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tailoring exceptional hides
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soundless
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Joined: 22 May 2004
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 Post Posted: Sat Jan 08, 2005 3:46 am    Post subject: tailoring exceptional hides
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i notice that exceptional hides sell more than normal ones, but items made with exceptional hides sell the same as ones made with normal hides.

is it possible for items made of all exceptional hides to be sold at a similar rate that those exceptional hides go for?
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HR-Trevor
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 Post Posted: Sat Jan 08, 2005 1:49 pm    Post subject:
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[01.08.05] Skins of exceptional quality will now provide increased value to projects made with them, as well as extra experience gain. Additionally, using only exceptional skins to tailor an item will result in an especially well-crafted item. In the case of containers, this will increase the capacity of that container.
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soundless
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 Post Posted: Sat Jan 08, 2005 2:25 pm    Post subject:
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damn! now i gotta go try to make one.

you rock, Trevor.
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Brokyn
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Joined: 19 Oct 2002
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 Post Posted: Sat Jan 08, 2005 4:03 pm    Post subject:
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Will it be possible to exceed the 95 lb cap on backpacks if one were to use all exceptional skins?

--William
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HR-Trevor
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 Post Posted: Sat Jan 08, 2005 4:06 pm    Post subject:
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Yep.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sat Jan 08, 2005 4:18 pm    Post subject:
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a kashaga pelt backpack of exceptional craftsmanship

It is worn upon the back.
It looks like the backpack will hold about 108 pounds of weight.
The backpack currently holds less than one pound of items.
You have no idea what this is worth, but it looks mighty expensive.
Roundtime: 15 sec.

damn, nice. Smile
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Brokyn
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 Post Posted: Sat Jan 08, 2005 10:16 pm    Post subject:
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Would it be possible for this update for exceptional skins to be applied to armorcrafting? To the quality, I mean.

I'm aware that Mickey and Valla can't do much in the way of amplifying protection values, but maybe you can Trevor? You know you don't want me to make Yaru give you his puppy-dog eyes.

--William
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Kit
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Joined: 31 Aug 2004
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 Post Posted: Sun Jan 09, 2005 2:10 am    Post subject:
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Brokyn wrote:
Would it be possible for this update for exceptional skins to be applied to armorcrafting? To the quality, I mean.

I'm aware that Mickey and Valla can't do much in the way of amplifying protection values, but maybe you can Trevor? You know you don't want me to make Yaru give you his puppy-dog eyes.

--William



I'm trying to imagine an Alteri giving someone puppy dog eyes. Alteri eyes are already super large and frightening...Trevor, don't make him attempt it! It'll be too scary.
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Brokyn
LLAMA SECHS


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 Post Posted: Sun Jan 09, 2005 2:48 am    Post subject:
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I meant the person. It can get confusing to refer to people by their real name on a game's forum, you know.

--William
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Kit
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 Post Posted: Sun Jan 09, 2005 10:20 am    Post subject:
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Brokyn wrote:
I meant the person. It can get confusing to refer to people by their real name on a game's forum, you know.

--William


Dude. Jooooooooke. It wouldn't have been funny to imagine him giving puppy dog eyes.
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HR-Trevor
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 Post Posted: Tue Jan 11, 2005 10:44 am    Post subject:
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The only update they could do at this time would be weight reduction, a bonus to armor skill for that item, or quality improvement - all of which I leave up to their discretion. But also, updates I do shouldn't encroach upon their own dev schedules so whether they choose to update armorcrafting to consider the HQ skins or not, or when to do so is also up to them.
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Nelle
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 Post Posted: Tue Jan 11, 2005 11:19 am    Post subject:
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Kit wrote:
Brokyn wrote:
I meant the person. It can get confusing to refer to people by their real name on a game's forum, you know.

--William


Dude. Jooooooooke. It wouldn't have been funny to imagine him giving puppy dog eyes.


Having met Yaru in RL.. I have to disagree. I would be VERY funny.
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soundless
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Joined: 22 May 2004
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 Post Posted: Fri Jan 14, 2005 2:27 am    Post subject:
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other fun exceptional sized things!

Code:
It is worn on or over a single shoulder.
It looks like the haversack will hold about 49 pounds of weight.
The haversack currently holds less than one pound of items.
You think a rhurgul pelt haversack of exceptional craftsmanship is basically worthless.
Roundtime: 15 sec.

It is worn on or over a single shoulder.
It looks like the satchel will hold about 61 pounds of weight.
The satchel currently holds less than one pound of items.
You think a rhurgul pelt satchel of exceptional craftsmanship is basically worthless.
Roundtime: 15 sec.

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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Valla



Joined: 06 Apr 2004
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 Post Posted: Sat Jan 15, 2005 8:56 am    Post subject:
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Quote:
Would it be possible for this update for exceptional skins to be applied to armorcrafting? To the quality, I mean



Quality of the armor does improve as the person gains more knowledge in the required skills needed to craft light armor. Though adding a small perk such as the ones Trevor mentioned is an excellent idea when exceptional hides are used. I will most definetly look into this further!
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