tech 100% effective, Magic/Psi 100% effective.

Cast spell
Current: Tech 95% effective, Magic/Psi 100% effective.

Use psi power
Current: Tech 90% effective, Magic/Psi 100% effective.

Use tech implant
Current: Tech 95% effective, Magic/Psi 95% effective.

Use tech implant
Current: Tech 100% effective, Magic/Psi 90% effective.

Not real numbers, just a basic example of the see-saw effect. It's possible to have a situation like:

Current: Tech 0% effective, Magic/Psi 100% effective.

Use tech: Failure
Current: Tech 5% effective, Magic/Psi 95% effective.

Use tech:
Current: Tech 10% effective, Magic/Psi 90% effective.

... Etc, where you are earning back your ability to use tech until it is back to 100%. Of course, not all technology is affected by magic/psi. There are plenty of weapons and devices that are not at all affected.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Tue Oct 22, 2002 7:43 pm    Post subject:
Reply with quote

The thing with implants though is that you don't 'use' them, they're just always working. And if you're pretty cybered up, and have lots of implants (and not too much essence left), your magic is going to be pretty sucky. And if you cast a spell on yourself all its going to do is reduce the effectiveness of all your implants (and other tech), thereby screwing yourself over.

In other words, the magic is going to hurt you more then it helps. And even if you don't have as many implants, its still not going to help any, because though the spell might help you some, its going to take a bite out of all the implants' effectiveness.

Thats why I say essesnce should just take care of it pretty fine by itself. If you don't have much essesnce, magic isn't going to do hardly a dang thing anyway, no need for it to also make all the implants take a hit.
_________________
Dragoonseal
 Back to top »
View user's profile Send private message Send e-mail AIM Address
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Oct 22, 2002 8:02 pm    Post subject:
Reply with quote

The actual mechanics of it haven't been worked out yet, .... it's very possible that essence will take of it as you've suggested. (marks down one vote for that) <g>
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Tue Oct 22, 2002 8:10 pm    Post subject:
Reply with quote

Boss Type Guy wrote:
The actual mechanics of it haven't been worked out yet, .... it's very possible that essence will take of it as you've suggested. (marks down one vote for that) <g>

Ya, just figured I'd get my vote out for it while I can, and explain why I felt that way. I hate not backing up an argument, or it just sounds like I'm complaining. <g>
_________________
Dragoonseal
 Back to top »
View user's profile Send private message Send e-mail AIM Address
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Oct 22, 2002 8:24 pm    Post subject:
Reply with quote

<g> No, I understand your point completely and it's valid.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Tue Oct 22, 2002 8:34 pm    Post subject:
Reply with quote

::Absently pokes at Trevor:: I thought you said that, as an Alteri, usage of Psionics won't effect Tech as much as someone else. I might be wrong, but hey.. we all make mistakes.

--William, jumping in after a debate.. oh, the glee of it.
_________________



Haelrahv Wiki!
++Brown Nosing Points
 Back to top »
View user's profile Send private message Send e-mail MSN Messenger
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Oct 22, 2002 8:56 pm    Post subject:
Reply with quote

Na, I said their natural telepathy ability can be used without affecting tech stuff and tech doesn't affect it. <g> Other psionics are a different case.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Tue Oct 22, 2002 9:07 pm    Post subject:
Reply with quote

Boss Type Guy wrote:
Na, I said their natural telepathy ability can be used without affecting tech stuff and tech doesn't affect it. <g> Other psionics are a different case.

Oh, heh, at first I thought that said "...their natural psionic ability can be...", and I did this Shocked

Thats nice about the telepathy though.
_________________
Dragoonseal
 Back to top »
View user's profile Send private message Send e-mail AIM Address
Display posts from previous:   
The Official Haelrahv Message Forum Forum Index » Magic and Psionics » Psionic Ability List
Post new topic   Reply to topic All times are GMT - 5 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Top Index




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB 2.0.22 © 2001, 2002 phpBB Group