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true stealth attacks in live
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The Official Haelrahv Message Forum Forum Index » "Live" Discussions » true stealth attacks in live
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Thu Apr 01, 2004 2:34 am    Post subject: true stealth attacks in live
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I was wondering a bit about this and saw an old post, thought id ask a few questions here about stealth attacks in 'live' and if there will be any possibilities like the following ideas. . .also Im sure they have already been thought of but here they are. . .


- Sniping rifles. Rifles equiped with scopes that enable you to aim from 1-2 rooms away and shoot someone.

- A true stealthy ambush? Attack from hiding. . .with skill checks of course. . .if all the skill checks are passed it wont show who made the attack. . .the results of a succesful hit would have varying affects. . .stuns. . .knock down. . even instant death depending on skills/stats and other various things.

- Poisoning someones drink or food. If someone is holding food or drink. . .could maybe slip some poison in.

Thats all I can think of right now. . .are any of these ideas feasible? Id like to see 'real' assasinations. This was talked about a little bit in another old thread. .really old. I did a search for snipe and sniping and read a bit about it. Now that we are getting close to live. . .well i dunno if thats true. . but alot closer than a year ago. . .just wanted to ask about this. My primary character may be a trooper now but Ive been thinking about switching professions depending on what cool mechanics are planned for 'live'.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Thu Apr 01, 2004 3:32 am    Post subject:
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Each of these will have to be reviewed carefully. The biggest concerns I have are:

* People abusing AI mechanics in NPC's to get easy kills without recourse.

* People getting pissed off because some mystery player keeps killing them.

* Stealth attacks as a whole become way too powerful.

Kinda reminds me of the ambushing issue in GS3 a few years back. Each body area could only sustain a few significant hits before it was destroyed, and ambusing both let you aim and do more damage to that body area. Result was a lot of people hiding, amushing head once, game over. It wasn't balance in any sense of the word.
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