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SolitaryTurnip
Joined: 17 Jul 2003 Posts: 1724 Location: Your mom (burn)
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Posted: Sun Aug 08, 2004 7:50 pm Post subject: Stuff |
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I remember reading that all critters have 2.7 * level in all their skills, including useless stuff like law and security. Will this change in live? For example, something could have 200 in weapons but 240 in parry and evasion, or 50 in weapons and 150 in spell casting.
Also, will there be items that just give us a skill bonus, like we have now? I'd rather have items that gave different bonuses, like a sword that would have a greater chance to pierce armor, or a lockpicking kit that would make you less likely to break a pick/wrench. I'm not saying that I want my bonused items taken away *grins*, but I'd rather not have them exist in Live. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Aug 09, 2004 5:25 am Post subject: |
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All that's in the air, really. I would like to make "bonused" items more rare and their bonuses more unique that simple skill/stat bonuses though. Not to say none will have those, I'm sure some will, but I'd like those to the be rare exception. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Warner Sneaky Locksmithiness
Joined: 18 Sep 2004 Posts: 213 Location: The Armpit of the Universe
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Posted: Mon Apr 25, 2005 2:04 pm Post subject: |
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will there be quests for these items? I had alot of fun doing the halloween quest all those ages ago (seems like forever) and the idea of choosing one and having to think carefully was pretty damn cool. _________________ >You allow Stilldawn to undress you. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Apr 25, 2005 2:07 pm Post subject: |
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I'd like to make live much more quest-intensive in general. Not just the major quests like the HH one but also ongoing quests most players can take part in once too, like the 20th level quest, for instance, but much more of them and a variety of types of rewards. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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