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Do you think use of weapon types should be limited according to stats/skills? |
Limit weapons by using minimum stats (strength, coordination, etc.) |
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5% |
[ 2 ] |
Limit weapons by using minimum skill levels for that type of weapon (40+ marksmanship, etc.) |
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5% |
[ 2 ] |
Limit weapons by both minumum stats and minimum skill levels. |
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44% |
[ 15 ] |
Do not limit weapons, if I can afford to buy it, I can use it as well as my skill/stats allow. |
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44% |
[ 15 ] |
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Total Votes : 34 |
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Dragoonseal
Joined: 11 Sep 2002 Posts: 326 Location: Shaded alcove
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Posted: Wed Dec 04, 2002 4:05 pm Post subject: O_o |
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Note to self, don't pull levers. _________________ Dragoonseal |
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Striker
Joined: 10 Dec 2002 Posts: 8 Location: Worldwide-Mostly US
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Posted: Tue Dec 10, 2002 1:37 am Post subject: |
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Weapon limits, should be race limited I think, Just like in the example, a gnome in Full human sized plate wielding that 2 handed War mattock... come on people.. role play for gosh darn sakes... I would say to leave it to the player, but from experience, I know folks will abuse things. So Race limits and skill limits are important. |
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HR-Mickey Cloverfield Monster
Joined: 24 Nov 2002 Posts: 1844 Location: I've Got No 'billy
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Posted: Tue Dec 10, 2002 10:09 am Post subject: |
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Consider the prospect of resized weapons. By this, I mean taking a typically large weapon, and sizing it down to fit a smaller wielder. The damage might not be as comparably high, but you're not weighed down.
That's right, like 3rd Edition. Sue me.
I'm personally up in the air without an opinion either way. I like a character's choice of weapon as a mirror to her in-character personality more than whether she can tweak an extra couple points of damage out of it. |
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HR-Drake Machine King
Joined: 06 Sep 2002 Posts: 465 Location: Gadget Hell
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Posted: Wed Dec 11, 2002 2:47 pm Post subject: |
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I.E. the 'tiny leather greaves', etc. for gnomes in...... that other place. |
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HR-Arden
Joined: 15 Nov 2002 Posts: 460 Location: Abbindolare
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Posted: Wed Dec 11, 2002 5:25 pm Post subject: |
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I'm not entirely sure how I feel about this, but I do think weight vs. strength is very important. |
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senutyenool
Joined: 03 Dec 2002 Posts: 117 Location: Down Unda
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Posted: Thu Dec 12, 2002 5:48 pm Post subject: |
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I believe that the weight vs strength should be capped according to race. If it's not what's to stop people from maxing (sp?) out their strength stats to be able to carry the over sized/weighted weapons?
Try to imagine a vertically challenged person with the physique of Arnie, it just doesn't work .
Solution for this would be to have race specific weapons but allowing them to have the same penalties/bonuses as each other. _________________ ~My Reality Check Bounced~
a.k.a Senutyenool |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Dec 12, 2002 6:05 pm Post subject: |
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Hmm. There are already racial based strength training costs, as well as race-based strength caps. Seems like adding yet another layer would on seal the fate completely on say, an Alteri polearm wielder and make it completely impossible instead of just challenging. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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HR-Zoz
Joined: 10 Sep 2002 Posts: 91
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Posted: Mon Dec 23, 2002 1:36 pm Post subject: |
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I like something along the lines of stats\skills reducing roundtime and increasing accuracy of weapons. So, why not make that work in the reverse? Increased roundtimes, awkward-looking misses, and maybe even damaging oneself would make it challenging but not impossible to use a weapon twice as big as yourself. 'Course, this would be capped at a maximum penalty so there's no 120 second roundtimes that cut your own head off or whatever. _________________ -HGM Zoz Bryant |
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