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Hiepahred
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HR-Trevor
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Joined: 04 Oct 2002
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Location: Louisville, KY

 Post Posted: Wed Aug 30, 2006 9:54 am    Post subject:
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soundless wrote:
Wave: water (?) damage


We don't have water damage, but think of what water does to coastlines and then consider there's only one elemental damage type (according to HR standards) not mentioned ... Wink
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Wed Aug 30, 2006 10:07 am    Post subject:
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HR-Trevor wrote:
soundless wrote:
Wave: water (?) damage


We don't have water damage, but think of what water does to coastlines and then consider there's only one elemental damage type (according to HR standards) not mentioned ... Wink


erosion. got ya. Wink
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
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Location: Northern Georgia

 Post Posted: Wed Aug 30, 2006 2:09 pm    Post subject:
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Thanks for those clarifications, Trevor. I was just rushing those into the table earlier. Now to add Yaru's!

On that note, is the Light Hieaoe6haajkhred a constant light source? Or do you have to activate it for a set period of time?

Also, on the Tier 1s, does anyone have any numbers for how much resistance they give you?

--William
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Tao



Joined: 19 Nov 2002
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 Post Posted: Wed Aug 30, 2006 2:39 pm    Post subject:
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Inaira has the 'wands' on her bow and she told me that it was resistance to magics. If found one, but I gave it to a dear friend of mine. Smile
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Tao



Joined: 19 Nov 2002
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 Post Posted: Wed Aug 30, 2006 2:40 pm    Post subject:
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Nojn has a who bunch of freds on his whip.
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Brokyn
LLAMA SECHS


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 Post Posted: Wed Aug 30, 2006 3:35 pm    Post subject:
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Resistance to just magic, or magic and psionics?

--William
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TheTrackerChick
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Joined: 15 Jul 2003
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 Post Posted: Wed Aug 30, 2006 4:01 pm    Post subject:
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Just magic resistance.
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HR-Trevor
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 Post Posted: Wed Aug 30, 2006 4:09 pm    Post subject:
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Weapons illuminated by the "light" hiepahred are permanently bright, there's no on/off, trigger or partial pulse mechanism. Well, other than being in one's worn or held inventory. This is a rare case of a bonus that applies to a weapon whether or not the weapon is in hand, also.
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Brokyn
LLAMA SECHS


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 Post Posted: Wed Aug 30, 2006 4:15 pm    Post subject:
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Thanks Inaira and Trevor.

--William
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Nelle
Ooh Nuuurse..


Joined: 19 May 2004
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 Post Posted: Wed Aug 30, 2006 5:22 pm    Post subject:
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HR-Trevor wrote:
Weapons illuminated by the "light" hiepahred are permanently bright, there's no on/off, trigger or partial pulse mechanism. Well, other than being in one's worn or held inventory. This is a rare case of a bonus that applies to a weapon whether or not the weapon is in hand, also.


I'm still very clueless about the hiepahred items. Does this mean that the weapon then operates as a light source?
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HR-Trevor
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 Post Posted: Wed Aug 30, 2006 5:30 pm    Post subject:
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If a weapon is enchanted with a "light" hiepahred, then it does indeed become a light source.
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Nelle
Ooh Nuuurse..


Joined: 19 May 2004
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 Post Posted: Wed Aug 30, 2006 10:07 pm    Post subject:
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Ahh, thank you! Now I know what I need to find. I'm almost out of glow bracelets. Wink
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Xavain



Joined: 22 Jun 2003
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 Post Posted: Sun Sep 03, 2006 4:06 pm    Post subject:
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So, how do the things like added cold damage work with archery weapons? Meaning, is it only when used as a blunt weapon or does it add cold damage to each bolt fire from it or what?
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HR-Trevor
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 Post Posted: Sun Sep 03, 2006 6:51 pm    Post subject:
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The damage is added to fired ammunition.
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Xavain



Joined: 22 Jun 2003
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 Post Posted: Sun Sep 03, 2006 7:58 pm    Post subject:
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*drools*
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