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Drinking potions while still under the effects of one.
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The Official Haelrahv Message Forum Forum Index » Suggestions and Ideas » Drinking potions while still under the effects of one.
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tygerwulf
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 Post Posted: Wed Oct 26, 2005 11:42 am    Post subject:
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Multiple doses of potion poisoning = bad. Poisons are mine! Get away!
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Apatheticloser
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 Post Posted: Wed Oct 26, 2005 2:57 pm    Post subject:
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tygerwulf wrote:
Multiple doses of potion poisoning = bad. Poisons are mine! Get away!


its not a exactly a poison tyger.. it cant be applied to a weapon, or used as a weapon.
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tygerwulf
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 Post Posted: Wed Oct 26, 2005 2:59 pm    Post subject:
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The main thing I see people using poisons for - ingesting for resistance. Anyway, on topic, I'd love to have it not let me drink the potion again, cause I realize I'm still under the effect. I'm not really for renewing, cause I'd prolly end up using it way more often then I should.
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Apatheticloser
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 Post Posted: Wed Oct 26, 2005 3:03 pm    Post subject:
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soundless wrote:
Apatheticloser wrote:
I think a command that listed potions you should simply be able to remember drinking (because no potion lasts too long, and they all give ending strings) would just promote scripting.


i guess that shows how much you know about scripts. :/

it's actually very easy to make a potion drinking/renewing script with the way things are currently set up.

but, then again, i don't see why someone has to waste a dose or hunt for one small line of text in a slew of information to find out renewal/quickness/etc died out.


I know plenty about scripts.. And a potion drinking/renewing script isnt against the afk scripting policy.

A script that checks to see if it needs to drink a potion again while your in combat, or reading manuals, or anywhere else where you use a potion, would promote afk scripting.

Please think things out before you comment about them soundless.
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Apatheticloser
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 Post Posted: Wed Oct 26, 2005 3:06 pm    Post subject:
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tygerwulf wrote:
The main thing I see people using poisons for - ingesting for resistance. Anyway, on topic, I'd love to have it not let me drink the potion again, cause I realize I'm still under the effect. I'm not really for renewing, cause I'd prolly end up using it way more often then I should.


Ah, good point. I don't think poison this way should add to a resistance.
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soundless
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 Post Posted: Wed Oct 26, 2005 3:10 pm    Post subject:
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Apatheticloser wrote:
A script that checks to see if it needs to drink a potion again while your in combat, or reading manuals, or anywhere else where you use a potion, would promote afk scripting.


i think it's terrible policy to try and set things up to make scripting things more difficult (mainly because the good afk scripters can always find ways to get around it) at the cost of making things easier for non power players to manage.

and honestly it isn't like afk scripting is promoted as it is, what with the ultra-severe penalties. if someone wants to afk script, being able to see which potion to drink by checking a POTION command or whatever isn't going to make or break their desire to do so.
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Kit
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 Post Posted: Wed Oct 26, 2005 3:15 pm    Post subject:
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Just don't AFK script. Easy as pie. I get checked every few days. I am DEFINATELY a scripter. For just about everything...really...yeah. Even for Hannah's game o' death the first thing I did was write a journey to get there!

Besides, I don't see why AFK scripting was brought up. What's the point of being AFK and having a drinking potion script while in combat...if you're afk, your ass is gonna get beat!

But yeah. Things would be easier if you got a little "You've just had some of this potion, are you sure you want to take another sip?" question would be helpful. I've wasted a LOT of potions doing that.
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soundless
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 Post Posted: Wed Oct 26, 2005 3:20 pm    Post subject:
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Kit wrote:
But yeah. Things would be easier if you got a little "You've just had some of this potion, are you sure you want to take another sip?" question would be helpful. I've wasted a LOT of potions doing that.


and while most of the things mentioned here are potion related, are quite a few effects in the game that aren't notable on info (like the trance ability).

it would rock completely if the alchemy (and magic) systems worked the same way the song command works, where it not just shows what you know but what you're currently under.
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Apatheticloser
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 Post Posted: Wed Oct 26, 2005 3:34 pm    Post subject:
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soundless wrote:
Apatheticloser wrote:
A script that checks to see if it needs to drink a potion again while your in combat, or reading manuals, or anywhere else where you use a potion, would promote afk scripting.


i think it's terrible policy to try and set things up to make scripting things more difficult (mainly because the good afk scripters can always find ways to get around it) at the cost of making things easier for non power players to manage.

and honestly it isn't like afk scripting is promoted as it is, what with the ultra-severe penalties. if someone wants to afk script, being able to see which potion to drink by checking a POTION command or whatever isn't going to make or break their desire to do so.


okay, afk isnt quite the right wording.. more like paying attention while hunting. I know the only thing I need to pay attention to while hunting is potions fadeing (the few times I use one) yellow text from getting hit, My backpack filling up, or a script check.

"POTIONS" would make it alot easier for me to throw potions into my hunting script, reading manual script, or whatever else I could possibly use one for.

soundless wrote:
and while most of the things mentioned here are potion related, are quite a few effects in the game that aren't notable on info (like the trance ability).

it would rock completely if the alchemy (and magic) systems worked the same way the song command works, where it not just shows what you know but what you're currently under.


Didnt you just make a big deal about threads going off topic? the only thing in there close to being on topic, you've already stated in a past post.
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soundless
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 Post Posted: Wed Oct 26, 2005 3:43 pm    Post subject:
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Apatheticloser wrote:
"POTIONS" would make it alot easier for me to throw potions into my hunting script, reading manual script, or whatever else I could possibly use one for.


...and? as someone who hunts in a ton ton ton of scroll, even when something fades it isn't easy to always notice. right now the only way to check to see if a potion faded is to type info (if the potion is even a stat boosting one) and see if any stat numbers changed. and with info being a ton of scroll itself...

beyond that, not everyone makes their own potions, so not all potions are the same strength. if everything faded at once, maybe then it would be easier to know when to redrink, but if one lasts a minute, one lasts ten, and the last one is only three minutes long, it's hard to juggle all that.
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Apatheticloser
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 Post Posted: Wed Oct 26, 2005 3:48 pm    Post subject:
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soundless wrote:
Apatheticloser wrote:
"POTIONS" would make it alot easier for me to throw potions into my hunting script, reading manual script, or whatever else I could possibly use one for.


...and? as someone who hunts in a ton ton ton of scroll, even when something fades it isn't easy to always notice. right now the only way to check to see if a potion faded is to type info (if the potion is even a stat boosting one) and see if any stat numbers changed. and with info being a ton of scroll itself...

beyond that, not everyone makes their own potions, so not all potions are the same strength. if everything faded at once, maybe then it would be easier to know when to redrink, but if one lasts a minute, one lasts ten, and the last one is only three minutes long, it's hard to juggle all that.


Maybe you have never use a potion? they each give a certain string so you know what skill they are no longer effecting.. so it doesnt matter if they fade together, or fade at different times.

and if your paying attention while hunting, and potions fading have thier own highlight, I really doubt its something you will miss.

Also, the part I talked about was a script running on its own, after a command called potions was released.. if your going to quote something, write something related to what you quote, please.


Last edited by Apatheticloser on Wed Oct 26, 2005 3:55 pm; edited 1 time in total
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soundless
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 Post Posted: Wed Oct 26, 2005 3:52 pm    Post subject:
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Apatheticloser wrote:
and if your paying attention while hunting, and potions fading have thier own highlight, I really doubt its something you will miss.


not all players are capable of viewing tons and tons of scroll while still catching every highlight. i know that when hunting in areas like kucho or kashaga, where there are tons of things swarming and other things goin on, it's hard to spot minor things like a yellow line of text that may only be on screen for three seconds. there's also the fact that not every player uses the wizard, and thus not every person's interface is capable of offering highlight strings. while it would be great if they did, they all don't. some are just black text on a white background or vice versa.
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Apatheticloser
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 Post Posted: Wed Oct 26, 2005 3:57 pm    Post subject:
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soundless wrote:
Apatheticloser wrote:
and if your paying attention while hunting, and potions fading have thier own highlight, I really doubt its something you will miss.


not all players are capable of viewing tons and tons of scroll while still catching every highlight. i know that when hunting in areas like kucho or kashaga, where there are tons of things swarming and other things goin on, it's hard to spot minor things like a yellow line of text that may only be on screen for three seconds. there's also the fact that not every player uses the wizard, and thus not every person's interface is capable of offering highlight strings. while it would be great if they did, they all don't. some are just black text on a white background or vice versa.


True enough, I'm for the command.
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Tylen
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 Post Posted: Wed Oct 26, 2005 5:17 pm    Post subject:
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Quote:
...scroll...


Squelch is your friend. Cool
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dragonseyes



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 Post Posted: Sun Oct 30, 2005 5:44 am    Post subject:
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soundless wrote:
Apatheticloser wrote:
and if your paying attention while hunting, and potions fading have thier own highlight, I really doubt its something you will miss.


not all players are capable of viewing tons and tons of scroll while still catching every highlight. i know that when hunting in areas like kucho or kashaga, where there are tons of things swarming and other things goin on, it's hard to spot minor things like a yellow line of text that may only be on screen for three seconds. there's also the fact that not every player uses the wizard, and thus not every person's interface is capable of offering highlight strings. while it would be great if they did, they all don't. some are just black text on a white background or vice versa.


Heh, even with the Wizard, and millions of color coding commands, I can't always watch the scrolling. I get dizzy!!
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