FAQ Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
Jump To: Haelrahv Main Site | My Haelrahv Account | Haelrahv Play Page
Commoners
Goto page Previous  1, 2
Post new topic   Reply to topic
The Official Haelrahv Message Forum Forum Index » Polls » Commoners
View previous topic :: View next topic  

If you could play a commoner (non-profession character), would you? Commoners would have no profession bonuses or other bonuses, but may have off the wall titles, etc.
Not at all.
21%
 21%  [ 7 ]
I might dabble, but I doubt I'd play one seriously.
63%
 63%  [ 21 ]
I'd spend a lot of my time playing one.
12%
 12%  [ 4 ]
I'd play a commoner full-time.
3%
 3%  [ 1 ]
Total Votes : 33

Author Message
HR-Hunter



Joined: 06 Sep 2002
Posts: 564
Location: [Deep Wilderness Shrine, Haelrahv]

 Post Posted: Tue Dec 10, 2002 1:57 am    Post subject:
Reply with quote

I think they should keep their skills/stats if they decide to join a profession, but not automatically being leveled up in their new profession to their current "commoner" level. Instead they should start at level 1 with reguard to learning guild abilities. Sure their skills will be high for their circle, but they won't be particularly high for time spent IG.
_________________
~Hunter~
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Dec 10, 2002 4:23 pm    Post subject:
Reply with quote

To counter that, why lose levels?
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
HR-Hunter



Joined: 06 Sep 2002
Posts: 564
Location: [Deep Wilderness Shrine, Haelrahv]

 Post Posted: Tue Dec 10, 2002 7:39 pm    Post subject:
Reply with quote

Quote:
To counter that, why lose levels?


Lets say there's a 50th level commoner, "Ed the fisherman" then he walk into the mage profession hall and decides to become a mage. All of a sudden he's a 50th mage? That doesn't sit right with me. I don't have a problem keeping skills and stats, but when you join a brand new profession, you know nothing about it, why jump a ton of levels and be some master of a profession you've only belonged to for 10 minutes.
_________________
~Hunter~


Last edited by HR-Hunter on Tue Dec 10, 2002 7:48 pm; edited 1 time in total
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Dec 10, 2002 7:45 pm    Post subject:
Reply with quote

Perhaps another solution would be Joe the Fisherman's level is based on how many times he has double-trained certain skills. So if he has say possibly 80 spell casting, 80 spell research, 80 research, for example, he can join as a level 40 mage and lose the excess experience.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
HR-Jocelyn



Joined: 02 Nov 2002
Posts: 318
Location: [ Jocelyn's Sanctuary, Inner Office ]

 Post Posted: Tue Dec 10, 2002 7:46 pm    Post subject:
Reply with quote

Because it takes just as much work to become a 50th level commoner as it does to become a 50th level mage, maybe moreso with out any of the profession bonuses.
_________________
"I'm not quiet...I'm plotting"
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Dec 10, 2002 7:51 pm    Post subject:
Reply with quote

This is one of those realism vs. gameplay issues. Wink
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
Striker



Joined: 10 Dec 2002
Posts: 8
Location: Worldwide-Mostly US

 Post Posted: Wed Dec 11, 2002 2:15 am    Post subject:
Reply with quote

I believe that you should definitely become a first level character of what ever guild you join, and then circle according to your skills, but just not lose all of the experience you had gained before. Or any skills you have already trained in your guild, if they are guild specific, but maybe, limit the number of levels you can go up in a day/week/ etc.
 Back to top »
View user's profile Send private message AIM Address Yahoo Messenger
Dante
Boi Toi


Joined: 12 Sep 2002
Posts: 728
Location: Orlando, Florida

 Post Posted: Wed Dec 11, 2002 7:24 pm    Post subject:
Reply with quote

(Run! It's that phrase again!) In DR, the one advantage Commoners had over guilded characters was the fact that they were considered to be secondary in all skill sets. I regularly had my characters spend a week or two as a commoner in order to work on skills that they would be tert in after they joined a guild. Before I created my last DR character, I had it set in my head that my Moon Mage would be a combat freak. I spent about three or four weeks getting his four armor skills and 10 weapons (yes, I was insane) to 20 ranks or so while he was secondary in everything before joining the guild. I wouldn't have done that if I knew I would lose all of that experience after having Kssarh chew me out about how I'm going to fail as a magi. Wink

If you implement Commoners and don't give them any advantages over characters declared in a profession, at least allow them to keep all of their experience and skills that they trained while being one when they do join a profession.
_________________
Help! Help! I'm being oppressed!
 Back to top »
View user's profile Send private message Send e-mail AIM Address
Display posts from previous:   
The Official Haelrahv Message Forum Forum Index » Polls » Commoners
Post new topic   Reply to topic All times are GMT - 5 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Top Index




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB 2.0.22 © 2001, 2002 phpBB Group