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Container bug
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Fri Aug 15, 2003 7:30 pm    Post subject: Container bug
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I hate to post this, because it's sooo convenient, but there seems to be a problem with containers. I already BUGGED this in the game, but I wanted to know if anyone else noticed this...

First off, it seems that there's a problem with the weight of bundles. e.g., if I keep putting skins in my haversack, it'll eventually get to the point that I'll appraise it, and it'll say it can hold 25 lbs, but is holding 33 or something like that.

The same thing happened today with my sheath. I was trying to cram my gridgun in there and it wouldn't fit. So I removed a pulse core I had in there, tried to put the gridgun in again, and it fit. But now it says that it can hold 18 lbs, but is currently holding 24.

Sorry everyone (including myself) who really enjoyed this bug, but it was my civil duty to report it.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Fri Aug 15, 2003 8:30 pm    Post subject:
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Hmm, I do know that if you can do this, for example:

Fill a backpack that holds 20 lbs with 20 lbs of stuff including another container.

Fill that other container to its max, putting the backpack's total over 20 lbs.

It is a bug, but it hasn't been a priority to fix. I'll look ito the encumbrance of just putting/stowing/sheathing objects in containers themselves, but the above mentioned issue I might just leave be in the test instance for sake of performance and stuff.
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