|
|
|
|
View previous topic :: View next topic |
Author |
Message |
SoulTorn Lorem ipsum dolor sit amet
Joined: 20 Nov 2002 Posts: 685 Location: Montreal, Quebec, Canada
|
Posted: Wed Feb 23, 2005 11:55 pm Post subject: New Psionics List Notes/Thoughts/Musings |
|
|
In case you don't know where to find it: http://www.haelrahv.com/new-magic
Code: |
PD021 Banish Lesser Animation Psionic Banish scavenged spirit animations.
PD022 Banish Greater Animation Psionic Banish greater animations.
PD023 Banish Illusionary Spirit Psionic Banish illusionary shadow creatures.
PD024 Banish Greater Spirit Psionic Banish spirit guardians and malevolent spirits. |
Four 'slots' dedicated to banishing what we summon seems a bit...steep.
Code: |
PS001 Lesser Telepathy All Medium range telepathy ability.
PS002 Greater Telepathy All PS001 High range telepathic ability.
PS003 Detect Presence All Detect the presence of hidden or invisible persons. Does not reveal or identify such persons.
PS004 Mental Bond All PS002 Temporarily bestow telepathic ability to others. |
It seems odd to let everyone learn Telepathy of some form at a lower 'cost' than Mental Bond...and then let everyone learn Mental Bond, which grants Telepathy to the target. Particularly with the new spellbook format of learning psionics.
Code: |
PP019 Mass Blur Psionic PP018 Group form of blur. |
Ah. Brings back memories of standing around Wehnimer's Landing in GS.
Code: |
PP005 Fear All Induces a fairly weak fear on a single target.
PP006 Nightmares All PP005 Induces strong fear on a single target.
PP007 Fearscape Psionic PP006 Induces a fairly weak fear, area effect.
PP008 Terrorscape Psionic PP007 Induces strong fear, area effect. |
Perhaps the two weak versions could be open to all, with the stronger ones Psionic-only?(I could see this either way, actually)
More to come. Probably.
-Chris
PS: "Ilav's Sentinel" sounds hot. _________________ "Drama is like a varm sveater that hugs you on a cold vinter's day." - Nevrek |
|
Back to top » |
|
|
Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
|
Posted: Wed Feb 23, 2005 11:58 pm Post subject: |
|
|
If I remember correctly, the banishing abilities are for banishing other peoples' psionic summons.
But. I guess those really could be condensed into a single ability and have it run a skill vs. skill check or something instead.
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
|
Back to top » |
|
|
HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
|
Posted: Thu Feb 24, 2005 2:38 am Post subject: |
|
|
Yes, let me clarify. Those abilities are not for banishing your own summoned entities, but to banish those belonging to other players or other creatures (yes, eventually some creatures will have their own pets). _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
|
Back to top » |
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|
|
|
|