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Timed Systems
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sat Feb 11, 2006 1:29 pm    Post subject: Timed Systems
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The current server is struggling with the load it has to carry, due to a lot of maintenance done constantly, as well as the burden of running Eaxia in addition Haelrahv. We're going to be upgrading the server to a new system as soon as possible, but given the cost involved and a limited budget, it will take a little while.

For now, certain timed systems may be sluggish such as: Engagement, NPC's primarily, and a little on the magic/psi/etc wearoffs. Health pulses may be slightly affected but that should be minimal. Experience pulses should pretty much be fine because of error correction systems in place and the wide gap between pulses.

I've taken some steps to help, and I'm going to reset Haelrahv more often - likely every few days for now - to help out so that this impacts you as little as possible.

The new server system should be incredibly fast (well in excess of what we should need), so I have hope that's going to meet all of our needs for quite some time to come once it is in place.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Sun Feb 12, 2006 8:02 pm    Post subject:
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yeah, after today i agree that it really sucks everything but psionics/magic is ultra-slow now Razz
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