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Wounds vs. Vitality
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Sun Dec 28, 2003 1:15 pm    Post subject: Wounds vs. Vitality
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It's not 100% Medic related, but it's health related. So there.

In Live, will wounds on a person be scaled against their Vitality? I don't know how best to word it other than: a heavy bleeder on someone with 500 vitality should do the same % HP loss as a heavy bleeder on someone with 10.

As far as I can tell, that's not how it works in this phase currently.

--William
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sun Dec 28, 2003 3:39 pm    Post subject:
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It does, but with high vitality you regenerate health faster. So while that heavy bleeder may deduct (ex:) 10 health per pulse, the amount of health regened per pulse is increasing as vit does.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Sun Dec 28, 2003 4:00 pm    Post subject:
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Mneh, why must everything pulse at the same time? Mad

--William
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Brenton
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Joined: 05 Jul 2003
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 Post Posted: Mon Dec 29, 2003 3:52 pm    Post subject:
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To annoy you.
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Mon Dec 29, 2003 9:49 pm    Post subject:
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Probably to reduce lag. It's easier to do a bunch of operations on a number and pulse at once than it is to add then subtract and then add again, all with different timers and such.
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