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Tracking?
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Crayzbum



Joined: 04 Aug 2003
Posts: 24

 Post Posted: Sun Feb 15, 2004 11:45 pm    Post subject: Tracking?
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Did tracking ever get fixed? Haven't trained it or really tryed it in slow long don't know. Used to not be able to track people in group, in hid'n or inviso if walk'n.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Feb 17, 2004 12:55 pm    Post subject:
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Hide/invis, fixed. Levitators can't be tracked. Group members... not sure, if it was fixed, it was fixed long ago.
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ethrstorm
Riddle-De-Dum


Joined: 05 Jul 2003
Posts: 265
Location: Artificial trees in an artificial land.

 Post Posted: Tue Feb 17, 2004 5:14 pm    Post subject:
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HR-Trevor wrote:
Hide/invis, fixed. Levitators can't be tracked. Group members... not sure, if it was fixed, it was fixed long ago.


makes sense, can't track what you can't detect. Likewise for levitators can't track their feet prints since they never touch the ground, well until the power wears off but by then it wouldn't matter.
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Downtweak



Joined: 14 Mar 2003
Posts: 389
Location: West of October

 Post Posted: Tue Feb 17, 2004 5:35 pm    Post subject:
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Any chance that if I complain enough, tracking skill would help reduce the 20 second RT, say... one second every 20 points (every 15 for trackers)? (That's 10 min RT at level 100 for non-trackers, 7 for trackers - plus bonus, which i don't know off hand - at level 67. The same could be done with streetwise/agents when in town, and would give these skills a nice use outside of finding the hidden.

And, well, I really do hate having to give my victims a head start.
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-Downtweak

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They hate me because I am the accumulation of the knowledge of Death.  That knowledge is a curse to them instead of a useful burden.

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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Feb 17, 2004 6:04 pm    Post subject:
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You mean for SCOUT? I can check into that. You can use the SCOUT QUICK option to reduce the RT to 10 sec if you didn't know, btw.
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