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lurker 'junk'
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The Official Haelrahv Message Forum Forum Index » Suggestions and Ideas » lurker 'junk'
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Fri Jul 29, 2005 7:33 pm    Post subject: lurker 'junk'
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it would be awesome of artisans can restore of the stuff found in lurkers a la the insignias and links found digging.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Jul 29, 2005 8:56 pm    Post subject: Re: lurker 'junk'
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soundless wrote:
it would be awesome of artisans can restore of the stuff found in lurkers a la the insignias and links found digging.


Because Kit still has good ideas. Ahem. Having items in the boxes that sell for as much as the stuff you can find in the boxes of the other creatures would rock too. Or maybe chunks of rare metals. Or say...titanium jewelry that doesn't tarnish that the jewelry shop will buy for some nice cash.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Fri Jul 29, 2005 8:59 pm    Post subject:
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it would also be good if the weapons were brought more inline with what normal weapon drops cost.

and i'm not sure if this is already the case, but i bet kelp would be a cool uber-bait.
_________________
A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Jul 29, 2005 9:50 pm    Post subject:
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soundless wrote:
it would also be good if the weapons were brought more inline with what normal weapon drops cost.

and i'm not sure if this is already the case, but i bet kelp would be a cool uber-bait.


The only problem is that I doubt rusty daggers and tattered whips would sell for as much as borkin clubs and hatchets....simply because they are so run down. But yes...getting more that 200-500 per items in the lurker boxes would be sweet. It is so very annoying to get down to them. XD
_________________
"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Fri Jul 29, 2005 9:53 pm    Post subject:
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Kit wrote:
soundless wrote:
it would also be good if the weapons were brought more inline with what normal weapon drops cost.

and i'm not sure if this is already the case, but i bet kelp would be a cool uber-bait.


The only problem is that I doubt rusty daggers and tattered whips would sell for as much as borkin clubs and hatchets....simply because they are so run down. But yes...getting more that 200-500 per items in the lurker boxes would be sweet. It is so very annoying to get down to them. XD


borkin weapons are rather beat up and sell better than black and silver weapons.

Code:
You rummage through a battered silferton casket.
  some tattered cloth (in)
  some tattered cloth (in)
  some tattered cloth (in)
Roundtime: 2 sec.


boxes of these make me so sad!
_________________
A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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