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Technician Website
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
Posts: 1844
Location: I've Got No 'billy

 Post Posted: Fri Apr 15, 2005 5:09 pm    Post subject:
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Via SKIN. I wasn't trying to argue with you, I just thought you didn't know it was possible.
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Mickey Brunner

To make a long story short, don't tell it.

I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
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Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Apr 15, 2005 6:06 pm    Post subject:
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Sorkaa wrote:
Well, technically, they're harvestable.


I'll put that in. Harvestable. Just like I have Salvagable for the drones. Thanks Infierna.
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"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Wed May 04, 2005 9:10 am    Post subject:
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Pretty major updates to the site. With Riy's help I added to the ability chart. I rewrote some of the essence section, again with Riy's help, to give people an idea as to the numbers in charisma they'll need. I also changed the pulse section to reflect the new combat rules. I added to the creature site too, putting in feathered humanoids.

Edit: Edited again now that Trevor posted new stuff. When I feel like it, pulse and combat sections will be split up into two sections instead of just one.
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"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
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Ash_Skorne



Joined: 06 May 2005
Posts: 1

 Post Posted: Fri May 06, 2005 6:01 pm    Post subject:
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Skills and Stats do seem to have a lot do with what can and cannot be done. I know that Riy told me he couldn't install anything but the chips in his drone at 6th level, I managed to install the plant and the medkit at 6th but that was it. My skills are slightly higher than Riy's, being that I'm a human and get the extra six in core skills right off the bat, not sure about the difference between our stats.

So far I can repair all of the gadget parts, but I haven't been able to read the schematics past "You know very little when it comes to assembling:”

I was wondering if it would be possible to either post here or put on your website the syntax for repairing different items. I know a few young techs, myself included that have problems figuring them all out. Right now I'm trying to figure out how to do organizers (not sure if I'm even old enough to do them yet, or if I just can't figure it).

Anyway, hope that helps out a bit, if you need any more assistance with gathering info on young techs and what they can do when, just let me know I'd be happy to help. Thanks for putting the site together it's a big help!
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri May 06, 2005 6:07 pm    Post subject:
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Update again with a clarification of syntax (all repairs are done with the REPAIR command, etc). Also updated the creature list.

Gargantuan Skeletons (78 ) and Nowbi Scouts (30) were added.
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"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sun Jul 31, 2005 7:07 am    Post subject:
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Okay, did a lot of site cleanup, checked a lot of spelling and mistypes, added the Alajsh Expansion and Infierna's Database on the weaknesses of creatures I didn't have. Also updated tech titles and cyberparts with the deletion of the troopershop and the addition of Eoleon. I'm also working to add a TECH section to the site...if I can fit it in somewheres.
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AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sat Nov 26, 2005 8:27 am    Post subject:
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I finally did some maintenance updates to the site, changed some things, corrected mispellings, AND added scourges to the creature list. I still don't know if they're Evil or Neutral, but I'd bet Neutral because I hunt them constantly and Kit's alignment hasn't shifted one iota towards good.
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SoulTorn
Lorem ipsum dolor sit amet


Joined: 20 Nov 2002
Posts: 685
Location: Montreal, Quebec, Canada

 Post Posted: Sat Nov 26, 2005 9:00 pm    Post subject:
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Code:
>look scourge
This denizen of the deep sea appears to be the animated remains of a long lost traveller.
It is of a neutral alignment.
 
It is holding a rusty chain and sickle in its right hand and nothing in the left.

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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sat Nov 26, 2005 9:36 pm    Post subject:
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SoulTorn wrote:
Code:
>look scourge
This denizen of the deep sea appears to be the animated remains of a long lost traveller.
It is of a neutral alignment.
 
It is holding a rusty chain and sickle in its right hand and nothing in the left.


Thank you!
_________________
"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
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