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stealth system and engagement system not linked (?)
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The Official Haelrahv Message Forum Forum Index » Combat & Hunting » stealth system and engagement system not linked (?)
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soundless
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 Post Posted: Thu Nov 09, 2006 3:11 pm    Post subject: stealth system and engagement system not linked (?)
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1) i can hide at melee and sneak north to avoid having to retreat to pilum first.
2) critters walk off if you're in combat with them and hiding
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HR-Trevor
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 Post Posted: Fri Nov 10, 2006 6:53 pm    Post subject:
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[11.10.06]
- NPC's will no longer wander away from a room when they have hidden engagers.
- Hiding is no longer possible at melee or pole range. You'll need to back out
to pilum of further to hide.
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soundless
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 Post Posted: Fri Nov 10, 2006 8:36 pm    Post subject:
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thanks for the first one, but... (yay a complaint!)

HR-Trevor wrote:
- Hiding is no longer possible at melee or pole range. You'll need to back out to pilum of further to hide.


can agents and trackers still be allowed to hide melee? i know my agent was going to be a major stealth build and having to retreat advance ambush retreat advance ambush sounds like it will get frustrating, especially once i hit really fast things like kucho.
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HR-Trevor
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 Post Posted: Fri Nov 10, 2006 9:01 pm    Post subject:
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Generally speaking, being able to disappear right before something's eyes doesn't make a whole lot of sense, does it?
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soundless
EIGHT YEARS OLD!!!


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 Post Posted: Fri Nov 10, 2006 9:20 pm    Post subject:
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HR-Trevor wrote:
Generally speaking, being able to disappear right before something's eyes doesn't make a whole lot of sense, does it?


realistically? no.

fictionally? agents and trackers are masters of stealth. i consider that as realistic as being able to use magic to turn invisible, or being able to ressurect the dead to do your bidding. i don't think yaru, artisan kid A number 1, should be able to ever do something like hide at melee, but a stealthy assassin should just have expected "ways" to be able to do so.
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Brokyn
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 Post Posted: Fri Nov 10, 2006 9:53 pm    Post subject:
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Plus, you could be at melee behind the opponent. But I don't know if our current engagement system differentiates things like that.

--William
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HR-Trevor
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 Post Posted: Fri Nov 10, 2006 10:29 pm    Post subject:
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I'll ponder it. The biggest issue is actually technical. The engagement system is pretty convoluted, and getting it to block you moving to another room while hidden if engaged, while keeping engagement working as you'd expect when hidden could be pretty tricky.
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tygerwulf
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 Post Posted: Sat Nov 11, 2006 7:05 am    Post subject:
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I noticed that I can still hide at melee. Am I to assume you were able to make it work out, or is it not working right?
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HR-Trevor
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 Post Posted: Sat Nov 11, 2006 7:40 am    Post subject:
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Nope, means something is bugged out. I'll check it all out in more detail later.
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HR-Trevor
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 Post Posted: Sun Nov 12, 2006 11:31 am    Post subject:
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- It is no longer possible to sneak from one room to another while in close-range combat.

- Hiding in melee/pole is now possible again, but has a failure rate at combat ranges this close. For Agents or Trackers in a rural or low-urban setting it's a low rate of failure. For Trackers in an urban setting it's a moderate rate of failure, and for everyone else it's a fairly high chance to fail to hide.
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