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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Sun Nov 23, 2003 7:58 pm Post subject: Foragable weights. . . |
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I think the weights on foragables need to be looked at. . . .
1 bundle of argurat fruit is about 1 lb. . . .but crushed in a mortar the pulp weighs closer to 2 lbs. . .
Yet when I use the pulp in a potion or put it in a flask it drops in weight. . .
1 bundle of imfel seeds weighing over 1lb each. . .
I find myself running out of room in my containers just gathering stuff for 10 potions or so. . . _________________ It is better to be pissed off than pissed on. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Nov 23, 2003 8:55 pm Post subject: |
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I just checked this and CRUSH doesn't do any modification to weight. I used a 25 unit fruit from a box, and crushed it and it remained at 4 oz.
Now, what I did find is that foraged fruit is heavier that box fruit. A full bundle of found would be 8 oz, but the foraged stuff is 30oz for a full bundle -- just shy of 2 lbs. Combining pulps of different origins could swing either way depending on which pulp is in which hand.
Now, component weights will zero out when put into a flask -- despite logic, items added to a flask lose their weight and only the weight of the flask itself exist.
I will check into the problems between box and foraged items. I know that there is also a problem where box plants will not auto-combine with foraged ones also, so I will check into that as well. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Mon Nov 24, 2003 12:33 am Post subject: |
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Thanks _________________ It is better to be pissed off than pissed on. |
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