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Major Combat Update Notes
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue May 03, 2005 1:16 am    Post subject: Major Combat Update Notes
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This topic will be locked and will serve purely to post update notes on them major combat changes going on.

Tonight I'm tackling "combat resolution" which is essentially your chance to hit or miss a target. Here's the notes.
  • Lower level/skill players will find it easier to strike low level creatures.
  • Overall, various modifiers to hit or miss a target are flattened down so that they have a less severe effect on combat.
  • Melee attacks (all) now rely on coordination (primary) and mentality (secondary). No other stats effect chance to hit with melee.
  • Thrown and Fired attacks (all) now rely on coordination (primary) and mentality (secondary). No other stats effect chance to hit with ranged.
  • Evasion now relies on agility (primary) and mentality (secondary). No other stats effect chance to evade.
  • Shield Use now relies on coordination (primary) and strength (secondary). No other stats effect chance to shield block.
  • Parry now relies on coordination (primary) and mentality (secondary). No other stats effect chance to parry.
  • The effectiveness of defenses varies very slightly. Their effectiveness from most to least effective: shield, parry, evasion.
  • Evasion suffers additional penalties for armor hindrance.
  • A player or creature's level now affects offensive and defensive ability.
  • Being blinded and in a dark area will no longer have a combined penalty. The greater of the two penalties will be applied.
  • The difference between an attacker's level and that of a defender now has extra effect on one's chance to hit or miss..
  • Defense is now impossible for stunned defenders.
  • Attack and defense fumbles have been added. These are profession based.


I don't know how much exactly I will alter tonight, I've slated this entire week for intensive combat development.
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