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New Attack(s)
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Tue Aug 24, 2004 9:16 pm    Post subject: New Attack(s)
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[8/23/04] LUNGE

Mercenaries of all levels will now be able to perform the <LUNGE>
command in combat for a powerful attack against stunned or downed opponents.

If your opponent is stunned, prone, or sitting, this attack will offer a substantial bonus to damage and critical hit rate.

However, if your opponent is not stunned, they will easily avoid most of the damage from this attack.

[8/24/04] FEINT

All players will now be able to perform the <FEINT> command in combat for a quick attack with an increased chance to knock your opponent off balance.

Mercenaries of level 18 and over will - with sufficient coordination - have a chance to follow a successful feint with a more powerful second attack.

[8/24/04] HAMSTRING

Agents of sufficient level may now perform the <HAMSTRING> attack.

[8/28/04] HOBBLE

Similar to sweep, hobble is an armed attack with an increased chance to knock down your opponents. Mercenaries can also use this attack to cripple their opponents by severely damaging their legs.

[12/31/04] SAP

The <SAP> verb is now available for mercenaries over level 24.

This attack bludgeons your enemy, reducing their stamina and decreasing the melee damage they do for up to a minute.

[1/30/05] IMPALE

An improved version of THRUST is now available for all who use piercing weapons. While it won't do as much damage as doubleslash, it does have several other benefits.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis


Last edited by HR-Marduk on Sun Jan 30, 2005 6:53 am; edited 5 times in total
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Dante
Boi Toi


Joined: 12 Sep 2002
Posts: 728
Location: Orlando, Florida

 Post Posted: Tue Aug 24, 2004 9:24 pm    Post subject:
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Rawk on. Are the stat factors involved in a successful feint the same as for weilding the weapon effectively or are they a bit different?
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Tue Aug 24, 2004 9:26 pm    Post subject:
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Code:
>feint kucho
Stumbling awkwardly, you feint a blackened steel kusari-gama at the Modan Kucho.  Amazingly, you land a fair hit to his left hand as the Modan Kucho fails to dodge the attack.
The Modan Kucho reels and falls flat on his back!
The Modan Kucho tumbles and rolls into a good position and leaps back to his feet!
Striking swiftly, you follow with a sweeping slash at the Modan Kucho.  In short order, you land a devastating hit to his left leg as the Modan Kucho fails to dodge the attack.
The Modan Kucho is completely dazed by the attack!
The Modan Kucho reels and falls flat on his back!
[You are incredibly balanced, healthy, and well rested.]
Roundtime: 7 sec.
>lunge
With blinding speed, you lash out towards the Modan Kucho's face and catch his mouth with a heavy blow that leaves him with an unnatural rictus.
With a high-pitched cry, The Modan Kucho collapses in death.
[You are incredibly balanced, healthy, and well rested.]
Roundtime: 5 sec.


I'm so cool. You WISH you could do that.
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Tue Aug 24, 2004 9:31 pm    Post subject:
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Dante wrote:
Rawk on. Are the stat factors involved in a successful feint the same as for weilding the weapon effectively or are they a bit different?


After the attack hits, all the stat checks for balance loss are on the defender's side.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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Dante
Boi Toi


Joined: 12 Sep 2002
Posts: 728
Location: Orlando, Florida

 Post Posted: Tue Aug 24, 2004 9:33 pm    Post subject:
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Hunt modan kuchos? Yes, actually I DO wish I could do that. Wink
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HR-Marduk



Joined: 11 Apr 2004
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 Post Posted: Fri Aug 27, 2004 10:56 am    Post subject:
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Updated.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Fri Aug 27, 2004 11:08 am    Post subject:
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<crosses fingers for a Guardian-only attack that can be performed with relatively very little unarmed skill and/or level yet still does insanely amounts of damage>

--William
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the blue fairy
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Joined: 09 Dec 2003
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 Post Posted: Sat Aug 28, 2004 8:11 am    Post subject:
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Thank you Marduk for all your hard work recently, and anyone else involved in bringing around all the new updates and releases.

TBF
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HR-Marduk



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 Post Posted: Sun Aug 29, 2004 12:11 am    Post subject:
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Updated.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Fri Dec 31, 2004 7:11 pm    Post subject:
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The <SAP> verb is now available for mercenaries over level 24.

This attack bludgeons your enemy, reducing their stamina and decreasing the melee damage they do for up to a minute.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Sat Jan 01, 2005 1:36 am    Post subject:
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What makes you have stronger saps? Yeah, I tried to word that well, but failed.
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Sat Jan 01, 2005 2:08 am    Post subject:
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Quote:
What makes you have stronger saps? Yeah, I tried to word that well, but failed.


Same things that affect all other melee attacks.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Sat Jan 01, 2005 2:17 am    Post subject:
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*nods*... Will points in blunt give you better blunt saps, and points in unarmed give you better unarmed saps, or is it stat only?

Thanks, by the way *thumbs up*
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Sun Jan 30, 2005 6:52 am    Post subject:
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Updated.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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