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exp penalty
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the blue fairy
Grandmistress


Joined: 09 Dec 2003
Posts: 1049
Location: my own hell

 Post Posted: Mon Jun 13, 2005 10:09 am    Post subject: exp penalty
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Im sure this was mentioned but I honestly cant remember.
Will the exp penalty be into place when we go live?

I was also discussing other methods of controlling those who just come in long enough to fill thier mind and leave long enough for it to empty. Thought maybe once you go idle you could start pulsing at half your normal rate.

Just an idea
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon Jun 13, 2005 11:01 am    Post subject:
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We're just not sure yet. One of the things I have considered doing is a rip off from another game.... it's not any different than the experience penalty when it comes down to it, but it "feels" better. Instead of a penalty, characters may have a bonus that grants them extra experience, but when the bonus is used up, you revert to normal experience gain. The bonus would regenerate at a specific rate, and have a maximum size it could build up to.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Mon Jun 13, 2005 11:07 am    Post subject:
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HR-Trevor wrote:
We're just not sure yet. One of the things I have considered doing is a rip off from another game.... it's not any different than the experience penalty when it comes down to it, but it "feels" better. Instead of a penalty, characters may have a bonus that grants them extra experience, but when the bonus is used up, you revert to normal experience gain. The bonus would regenerate at a specific rate, and have a maximum size it could build up to.


I'm all for a more positive look on the gain issue. And I also agree with having a way to slow people down. 'Wall ranks' or what have you really do help the massive gaps between hardcore and casual players.
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