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Risk - Example 2
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You're disarming a trap with an explosive on it and blow it. In addition to you...
Anyone else around may possibly be hurt/killed.
76%
 76%  [ 26 ]
Only you can be injured/killed, everyone else is safe.
23%
 23%  [ 8 ]
Total Votes : 34

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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
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Location: Louisville, KY

 Post Posted: Mon Jan 06, 2003 6:45 am    Post subject: Risk - Example 2
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Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Mon Jan 06, 2003 9:29 pm    Post subject:
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I say they should only take small damage (because I don't want to just take them away from harm's way I guess). Extreme wounds/instant death are just retarded, and happen constantly in DR, constantly.

Constantly.

Its stupid, someone can walk in, attempt to pick a box, and bam you're dead. Sometimes you'll suddenly see 6 people die all at the same times, and its like "Oh, box blew, ugh".

So basically, I like risk, just don't overdo it Wink.
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HR-Trevor
Boss Type Guy


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 Post Posted: Mon Jan 06, 2003 11:40 pm    Post subject:
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I remember fondly (from GS3), the days of seeing 20 and 30 names scroll "in lights" as we called it, when someone blew a boomer in a populated area (usually the east tower -- the hotspot of picking activity, but at times it'd be somewhere more creative)
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Sainji



Joined: 25 Dec 2002
Posts: 185
Location: Pops out of a box yelling: HERE I AM!

 Post Posted: Tue Jan 07, 2003 12:14 am    Post subject:
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I think it depends on how much explosive material is in that box trap and what kind of explosives is being used. if it's only enough for a localized area, only the person disarming it should get injured. But if there is excessive explosive material in the box trap or a more powerful explosive type, the disarmer should be killed out right and the others only injured enough to seek medical attention.

For example: In DR there is the black powder trap which effects only the disarmer. There is also the naphtha trap which almost always kills the disarmer (depending on stamina ranks) and gives cuts and scrapes to everyone else in the room. The last one is the shrapnel (I think that's what it is), it kills the disarmer and everyone else in the room. I haven't seen these in a few years since I don't normally disarm my boxes and the latest change in disarming.

Regards,
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HR-Beau
The Good Fairy


Joined: 02 Nov 2002
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 Post Posted: Wed Jan 08, 2003 11:52 am    Post subject:
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Personally, I'm all for anything that would damage others in the room actually killing the disarmer of the trap...if it has enough force to hurt me, who is standing nearby, then it must pack enough of a punch to really seriously harm or kill the person holding the box.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
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 Post Posted: Wed Jan 08, 2003 4:21 pm    Post subject:
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To use another game for comparison, in GS3, at least when I played, any box that seriously injured a bystander was virtually guaranteed to kill the disarmer.
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SoulTorn
Lorem ipsum dolor sit amet


Joined: 20 Nov 2002
Posts: 685
Location: Montreal, Quebec, Canada

 Post Posted: Sun Jun 01, 2003 12:47 pm    Post subject:
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They recently returned 'area effect' traps to GS3.

I think there should be a chance for serious maiming of bystanders if you blow a trap...and a guarantee of you dropping dead from it.

It should really depend on what trap it is.

-Chris, player of Glim Faethyn, The Rare Poster
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Tamello



Joined: 23 Jan 2003
Posts: 26
Location: Wales, UK (Yes, we have sheep here.)

 Post Posted: Wed Jun 04, 2003 1:58 pm    Post subject:
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I see Disarming as something you pursue to practice with a certain risk. Those who choose not to disarm, choose not to have that risk, therefore, why should they have to endure countless botches due to the failure of someone else's disarm? I believe that boxes should only harm the attempting disarmer and maybe a group he/she is leader of or in. That would make sense as they are in close proximity but I can't see how a whole room can be affected. If you think of it as if you were in Haelrahv, one room is going to be big, so one person blowing a boomer box in one far corner is hardly going to affect another at the other side of the hall, in another dark corner...

Catch my drift? Thoughts?
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BlueEyes



Joined: 02 Jun 2003
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Location: Lost somewhere in my brain. Help me help me!

 Post Posted: Wed Jun 04, 2003 2:07 pm    Post subject:
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I think it should damage people to some extent. But the question is depending on the power of the trap. Does that mean in a room, that your right next to the person? how big is a room? I've always kinda wondered about that, just cause someone blew a boomer doesn't mean you who is 20 ft on the other side of the room will get killed. you might feel the shockwave or if its a frag you would get fragments. Just some ideas.

The Nameless One
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
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 Post Posted: Wed Jun 04, 2003 2:11 pm    Post subject:
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I think generally the purpose of the random roll in such incidents is a really slack way of determining who was close and/or in the wrong place at the wrong time, and who wasn't.
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Dragoonseal



Joined: 11 Sep 2002
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 Post Posted: Wed Jun 04, 2003 2:55 pm    Post subject:
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Random roll you say? Random roll is good. DR has no random roll. Everyone dies.
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
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 Post Posted: Wed Jun 04, 2003 4:08 pm    Post subject:
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Dragoonseal wrote:
Random roll you say? Random roll is good. -- has no random roll. Everyone dies.


Icky.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
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 Post Posted: Wed Jun 04, 2003 9:19 pm    Post subject:
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Ouch.
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Downtweak



Joined: 14 Mar 2003
Posts: 389
Location: West of October

 Post Posted: Wed Jun 04, 2003 10:31 pm    Post subject:
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Quote:
Random roll you say? Random roll is good. DR has no random roll. Everyone dies.


To be fair, DR does have a random roll.

However, the random roll is just to determine whether you die, or are just mortally wounded.

-Downtweak
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HR-Draxx



Joined: 04 Dec 2002
Posts: 172
Location: Somewhere-or-other, Haelrahv

 Post Posted: Wed Jun 04, 2003 10:49 pm    Post subject:
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So the options are "Die" or "die slowly". I see. ::nod::
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