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Medic Skills
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HR-Jocelyn



Joined: 02 Nov 2002
Posts: 318
Location: [ Jocelyn's Sanctuary, Inner Office ]

 Post Posted: Tue Feb 18, 2003 11:44 pm    Post subject: Medic Skills
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Change in Medic Core and Profession Skills everyone!

Poisons is no longer a Medic core skill, and Research will be taking it's place.

The newly updated list is as follows:

Core: First Aid, Medicine, Research, and Surgery

Triples: Alchemy, Aviation, Climbing, Driving, Ecology, Electronics, First Aid, Light Armor, Medicine, Poisons, Research, Skinning, Surgery, and Swimming
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Sainji



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 Post Posted: Wed Feb 19, 2003 3:27 pm    Post subject:
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Jocelyn are you saying that we can triple our core skills after leveling? Or was that a mistake?

For example: I auto train the core skills three times upon leveling right? Then I have the opportunity of triple training them again using my training points?

Regards,
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HR-Jocelyn



Joined: 02 Nov 2002
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Location: [ Jocelyn's Sanctuary, Inner Office ]

 Post Posted: Wed Feb 19, 2003 3:46 pm    Post subject:
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As far as I understand it (Trevor feel free to tell me i'm wrong Smile) is that Core skills are automatically trained up one rank upon leveling and triple skills are skills you can train three times after each leveling (and I believe its only three times including the automatic level)
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Wed Feb 19, 2003 5:18 pm    Post subject:
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Yeah.. say you're a Medic, and you level up. First Aid, Medicine, Research and Surgery are raised one rank each, at no cost to you. However, you can only raise those skills manually by two more points that level (at normal skill training costs, 1 skill point.)

Core skills are just ones that you get 1 free point in each level without spending a training point.
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Dragoonseal



Joined: 11 Sep 2002
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 Post Posted: Wed Feb 19, 2003 5:30 pm    Post subject:
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However, you can only raise those skills manually by two more points that level (at normal skill training costs, 1 skill point.)

Hmm, I was under the impression before that after the auto rank for that level, you would be able to manually train that skill up 3 more points. But I spose that is not the case, good to know.
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senutyenool



Joined: 03 Dec 2002
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 Post Posted: Wed Feb 19, 2003 7:08 pm    Post subject:
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Okay, colour me dumb, I still don't get how the skill training works (as in the distribution of points) Embarassed

Any chance in having shown in figures?? Makes it easier (for me anyway) to understand. Wink
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HR-Trevor
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 Post Posted: Wed Feb 19, 2003 8:12 pm    Post subject:
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Okay. Let me try to explain this in detail a bit.

Let's say you roll up a new Medic. He gets 1 point in his four core skills (first aid, medicine, research, surgery) immediately. He then gets 34 skill points to spend.

Each skill you raise requires 1 skill training point to raise the skill by one point. You can toss 2 more points in each of those cores if you want, and then spend the rest on double and triple trainable skills.

You can put anywhere from 2 to 3 pts max in any skill you want, depending. Of course you can also just single train or not train specific skills, too.

So, you spend all your points, and you start playing. As you gain experience, you periodically get a new skill training point. You can choose to use it immediately, or use it later on. When you reach level 2, you'll also get a bunch of skill points to spend in a lump sum.

You can always choose to save points for training. If you never train a skill, you can later train it to max if you have enough training points to do so. If you've played GS3, it's not like there were you have to spend your points immediately or lose out.

The actual process of training is to go to a skill training area... they're usually pretty obvious and located almost always in buildings in major cities... and RAISE <skill name>, similar to raising stats in DR.

Does that help?
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senutyenool



Joined: 03 Dec 2002
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 Post Posted: Wed Feb 19, 2003 11:15 pm    Post subject:
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::as the fog lifts from his befuddled mind::

Ah hah. Much clear thanks Very Happy

Quote:
You can always choose to save points for training. If you never train a skill, you can later train it to max if you have enough training points to do so.


Does this mean that skills will have a cap?
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HR-Trevor
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 Post Posted: Thu Feb 20, 2003 12:34 am    Post subject:
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I assume you're asking skill cap overall? No skill can be trained above 200 skill pts, until you max your character out at level 100. Then you can train skills above 200 and stats above your racial max.
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Sainji



Joined: 25 Dec 2002
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 Post Posted: Thu Feb 20, 2003 5:50 pm    Post subject:
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This sounds more like the old MO training system. Where we went to our profession area and raise <skillname> by <X points>, except you don't need to use by <X points>?

Regards,
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HR-Jocelyn



Joined: 02 Nov 2002
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 Post Posted: Thu Feb 20, 2003 6:29 pm    Post subject:
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Right Smile
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
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 Post Posted: Thu Feb 20, 2003 7:00 pm    Post subject:
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Thirty-four points? Holy crap, I've been working out a general training routine with only thirty-two.

My world is now asunder. Sad

--William
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