Author |
Message |
Topic: HR's first "instanced" area. |
Nelle
Replies: 13
Views: 39138
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Forum: In Development Posted: Fri May 30, 2008 4:10 pm Subject: HR's first "instanced" area. |
It was kinda neat to see the one medic from 80-90 and say oh that's me. |
Topic: Random Question 1 |
Nelle
Replies: 8
Views: 42743
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Forum: Out of Character Discussions Posted: Sun May 18, 2008 12:44 am Subject: Random Question 1 |
Somewhere I should have my nifty little satin bag with my doubleset of D&D dice still.. and I'm pretty sure I saw fuzzy ones somewhere too. |
Topic: Portraits |
Nelle
Replies: 132
Views: 236436
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Forum: The Dungeon Posted: Tue May 13, 2008 1:50 am Subject: Portraits |
I had the same thoughts as Trevor. Nice, scary. |
Topic: information websites still missing |
Nelle
Replies: 5
Views: 18640
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Forum: Out of Character Discussions Posted: Tue May 06, 2008 3:38 am Subject: information websites still missing |
Okay so my computer died and I'm finally back up and running on a new one but my pictures for HR got lost and I'm trying to find the art pack to reload and can't. Is this just still missing? |
Topic: The medic meeting |
Nelle
Replies: 0
Views: 24211
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Forum: Medics Posted: Mon Mar 17, 2008 4:28 am Subject: The medic meeting |
I'm so sorry I missed this, kinda been out of it [again]. I was hoping to see something posted from it? It it somewhere else that I'm missing? |
Topic: What is the Dungeon? |
Nelle
Replies: 2
Views: 13967
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Forum: The Dungeon Posted: Mon Mar 17, 2008 4:22 am Subject: What is the Dungeon? |
So get working on that presentation *whip crack* |
Topic: Trying to understand landscaping |
Nelle
Replies: 17
Views: 38719
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Forum: Player Homes Posted: Sun Dec 02, 2007 9:02 pm Subject: Trying to understand landscaping |
Thank you so much, it helps me understand. |
Topic: Trying to understand landscaping |
Nelle
Replies: 17
Views: 38719
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Forum: Player Homes Posted: Fri Nov 30, 2007 1:42 am Subject: Trying to understand landscaping |
That would be interesting to see, yes please. |
Topic: Trying to understand landscaping |
Nelle
Replies: 17
Views: 38719
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Forum: Player Homes Posted: Wed Nov 28, 2007 3:30 pm Subject: Trying to understand landscaping |
That helped me understand it a little better. Thank you.
I did go ahead and get a fresh water pond. And learned to fish. It's more fun than I thought it would be, I admit it. |
Topic: Trying to understand landscaping |
Nelle
Replies: 17
Views: 38719
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Forum: Player Homes Posted: Tue Nov 27, 2007 4:31 pm Subject: Trying to understand landscaping |
I've been trying to research this both ingame and out. The thing is that foraging something near a water source doesn't exactly translate into having that same thing show up in a lawn if you put in a ... |
Topic: Medics need a drone!! |
Nelle
Replies: 8
Views: 25136
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Forum: Medics Posted: Tue Nov 27, 2007 4:24 pm Subject: Medics need a drone!! |
While I'm very much all for exploring areas a person hasn't seen yet, it also doesn't make a whole lot of sense for a medic to head out into unforeseen danger and risk also dying. Especially if they h ... |
Topic: Trying to understand landscaping |
Nelle
Replies: 17
Views: 38719
|
Forum: Player Homes Posted: Tue Nov 27, 2007 3:37 am Subject: Trying to understand landscaping |
Okay, I've been reading through the old posts and everything I can find but I'm just missing something somewhere.
If I want to forage in one of my lawn areas, is a pond with fresh water going to h ... |
Topic: Vae's Seek and Shoot Extravaganza! |
Nelle
Replies: 11
Views: 51058
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Forum: Player-Created Polls Posted: Wed Oct 17, 2007 9:06 pm Subject: Vae's Seek and Shoot Extravaganza! |
Shooting some porn?
*perks up* |
Topic: Hiepahred |
Nelle
Replies: 130
Views: 159728
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Forum: Magic and Psionics Posted: Wed Aug 30, 2006 10:07 pm Subject: Hiepahred |
Ahh, thank you! Now I know what I need to find. I'm almost out of glow bracelets. |
Topic: Hiepahred |
Nelle
Replies: 130
Views: 159728
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Forum: Magic and Psionics Posted: Wed Aug 30, 2006 5:22 pm Subject: Hiepahred |
Weapons illuminated by the "light" hiepahred are permanently bright, there's no on/off, trigger or partial pulse mechanism. Well, other than being in one's worn or held inventory. This is a ... |
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